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	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Astigmatism&amp;diff=14421</id>
		<title>Astigmatism</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Astigmatism&amp;diff=14421"/>
		<updated>2020-09-17T09:00:11Z</updated>

		<summary type="html">&lt;p&gt;Divenal: Mention Stenopaeic slit and its chromatic analogue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Astigmatism''' is an eye condition that means you have blur in a specific direction, or [[axis]] (technically, depending on the notation used for your prescription, the axis may indicate the angle of the eye's meridian where you have the least focusing power, or the one where you have the most). Astigmatism is compensated with [[cylinder]] lenses. A cylinder lens adds power along one particular meridian of the eye.&lt;br /&gt;
&lt;br /&gt;
Astigmatism often reduces spontaneously as myopia is corrected.&lt;br /&gt;
&lt;br /&gt;
==Understanding astigmatism==&lt;br /&gt;
&lt;br /&gt;
Astigmatism is caused by an irregularly shaped cornea or lens. The first is called corneal astigmatism, which is the more common form, and the second is called lenticular astigmatism. &amp;quot;Regular&amp;quot; astigmatism is often described as a having the cornea shaped like a rugby ball, rather than spherical like a basketball. The optics of an ''idealised'' lens of such a form would cause incoming light on different planes (corresponding to the two principal axes of the lens) to be focused at different offsets beyond the lens.&lt;br /&gt;
&lt;br /&gt;
[[File:Astigmatism.svg|Astigmatism]]&lt;br /&gt;
&lt;br /&gt;
Most diagrams of lenses show only a single vertical plane. In the real world, of course, there is a full cone of light arriving on the lens from the source object. This diagram shows two different cross-sections through the incident cone of light, aligned with the two axes. Rays in the horizontal cross-section (which contains the stronger curve) are focused earlier - at the label 'T' (for 'Tangential'). The rays in the vertical cross-section (the 'Saggital') are focused further behind, at 'S'. The other rays around the light cone are focused at points in between the two, giving an image smeared out along the axis.&lt;br /&gt;
&lt;br /&gt;
===Stenopaeic slit===&lt;br /&gt;
&lt;br /&gt;
The Stenopaeic slit is a simple tool which can be used in diagnosis / measurement of astigmatism. It is simply a disk with a narrow slit which can be rotated to find the clearest image. By reducing light coming in the &amp;quot;wrong&amp;quot; direction, the spherical correction on each axis can be measured directly.&lt;br /&gt;
&lt;br /&gt;
===Analogy with Chromatic Aberration===&lt;br /&gt;
&lt;br /&gt;
It may be simpler to picture the effect by comparing with [[Chromatic Aberration]]. In both cases, an extra variable means different parts of the light are focused differently.&lt;br /&gt;
&lt;br /&gt;
[[File:Chromatic aberration lens diagram.svg|Chromatic aberration lens diagram]]&lt;br /&gt;
&lt;br /&gt;
(Unfortunately the astigmatism diagram choose red and blue the wrong way round !)&lt;br /&gt;
&lt;br /&gt;
* If the red light is focused on the retina, the green/blue light is focused in front, and is blurred.&lt;br /&gt;
* If the blue light is focused correctly, green and red are focused beyond the retina and is blurred.&lt;br /&gt;
* It's not possible to get everything into focus using only spherical lenses.&lt;br /&gt;
As a compromise, focusing the green light on the retina causes a little bit of myopic blue blur and hyperopic red blur. This corresponds to the &amp;quot;circle of least confusion&amp;quot; in astigmatism.&lt;br /&gt;
&lt;br /&gt;
On a prescription, there are two different conventions for specifying the cylinder. This corresponds to either quoting the spherical correction to focus red on the retina, and then the additional &amp;quot;minus&amp;quot; required to focus blue; or a spherical correction for blue, and then how much that can be reduced by for red. The average of the two, or the &amp;quot;spherical equivalence&amp;quot;, is then the correction required to put green on the retina.&lt;br /&gt;
&lt;br /&gt;
The analogue of the Stenopaeic slit is this model is a simple coloured filter : by allowing only monochromatic light into the eye, the spherical correction for each colour can be measured separately.&lt;br /&gt;
&lt;br /&gt;
If the object is moved away, beyond your blur horizon, so that your eye can no longer keep the green light focused,&lt;br /&gt;
all colours will suffer myopic blur, but blue will have the worst blur. This corresponds to the directional blur&lt;br /&gt;
in astigmatism. Adding some spherical correction would allow you to push the green back into focus.&lt;br /&gt;
 &lt;br /&gt;
Chromatic aberration could be treated by adding some material which applies the opposite chromatic error - bending the blue light out a bit more than the red light, to cancel the error introduced by the eye. This corresponds to cylinder correction. (But as with all analogies, it's starting to stretch a bit thin...)&lt;br /&gt;
&lt;br /&gt;
==Irregular Astigmatism==&lt;br /&gt;
&lt;br /&gt;
A real cornea, of course, doesn't conform to expectations. Being messier, it just has a bulge, which means that the image is not only smeared out along the axis, but is rotated, resulting in multiple (blurred) images being perceived on the retina.&lt;br /&gt;
&lt;br /&gt;
[[File:Astigmatism (Eye).png|Astigmatism (Eye)]]&lt;br /&gt;
&lt;br /&gt;
==Childhood Astigmatism==&lt;br /&gt;
Astigmatism in young children often changes after they reach school age.&amp;lt;ref&amp;gt;{{Cite journal |last=Dobson |first=V. |last2=Fulton |first2=A. B. |last3=Sebris |first3=S. L. |date=1984-01-01 |title=Cycloplegic refractions of infants and young children: the axis of astigmatism. |url=https://iovs.arvojournals.org/article.aspx?articleid=2159731 |journal=Investigative Ophthalmology &amp;amp; Visual Science |language=en |volume=25 |issue=1 |pages=83–87 |issn=1552-5783}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reducing astigmatism==&lt;br /&gt;
As with myopia, astigmatism should be tackled in small steps when selecting lenses for [[differential]] or [[normalized]] glasses. If only a small amount of cylinder correction is present, say 0.25 [[diopters]], the cylinder correction can be dropped, with no other changes. Otherwise, cylinder should be reduced in small increments. If sphere is being reduced, cylinder should not be changed at the same time, and conversely, if cylinder is being reduced then sphere should not be changed. The only time that both sphere and cylinder should be changed, is when converting to the spherical equivalent.&lt;br /&gt;
&lt;br /&gt;
The link between astigmatism strength and visual acuity is weak.  How your eyes and [[visual cortex]] respond to astigmatism is a greater factor in visual acuity than the number of dipoters.&amp;lt;ref&amp;gt;{{Cite journal |last=Remón |first=Laura |last2=Tornel |first2=Marta |last3=Furlan |first3=Walter D. |date=2006-05 |title=Visual Acuity in Simple Myopic Astigmatism: Influence of Cylinder Axis |url=https://journals.lww.com/optvissci/Abstract/2006/05000/Visual_Acuity_in_Simple_Myopic_Astigmatism_.11.aspx |journal=Optometry and Vision Science |language=en-US |volume=83 |issue=5 |pages=311–315 |doi=10.1097/01.opx.0000216099.29968.36 |issn=1538-9235}}&amp;lt;/ref&amp;gt;  If the standard advice for correcting astigmatism does not work for you, you may need a more gradual reduction.&lt;br /&gt;
&lt;br /&gt;
The '''spherical equivalent''' of cylinder lenses may be useful, to simplify the reduced lens path. 0.50 cylinder means the power varies from 0D on one axis to 0.5D on the perpendicular axis. This can be substituted by the spherical power with the averaged value of 0.25D. For example, a full prescription of &amp;quot;-1.00 Sphere -1.50 Cylinder&amp;quot; could be converted to &amp;quot;-1.75 Sphere&amp;quot;. The resulting spherical equivalent is not intended to compensate for the asymmetry of the lens, so it will introduce some directional blur.&lt;br /&gt;
&lt;br /&gt;
Regardless of how the myope reduces their lenses, the goal of each reduction is to have a small amount of &amp;quot;useful blur&amp;quot;, to be cleared up with [[active focus]] and good habits.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://endmyopia.org/the-definitive-guide-astigmatism/ EndMyopia Blog - The Definitive Guide: What Is Astigmatism]&lt;br /&gt;
* [https://endmyopia.org/tag/astigmatism-2/ EndMyopia Blog - all astigmatism articles]&lt;br /&gt;
* [https://endmyopia.org/diy-tools-how-to-measure-your-astigmatism-diopters/ How To Measure Your Astigmatism Diopters]&lt;br /&gt;
* [https://visiontools.netlify.app/ Vision tool]&lt;br /&gt;
* [https://community.endmyopia.org/t/having-trouble-figuring-out-my-astigmatism/4843/6 Astigmatism Assasin's guide]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Eye conditions]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Astigmatism&amp;diff=14301</id>
		<title>Astigmatism</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Astigmatism&amp;diff=14301"/>
		<updated>2020-08-29T09:31:37Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Analogy with Chromatic Aberration */ add analogy for the two different ways to prescribe cylinder.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Astigmatism''' is a really annoying eye condition that means you have blur in a specific direction, or [[axis]] (technically, depending on the notation used for your prescription, the axis may indicate the angle of the eye's meridian where you have the least focusing power, or the one where you have the most). Astigmatism is compensated with [[cylinder]] lenses. A cylinder lens adds power along one particular meridian of the eye.&lt;br /&gt;
&lt;br /&gt;
Astigmatism often reduces spontaneously as myopia is corrected.&lt;br /&gt;
&lt;br /&gt;
==Understanding astigmatism==&lt;br /&gt;
&lt;br /&gt;
Astigmatism is caused by an irregularly shaped cornea or lens. The first is called corneal astigmatism, which is the more common form, and the second is called lenticular astigmatism. &amp;quot;Regular&amp;quot; astigmatism is often described as a having the cornea shaped like a rugby ball, rather than spherical like a basketball. The optics of an ''idealised'' lens of such a form would cause incoming light on different planes (corresponding to the two principal axes of the lens) to be focused at different offsets beyond the lens.&lt;br /&gt;
&lt;br /&gt;
[[File:Astigmatism.svg|Astigmatism]]&lt;br /&gt;
&lt;br /&gt;
Most diagrams of lenses show only a single vertical plane. In the real world, of course, there is a full cone of light arriving on the lens from the source object. This diagram shows two different cross-sections through the incident cone of light, aligned with the two axes. Rays in the horizontal cross-section (which contains the stronger curve) are focused earlier - at the label 'T' (for 'Tangential'). The rays in the vertical cross-section (the 'Saggital') are focused further behind, at 'S'. The other rays around the light cone are focused at points in between the two, giving an image smeared out along the axis.&lt;br /&gt;
&lt;br /&gt;
===Analogy with Chromatic Aberration===&lt;br /&gt;
&lt;br /&gt;
It may be simpler to picture the effect by comparing with [[Chromatic Aberration]]. In both cases, an extra variable means different parts of the light are focused differently.&lt;br /&gt;
&lt;br /&gt;
[[File:Chromatic aberration lens diagram.svg|Chromatic aberration lens diagram]]&lt;br /&gt;
&lt;br /&gt;
(Unfortunately the astigmatism diagram choose red and blue the wrong way round !)&lt;br /&gt;
&lt;br /&gt;
* If the red light is focused on the retina, the green/blue light is focused in front, and is blurred.&lt;br /&gt;
* If the blue light is focused correctly, green and red are focused beyond the retina and is blurred.&lt;br /&gt;
* It's not possible to get everything into focus using only spherical lenses.&lt;br /&gt;
As a compromise, focusing the green light on the retina causes a little bit of myopic blue blur and hyperopic red blur. This corresponds to the &amp;quot;circle of least confusion&amp;quot; in astigmatism.&lt;br /&gt;
&lt;br /&gt;
On a prescription, there are two different conventions for specifying the cylinder. This corresponds to either quoting the spherical correction to focus red on the retina, and then the additional &amp;quot;minus&amp;quot; required to focus blue; or a spherical correction for blue, and then how much that can be reduced by for red. The average of the two, or the &amp;quot;spherical equivalence&amp;quot;, is then the correction required to put green on the retina.&lt;br /&gt;
&lt;br /&gt;
If the object is moved away, beyond your blur horizon, so that your eye can no longer keep the green light focused,&lt;br /&gt;
all colours will suffer myopic blur, but blue will have the worst blur. This corresponds to the directional blur&lt;br /&gt;
in astigmatism. Adding some spherical correction would allow you to push the green back into focus.&lt;br /&gt;
 &lt;br /&gt;
Chromatic aberration could be treated by adding some material which applies the opposite chromatic error - bending the blue light out a bit more than the red light, to cancel the error introduced by the eye. This corresponds to cylinder correction. (But as with all analogies, it's starting to stretch a bit thin...)&lt;br /&gt;
&lt;br /&gt;
==Irregular Astigmatism==&lt;br /&gt;
&lt;br /&gt;
A real cornea, of course, doesn't conform to expectations. Being messier, it just has a bulge, which means that the image is not only smeared out along the axis, but is rotated, resulting in multiple (blurred) images being perceived on the retina.&lt;br /&gt;
&lt;br /&gt;
[[File:Astigmatism (Eye).png|Astigmatism (Eye)]]&lt;br /&gt;
&lt;br /&gt;
==Childhood Astigmatism==&lt;br /&gt;
Astigmatism in young children often changes after they reach school age.&amp;lt;ref&amp;gt;{{Cite journal |last=Dobson |first=V. |last2=Fulton |first2=A. B. |last3=Sebris |first3=S. L. |date=1984-01-01 |title=Cycloplegic refractions of infants and young children: the axis of astigmatism. |url=https://iovs.arvojournals.org/article.aspx?articleid=2159731 |journal=Investigative Ophthalmology &amp;amp; Visual Science |language=en |volume=25 |issue=1 |pages=83–87 |issn=1552-5783}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reducing astigmatism==&lt;br /&gt;
As with myopia, astigmatism should be tackled in small steps when selecting lenses for [[differential]] or [[normalized]] glasses. If only a small amount of cylinder correction is present, say 0.25 [[diopters]], the cylinder correction can be dropped, with no other changes. Otherwise, cylinder should be reduced in small increments. If sphere is being reduced, cylinder should not be changed at the same time, and conversely, if cylinder is being reduced then sphere should not be changed. The only time that both sphere and cylinder should be changed, is when converting to the spherical equivalent.&lt;br /&gt;
&lt;br /&gt;
The link between astigmatism strength and visual acuity is weak.  How your eyes and [[visual cortex]] respond to astigmatism is a greater factor in visual acuity than the number of dipoters.&amp;lt;ref&amp;gt;{{Cite journal |last=Remón |first=Laura |last2=Tornel |first2=Marta |last3=Furlan |first3=Walter D. |date=2006-05 |title=Visual Acuity in Simple Myopic Astigmatism: Influence of Cylinder Axis |url=https://journals.lww.com/optvissci/Abstract/2006/05000/Visual_Acuity_in_Simple_Myopic_Astigmatism_.11.aspx |journal=Optometry and Vision Science |language=en-US |volume=83 |issue=5 |pages=311–315 |doi=10.1097/01.opx.0000216099.29968.36 |issn=1538-9235}}&amp;lt;/ref&amp;gt;  If the standard advice for correcting astigmatism does not work for you, you may need a more gradual reduction.&lt;br /&gt;
&lt;br /&gt;
The '''spherical equivalent''' of cylinder lenses may be useful, to simplify the reduced lens path. 0.50 cylinder means the power varies from 0D on one axis to 0.5D on the perpendicular axis. This can be substituted by the spherical power with the averaged value of 0.25D. For example, a full prescription of &amp;quot;-1.00 Sphere -1.50 Cylinder&amp;quot; could be converted to &amp;quot;-1.75 Sphere&amp;quot;. The resulting spherical equivalent is not intended to compensate for the asymmetry of the lens, so it will introduce some directional blur.&lt;br /&gt;
&lt;br /&gt;
Regardless of how the myope reduces their lenses, the goal of each reduction is to have a small amount of &amp;quot;useful blur&amp;quot;, to be cleared up with [[active focus]] and good habits.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://endmyopia.org/the-definitive-guide-astigmatism/ EndMyopia Blog - The Definitive Guide: What Is Astigmatism]&lt;br /&gt;
*[https://endmyopia.org/tag/astigmatism-2/ EndMyopia Blog - all astigmatism articles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Eye conditions]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Astigmatism&amp;diff=14300</id>
		<title>Astigmatism</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Astigmatism&amp;diff=14300"/>
		<updated>2020-08-28T15:00:21Z</updated>

		<summary type="html">&lt;p&gt;Divenal: Expand a bit on the analogy with chromatic aberration, which I find a lot easier to fit into my head.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Astigmatism''' is a really annoying eye condition that means you have blur in a specific direction, or [[axis]] (technically, depending on the notation used for your prescription, the axis may indicate the angle of the eye's meridian where you have the least focusing power, or the one where you have the most). Astigmatism is compensated with [[cylinder]] lenses. A cylinder lens adds power along one particular meridian of the eye.&lt;br /&gt;
&lt;br /&gt;
Astigmatism often reduces spontaneously as myopia is corrected.&lt;br /&gt;
&lt;br /&gt;
==Understanding astigmatism==&lt;br /&gt;
&lt;br /&gt;
Astigmatism is caused by an irregularly shaped cornea or lens. The first is called corneal astigmatism, which is the more common form, and the second is called lenticular astigmatism. &amp;quot;Regular&amp;quot; astigmatism is often described as a having the cornea shaped like a rugby ball, rather than spherical like a basketball. The optics of an ''idealised'' lens of such a form would cause incoming light on different planes (corresponding to the two principal axes of the lens) to be focused at different offsets beyond the lens.&lt;br /&gt;
&lt;br /&gt;
[[File:Astigmatism.svg|Astigmatism]]&lt;br /&gt;
&lt;br /&gt;
Most diagrams of lenses show only a single vertical plane. In the real world, of course, there is a full cone of light arriving on the lens from the source object. This diagram shows two different cross-sections through the incident cone of light, aligned with the two axes. Rays in the horizontal cross-section (which contains the stronger curve) are focused earlier - at the label 'T' (for 'Tangential'). The rays in the vertical cross-section (the 'Saggital') are focused further behind, at 'S'. The other rays around the light cone are focused at points in between the two, giving an image smeared out along the axis.&lt;br /&gt;
&lt;br /&gt;
===Analogy with Chromatic Aberration===&lt;br /&gt;
&lt;br /&gt;
It may be simpler to picture the effect by comparing with [[Chromatic Aberration]]. In both cases, an extra variable means different parts of the light are focused differently.&lt;br /&gt;
&lt;br /&gt;
[[File:Chromatic aberration lens diagram.svg|Chromatic aberration lens diagram]]&lt;br /&gt;
&lt;br /&gt;
(Unfortunately the astigmatism diagram choose red and blue the wrong way round !)&lt;br /&gt;
&lt;br /&gt;
* If the red light is focused on the retina, the green/blue light is focused in front, and is blurred.&lt;br /&gt;
* If the blue light is focused correctly, green and red are focused beyond the retina and is blurred.&lt;br /&gt;
* It's not possible to get everything into focus using only spherical lenses.&lt;br /&gt;
As a compromise, focusing the green light on the retina causes a little bit of myopic blue blur and hyperopic red blur. This corresponds to the &amp;quot;circle of least confusion&amp;quot; in astigmatism.&lt;br /&gt;
&lt;br /&gt;
If the object is moved away, beyond your blur horizon, so that your eye can no longer keep the green light focused,&lt;br /&gt;
all colours will suffer myopic blur, but blue will have the worst blur. This corresponds to the directional blur&lt;br /&gt;
in astigmatism. Adding some spherical correction would allow you to push the green back into focus.&lt;br /&gt;
* The required &amp;quot;spherical equivalence&amp;quot; is the average of corrections required to bring blue or red into focus.&lt;br /&gt;
 &lt;br /&gt;
Chromatic aberration could be treated by adding some material which applies the opposite chromatic error - bending the blue light out a bit more than the red light, to cancel the error introduced by the eye. This corresponds to cylinder correction. (But as with all analogies, it's starting to stretch a bit thin...)&lt;br /&gt;
&lt;br /&gt;
==Irregular Astigmatism==&lt;br /&gt;
&lt;br /&gt;
A real cornea, of course, doesn't conform to expectations. Being messier, it just has a bulge, which means that the image is not only smeared out along the axis, but is rotated, resulting in multiple (blurred) images being perceived on the retina.&lt;br /&gt;
&lt;br /&gt;
[[File:Astigmatism (Eye).png|Astigmatism (Eye)]]&lt;br /&gt;
&lt;br /&gt;
==Childhood Astigmatism==&lt;br /&gt;
Astigmatism in young children often changes after they reach school age.&amp;lt;ref&amp;gt;{{Cite journal |last=Dobson |first=V. |last2=Fulton |first2=A. B. |last3=Sebris |first3=S. L. |date=1984-01-01 |title=Cycloplegic refractions of infants and young children: the axis of astigmatism. |url=https://iovs.arvojournals.org/article.aspx?articleid=2159731 |journal=Investigative Ophthalmology &amp;amp; Visual Science |language=en |volume=25 |issue=1 |pages=83–87 |issn=1552-5783}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reducing astigmatism==&lt;br /&gt;
As with myopia, astigmatism should be tackled in small steps when selecting lenses for [[differential]] or [[normalized]] glasses. If only a small amount of cylinder correction is present, say 0.25 [[diopters]], the cylinder correction can be dropped, with no other changes. Otherwise, cylinder should be reduced in small increments. If sphere is being reduced, cylinder should not be changed at the same time, and conversely, if cylinder is being reduced then sphere should not be changed. The only time that both sphere and cylinder should be changed, is when converting to the spherical equivalent.&lt;br /&gt;
&lt;br /&gt;
The link between astigmatism strength and visual acuity is weak.  How your eyes and [[visual cortex]] respond to astigmatism is a greater factor in visual acuity than the number of dipoters.&amp;lt;ref&amp;gt;{{Cite journal |last=Remón |first=Laura |last2=Tornel |first2=Marta |last3=Furlan |first3=Walter D. |date=2006-05 |title=Visual Acuity in Simple Myopic Astigmatism: Influence of Cylinder Axis |url=https://journals.lww.com/optvissci/Abstract/2006/05000/Visual_Acuity_in_Simple_Myopic_Astigmatism_.11.aspx |journal=Optometry and Vision Science |language=en-US |volume=83 |issue=5 |pages=311–315 |doi=10.1097/01.opx.0000216099.29968.36 |issn=1538-9235}}&amp;lt;/ref&amp;gt;  If the standard advice for correcting astigmatism does not work for you, you may need a more gradual reduction.&lt;br /&gt;
&lt;br /&gt;
The '''spherical equivalent''' of cylinder lenses may be useful, to simplify the reduced lens path. 0.50 cylinder means the power varies from 0D on one axis to 0.5D on the perpendicular axis. This can be substituted by the spherical power with the averaged value of 0.25D. For example, a full prescription of &amp;quot;-1.00 Sphere -1.50 Cylinder&amp;quot; could be converted to &amp;quot;-1.75 Sphere&amp;quot;. The resulting spherical equivalent is not intended to compensate for the asymmetry of the lens, so it will introduce some directional blur.&lt;br /&gt;
&lt;br /&gt;
Regardless of how the myope reduces their lenses, the goal of each reduction is to have a small amount of &amp;quot;useful blur&amp;quot;, to be cleared up with [[active focus]] and good habits.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[https://endmyopia.org/the-definitive-guide-astigmatism/ EndMyopia Blog - The Definitive Guide: What Is Astigmatism]&lt;br /&gt;
*[https://endmyopia.org/tag/astigmatism-2/ EndMyopia Blog - all astigmatism articles]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;br /&gt;
[[Category:Eye conditions]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Talk:Optics_related_math&amp;diff=14265</id>
		<title>Talk:Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Talk:Optics_related_math&amp;diff=14265"/>
		<updated>2020-08-07T17:24:56Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{re|NottNott}}: the server frequently gives error &amp;quot;Math extension cannot connect to Restbase&amp;quot; when attempting to render the math mode stuff. Seems like it's a common issue, eg&lt;br /&gt;
* https://www.mediawiki.org/wiki/Topic:Tqkr5mdviskc8fmk&lt;br /&gt;
* https://www.mediawiki.org/wiki/Topic:Uo3kkmmop1jj9vhw&lt;br /&gt;
[[User:Divenal|Divenal]] ([[User talk:Divenal|talk]]) 15:54, 5 August 2020 (UTC)&lt;br /&gt;
:{{re|Divenal}} How do you reproduce the bug? It may or may not be fixable from what I'm reading :) -[[User:NottNott|&amp;lt;span style=&amp;quot;color:#e67e22&amp;quot;&amp;gt;NottNott&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:NottNott|talk]])&amp;lt;/small&amp;gt; 17:46, 5 August 2020 (UTC)&lt;br /&gt;
:{{re|NottNott}}: Trying just now... if I edit this article (optics related math) and press preview (without making any changes) I get the error. Hmm - but then trying again, it was fine. [[User:Divenal|Divenal]] ([[User talk:Divenal|talk]])&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Talk:Optics_related_math&amp;diff=14264</id>
		<title>Talk:Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Talk:Optics_related_math&amp;diff=14264"/>
		<updated>2020-08-07T17:21:36Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{re|NottNott}}: the server frequently gives error &amp;quot;Math extension cannot connect to Restbase&amp;quot; when attempting to render the math mode stuff. Seems like it's a common issue, eg&lt;br /&gt;
* https://www.mediawiki.org/wiki/Topic:Tqkr5mdviskc8fmk&lt;br /&gt;
* https://www.mediawiki.org/wiki/Topic:Uo3kkmmop1jj9vhw&lt;br /&gt;
[[User:Divenal|Divenal]] ([[User talk:Divenal|talk]]) 15:54, 5 August 2020 (UTC)&lt;br /&gt;
:{{re|Divenal}} How do you reproduce the bug? It may or may not be fixable from what I'm reading :) -[[User:NottNott|&amp;lt;span style=&amp;quot;color:#e67e22&amp;quot;&amp;gt;NottNott&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:NottNott|talk]])&amp;lt;/small&amp;gt; 17:46, 5 August 2020 (UTC)&lt;br /&gt;
:{{re|NottNott}}: Trying just now... if I edit this article (optics related math) and press preview (without making any changes) I get the error.[[User:Divenal|Divenal]] ([[User talk:Divenal|talk]])&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14258</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14258"/>
		<updated>2020-08-05T16:04:31Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Scalable_Vector_Graphics|SVG]] is a simple xml markup system for describing images. (Well, simple for the trivial stuff I'm using it for...)  You just tell it &amp;quot;I want a blue circle here, a red square there, ...&amp;quot;. Unlike a bitmap, this will render perfectly at any scale. But obviously you need software to turn it into bitmap of the size you need.&lt;br /&gt;
&lt;br /&gt;
The wiki will do so itself. You can add a reference to the image from your own wiki page and tell it what size to display. Just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:filename.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. (I'm not quite sure if it renders it for each size, or if it renders it once on upload and just rescales the bitmap. Not sure if the wiki has an option to just pass the svg directly to the browser for rendering..?) see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
Modern browsers can generate svg directly. If you click on one of the images, it will take you to the wiki page about the file. Clicking again should present the svg directly to the browser for local rendering. Resizing there should be accurate since it should re-render from the vector description. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. I tend to use that to move the origin to the centre of the canvas, and various other convenient defaults, to save having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
There are some online convertors you can use. Just google.&lt;br /&gt;
&lt;br /&gt;
If you want to do it locally, one free application (both windows and linux) is [[wikipedia:Inkscape|Inkscape]]. You can either load the svg file interactively and then export via the menus, or use a command line:&lt;br /&gt;
 inkscape -w 1024 -h 1024 input.svg --export-filename output.png&lt;br /&gt;
&lt;br /&gt;
Another free command-line tool is [[wikipedia::ImageMagick|ImageMagick]]&lt;br /&gt;
 convert -size 1024x1024 input.svg output.png&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|480px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|256px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|384px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...  It's sized to suit my smartphone, but feel free to make your custom version as above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:TrigonometryTriangle.svg|right|TrigonometryTriangle]]&lt;br /&gt;
&lt;br /&gt;
A reminder about some trigonometry / geometry&lt;br /&gt;
# &amp;lt;math&amp;gt;\tan(A) = \frac{a}{b}&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so for fixed angle, 'a' is proportional to 'b'&lt;br /&gt;
# for very small angles (expressed in radians), &amp;lt;math&amp;gt;\tan(A) \approx A&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so at small angles, 'a' is proportional to 'A'&lt;br /&gt;
# &amp;lt;math&amp;gt;1 \text{ radian} = \frac{180}{\pi} \text{ degrees} = \frac{60 \times 180}{\pi} \text{ arc-minutes} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Acuity is a measure of the ability to resolve small details, defined by the &amp;quot;minimum angle of resolution&amp;quot;. Normal vision (&amp;quot;20/20&amp;quot;, or 1.0) is the ability to resolve features subtending 1 minute of arc. In order to have a bigger-is-better score, the reciprocal of the angle is usually used:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \text{Acuity} = 1/A = \frac{pi}{60 \times 180} \times \frac{b}{a} = 0.00029 \times \frac{b}{a}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An alternative representation of acuity is &amp;quot;logMAR&amp;quot; (&amp;quot;log&amp;lt;sub&amp;gt;10&amp;lt;/sub&amp;gt; Minimum Angle of Resolution&amp;quot;). This has a bigger-is-worse direction.&lt;br /&gt;
* 0.0 corresponds to &amp;quot;20/20&amp;quot; (1.0 or 1 arc-minute)&lt;br /&gt;
* 1.0 is &amp;quot;20/200&amp;quot; (0.1 or 10 arc-minutes)&lt;br /&gt;
* -0.3 is &amp;quot;20/10&amp;quot; (2.0 or 0.5 arc-minutes)&lt;br /&gt;
&lt;br /&gt;
On a [[Snellen chart]] the letters are defined on a 5x5 grid: the detail to be resolved to distinguish between characters is one pixel of that grid.&lt;br /&gt;
Here 'b' is the distance to the chart (eg 6m) and 'a' is the height of the letters. It's not critical that the eye is at the bottom or top of a row of letters - as long as the angles remain small, the numerical error is insignificant.&lt;br /&gt;
&lt;br /&gt;
Acuity is reported in the form &amp;quot;distance/letter-row&amp;quot;, such as &amp;quot;20/40&amp;quot;, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \text{Acuity} = 5 \times 0.00029 \times \frac{ \text{distance to chart}}{\text{letter height}}&lt;br /&gt;
= \frac{ \text{distance to chart}}{690 \times \text{letter height}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, for example&lt;br /&gt;
* for the &amp;quot;6/12&amp;quot; line, we need &amp;lt;math&amp;gt;690 \times \text{height} = 12m \implies \text{height} = 12m / 690 = 1.73cm&amp;lt;/math&amp;gt;&lt;br /&gt;
* for the &amp;quot;20/15&amp;quot; line, we need &amp;lt;math&amp;gt;690 \times \text{height} = 15ft \implies \text{height} = 15 * 12 / 690 = 0.26 \text{inch}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The denominator can be interpreted as the distance at which the letters subtend 5 minutes of arc.&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Visual_acuity&amp;diff=14257</id>
		<title>Visual acuity</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Visual_acuity&amp;diff=14257"/>
		<updated>2020-08-05T15:55:27Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* See Also */ add ref to the maths page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Visual acuity is the measurement of how well the vision system as a whole is recognizing what it sees. This is typically measured with a [[Snellen chart]] and expressed as the distance you need to be from the chart to recognize the characters over the distance that someone with normal vision can recognize the characters.&lt;br /&gt;
&lt;br /&gt;
==Reading a Snellen chart==&lt;br /&gt;
{{main|Snellen chart}}&lt;br /&gt;
* 10/400 would be very bad (possibly just [[myopic]]),&lt;br /&gt;
* 20/20 is (by definition) normal, and&lt;br /&gt;
* 40/20 is excellent.&lt;br /&gt;
&lt;br /&gt;
Visual acuity for [[myopes]] is typically measured at [[distance vision|20 feet or 6 meters]].  Lens or mirror tricks may be used to change the effective test distance in a smaller room. Visual acuity for [[hyperopes]] is typically measured at 36cm, and a [[presbyope]] would be measured at both distances.&lt;br /&gt;
&lt;br /&gt;
With text that we are familiar with, the brain may clear up that text more than our vision would actually allow.&lt;br /&gt;
&lt;br /&gt;
==Reasons differing visual acuity==&lt;br /&gt;
[[Refraction]] is only one part of visual acuity.  Various medical conditions can cause physical blockage/dispersion of light in the eye, problems detecting light in the eye, or problems with the visual processing that turns a series of electrochemical signals into a picture in our mind's eye.  See an [[optometrist]] if your vision can't be corrected with [[refraction]].&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Emmetropia]]&lt;br /&gt;
* [[Optics_related_math#Visual_acuity]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Talk:Optics_related_math&amp;diff=14256</id>
		<title>Talk:Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Talk:Optics_related_math&amp;diff=14256"/>
		<updated>2020-08-05T15:54:06Z</updated>

		<summary type="html">&lt;p&gt;Divenal: Created page with &amp;quot;{{re|NottNott}}: the server frequently gives error &amp;quot;Math extension cannot connect to Restbase&amp;quot; when attempting to render the math mode stuff. Seems like it's a common issue, e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{re|NottNott}}: the server frequently gives error &amp;quot;Math extension cannot connect to Restbase&amp;quot; when attempting to render the math mode stuff. Seems like it's a common issue, eg&lt;br /&gt;
* https://www.mediawiki.org/wiki/Topic:Tqkr5mdviskc8fmk&lt;br /&gt;
* https://www.mediawiki.org/wiki/Topic:Uo3kkmmop1jj9vhw&lt;br /&gt;
[[User:Divenal|Divenal]] ([[User talk:Divenal|talk]]) 15:54, 5 August 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14255</id>
		<title>Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14255"/>
		<updated>2020-08-05T15:26:00Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Diopters are inverse meters */ Seems that one should use \text{...} inside math mode to render plain text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Math guy with glasses.gif|right]]&lt;br /&gt;
Here's a page with maths related to diopters and glasses.&lt;br /&gt;
&lt;br /&gt;
You don't really need to know any of this stuff to improve your eyesight, but it's good to know for deeper understanding {{smiley}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Lenses==&lt;br /&gt;
[[File:Lens3.svg|right]]&lt;br /&gt;
&lt;br /&gt;
The image shows a typical converging lens. The three rays drawn each have an interesting characteristic:&lt;br /&gt;
* the top ray enters the lens parallel with the optic axis, and so passes through the focal point on the other side&lt;br /&gt;
* the middle ray passes through the optical centre of the lens, and is undeviated&lt;br /&gt;
* the bottom ray passes through the focal point on the incident side, and so emerges parallel to the optic axis&lt;br /&gt;
&lt;br /&gt;
===The thin lens equation===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{1}{f} = (\frac{1}{s}) + (\frac{1}{s'})&amp;lt;/math&amp;gt;&lt;br /&gt;
where&lt;br /&gt;
* &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; = focal length of lens&lt;br /&gt;
* &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; = distance to object (&amp;lt;math&amp;gt;S_1&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
* &amp;lt;math&amp;gt;s'&amp;lt;/math&amp;gt; = distance to image (&amp;lt;math&amp;gt;S_2&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
The term '''object at infinity''' is often used. When &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; is substituted into the thin lens equation, that term vanishes, so that the focal length is then just the image location. For any sufficiently large object distance, the contribution from the reciprocal becomes negligible.&lt;br /&gt;
&lt;br /&gt;
As the object approaches the lens, the outgoing rays converge less and less, until the object reaches the focus of the lens (&amp;lt;math&amp;gt;s=f&amp;lt;/math&amp;gt;), and the transmitted light is parallel - we say it &amp;quot;focuses at &amp;lt;math&amp;gt;s'=\infty&amp;lt;/math&amp;gt;&amp;quot;, which means it never comes together into a focus. (This can also be described as a virtual image at &amp;lt;math&amp;gt;s'=-\infty&amp;lt;/math&amp;gt; - see below.)&lt;br /&gt;
&lt;br /&gt;
===Virtual image===&lt;br /&gt;
&lt;br /&gt;
When the object is brought even closer to the lens (&amp;lt;math&amp;gt;s &amp;lt; f&amp;lt;/math&amp;gt;) the emerging rays are now diverging. When substituted into the equation, &amp;lt;math&amp;gt;s' &amp;lt; 0&amp;lt;/math&amp;gt;. This is interpreted as a '''virtual image''', ''behind'' the lens. This is the mode in which reading glasses (plus lenses) are used - the eye is able to focus on the virtual image which appears to be further away than the real source object.&lt;br /&gt;
&lt;br /&gt;
===Diverging lens===&lt;br /&gt;
&lt;br /&gt;
A diverging lens behaves in a similar way, but for distant objects - the light rays incident from the source object are refracted outwards so that they are diverging even faster. Again, a virtual focus is said to form behind the lens. The thin lens equation still works as long as you use negative numbers to describe both the (virtual) image location and the focal length.&lt;br /&gt;
&lt;br /&gt;
The corrective lens for [[myopia]] is a diverging lens. It works by forming a virtual image of distant objects, and it is this virtual image that the near-sighted eye is able to focus on. (You can also choose to think of it as lens in series with your eye, forming a compound lens with lower power and therefore a longer focal length.)&lt;br /&gt;
&lt;br /&gt;
===Diopters are inverse meters===&lt;br /&gt;
&lt;br /&gt;
Intuitively, the more powerful a lens is, the more rapidly it can bring incoming light to a focus. So the power is defined as the inverse of the focal length.&lt;br /&gt;
&lt;br /&gt;
''See Also [[Diopters]]''&lt;br /&gt;
&lt;br /&gt;
''See Also [[cm Measurement]]''&lt;br /&gt;
&lt;br /&gt;
Remember that 100cm = 1m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D = \frac{1}{ \text{meters} }&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
conversely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \text{meters} = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calculating correction==&lt;br /&gt;
&lt;br /&gt;
How to calculate the strength of corrective lenses&lt;br /&gt;
&lt;br /&gt;
===From 20/20 prescription===&lt;br /&gt;
&lt;br /&gt;
The advantage of calculating the strength of [[differentials]] &lt;br /&gt;
as a reduction from full prescription is that you don't have to worry about&lt;br /&gt;
the [[cylinder]] element - just preserve that part.&lt;br /&gt;
&lt;br /&gt;
Assuming you are wearing your full 20/20 correction (or even if you are fortunate&lt;br /&gt;
to be [[emmetropic]]), the eye wants to receive parallel incident light to be relaxed.&lt;br /&gt;
So we can use a simple geometric argument to calculate the strength of the (converging)&lt;br /&gt;
lens which should be interposed : an object placed at the focus of a converging&lt;br /&gt;
lens will result in parallel outgoing light (&amp;quot;focus at infinity&amp;quot;).  This parallel light&lt;br /&gt;
is exactly what the (fully corrected) eye wants to receive.&lt;br /&gt;
&lt;br /&gt;
But rather than actually placing such a lens in front of your full prescription,&lt;br /&gt;
simply add that value (being careful with signs).&lt;br /&gt;
&lt;br /&gt;
ie if your screen is 50cm away, that corresponds to a power of &amp;lt;math&amp;gt;\frac{1}{0.5} = 2D&amp;lt;/math&amp;gt;.&lt;br /&gt;
So that's the value you'd add to your full prescription (resulting in a less-negative lens).&lt;br /&gt;
&lt;br /&gt;
===From blur horizon of naked eye===&lt;br /&gt;
&lt;br /&gt;
Note that this does not take either [[cylinder]] ([[astigmatism]]) or [[vertex distance]] into account.&lt;br /&gt;
&lt;br /&gt;
Your [[cm measurement]] gives you the distance the eye can see when it is fully relaxed. You want&lt;br /&gt;
a (diverging) corrective lens which puts a virtual image of the source object there. So we can solve&lt;br /&gt;
the thin lens equation to find &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; for an arbitrary source object distance &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt;&lt;br /&gt;
given &amp;lt;math&amp;gt;s' = -cm&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For full correction, that's easy : &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; and so &amp;lt;math&amp;gt;f=s'&amp;lt;/math&amp;gt;. E.g. if your&lt;br /&gt;
blur horizon is 20cm you need a -5D correction.&lt;br /&gt;
&lt;br /&gt;
For differentials to use a screen at, say, 50cm, just use &amp;lt;math&amp;gt;\frac{1}{f} = \frac{1}{0.50} + -\frac{1}{0.20} = -3D&amp;lt;/math&amp;gt;.&lt;br /&gt;
(Which is consistent with the previous version, adding 2D to the calculated full correction of -5D.)&lt;br /&gt;
&lt;br /&gt;
==Point of refraction==&lt;br /&gt;
''See also [[Refraction]]''&lt;br /&gt;
{{#ev:youtube|9z2jjT_Gm7o|400}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Visual acuity==&lt;br /&gt;
[[File:TrigonometryTriangle.svg|right|TrigonometryTriangle]]&lt;br /&gt;
&lt;br /&gt;
A reminder about some trigonometry / geometry&lt;br /&gt;
# &amp;lt;math&amp;gt;\tan(A) = \frac{a}{b}&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so for fixed angle, 'a' is proportional to 'b'&lt;br /&gt;
# for very small angles (expressed in radians), &amp;lt;math&amp;gt;\tan(A) \approx A&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so at small angles, 'a' is proportional to 'A'&lt;br /&gt;
# &amp;lt;math&amp;gt;1 \text{ radian} = \frac{180}{\pi} \text{ degrees} = \frac{60 \times 180}{\pi} \text{ arc-minutes} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Acuity is a measure of the ability to resolve small details, defined by the &amp;quot;minimum angle of resolution&amp;quot;. Normal vision (&amp;quot;20/20&amp;quot;, or 1.0) is the ability to resolve features subtending 1 minute of arc. In order to have a bigger-is-better score, the reciprocal of the angle is usually used:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \text{Acuity} = 1/A = \frac{pi}{60 \times 180} \times \frac{b}{a} = 0.00029 \times \frac{b}{a}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An alternative representation of acuity is &amp;quot;logMAR&amp;quot; (&amp;quot;log&amp;lt;sub&amp;gt;10&amp;lt;/sub&amp;gt; Minimum Angle of Resolution&amp;quot;). This has a bigger-is-worse direction.&lt;br /&gt;
* 0.0 corresponds to &amp;quot;20/20&amp;quot; (1.0 or 1 arc-minute)&lt;br /&gt;
* 1.0 is &amp;quot;20/200&amp;quot; (0.1 or 10 arc-minutes)&lt;br /&gt;
* -0.3 is &amp;quot;20/10&amp;quot; (2.0 or 0.5 arc-minutes)&lt;br /&gt;
&lt;br /&gt;
On a [[Snellen chart]] the letters are defined on a 5x5 grid: the detail to be resolved to distinguish between characters is one pixel of that grid.&lt;br /&gt;
Here 'b' is the distance to the chart (eg 6m) and 'a' is the height of the letters. It's not critical that the eye is at the bottom or top of a row of letters - as long as the angles remain small, the numerical error is insignificant.&lt;br /&gt;
&lt;br /&gt;
Acuity is reported in the form &amp;quot;distance/letter-row&amp;quot;, such as &amp;quot;20/40&amp;quot;, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \text{Acuity} = 5 \times 0.00029 \times \frac{ \text{distance to chart} }{ \text{letter height} }&lt;br /&gt;
= \frac{ \text{distance to chart} }{690 \times \text{letter height} } &amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;{{cite jake|https://endmyopia.org/use-math-to-turn-any-text-into-your-own-impromptu-eyechart/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, for example&lt;br /&gt;
* for the &amp;quot;6/12&amp;quot; line, we need &amp;lt;math&amp;gt;690 \times \text{height} = 12m \implies \text{height} = 12m / 690 = 1.73cm&amp;lt;/math&amp;gt;&lt;br /&gt;
* for the &amp;quot;20/15&amp;quot; line, we need &amp;lt;math&amp;gt;690 \times \text{height} = 15ft \implies \text{height} = 15 * 12 / 690 = 0.26 \text{inch}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The denominator can be interpreted as the distance at which the letters subtend 5 minutes of arc.&lt;br /&gt;
&lt;br /&gt;
==Average axial length accomodation/rate of change==&lt;br /&gt;
* The typical emmetropic eye is 25mm&lt;br /&gt;
* change in axial length of 1mm = 3D&lt;br /&gt;
&lt;br /&gt;
If someone with typical eyes wanted to adapt say 20/20 to .25 less &lt;br /&gt;
normalized within 3-4 months&lt;br /&gt;
would need to decrease axial length 0.083mm&lt;br /&gt;
about 0.92microns/day - 0.69microns/day average&lt;br /&gt;
''Credit: [https://www.facebook.com/groups/endmyopia/permalink/759426960917375/ Mark Podowski]''&lt;br /&gt;
&lt;br /&gt;
==Converting from Glasses to Contact Lens Prescription or vice-versa==&lt;br /&gt;
* [[Vertex distance]]&lt;br /&gt;
* [[Wikipedia:Vertex_distance|Vertex distance formula (also for astigmatism)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14254</id>
		<title>Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14254"/>
		<updated>2020-08-05T15:24:44Z</updated>

		<summary type="html">&lt;p&gt;Divenal: Updating the visual acuity section. Unfortunately, the wiki frequently gets errors when contacting the server that renders the maths stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Math guy with glasses.gif|right]]&lt;br /&gt;
Here's a page with maths related to diopters and glasses.&lt;br /&gt;
&lt;br /&gt;
You don't really need to know any of this stuff to improve your eyesight, but it's good to know for deeper understanding {{smiley}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Lenses==&lt;br /&gt;
[[File:Lens3.svg|right]]&lt;br /&gt;
&lt;br /&gt;
The image shows a typical converging lens. The three rays drawn each have an interesting characteristic:&lt;br /&gt;
* the top ray enters the lens parallel with the optic axis, and so passes through the focal point on the other side&lt;br /&gt;
* the middle ray passes through the optical centre of the lens, and is undeviated&lt;br /&gt;
* the bottom ray passes through the focal point on the incident side, and so emerges parallel to the optic axis&lt;br /&gt;
&lt;br /&gt;
===The thin lens equation===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{1}{f} = (\frac{1}{s}) + (\frac{1}{s'})&amp;lt;/math&amp;gt;&lt;br /&gt;
where&lt;br /&gt;
* &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; = focal length of lens&lt;br /&gt;
* &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; = distance to object (&amp;lt;math&amp;gt;S_1&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
* &amp;lt;math&amp;gt;s'&amp;lt;/math&amp;gt; = distance to image (&amp;lt;math&amp;gt;S_2&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
The term '''object at infinity''' is often used. When &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; is substituted into the thin lens equation, that term vanishes, so that the focal length is then just the image location. For any sufficiently large object distance, the contribution from the reciprocal becomes negligible.&lt;br /&gt;
&lt;br /&gt;
As the object approaches the lens, the outgoing rays converge less and less, until the object reaches the focus of the lens (&amp;lt;math&amp;gt;s=f&amp;lt;/math&amp;gt;), and the transmitted light is parallel - we say it &amp;quot;focuses at &amp;lt;math&amp;gt;s'=\infty&amp;lt;/math&amp;gt;&amp;quot;, which means it never comes together into a focus. (This can also be described as a virtual image at &amp;lt;math&amp;gt;s'=-\infty&amp;lt;/math&amp;gt; - see below.)&lt;br /&gt;
&lt;br /&gt;
===Virtual image===&lt;br /&gt;
&lt;br /&gt;
When the object is brought even closer to the lens (&amp;lt;math&amp;gt;s &amp;lt; f&amp;lt;/math&amp;gt;) the emerging rays are now diverging. When substituted into the equation, &amp;lt;math&amp;gt;s' &amp;lt; 0&amp;lt;/math&amp;gt;. This is interpreted as a '''virtual image''', ''behind'' the lens. This is the mode in which reading glasses (plus lenses) are used - the eye is able to focus on the virtual image which appears to be further away than the real source object.&lt;br /&gt;
&lt;br /&gt;
===Diverging lens===&lt;br /&gt;
&lt;br /&gt;
A diverging lens behaves in a similar way, but for distant objects - the light rays incident from the source object are refracted outwards so that they are diverging even faster. Again, a virtual focus is said to form behind the lens. The thin lens equation still works as long as you use negative numbers to describe both the (virtual) image location and the focal length.&lt;br /&gt;
&lt;br /&gt;
The corrective lens for [[myopia]] is a diverging lens. It works by forming a virtual image of distant objects, and it is this virtual image that the near-sighted eye is able to focus on. (You can also choose to think of it as lens in series with your eye, forming a compound lens with lower power and therefore a longer focal length.)&lt;br /&gt;
&lt;br /&gt;
===Diopters are inverse meters===&lt;br /&gt;
&lt;br /&gt;
Intuitively, the more powerful a lens is, the more rapidly it can bring incoming light to a focus. So the power is defined as the inverse of the focal length.&lt;br /&gt;
&lt;br /&gt;
''See Also [[Diopters]]''&lt;br /&gt;
&lt;br /&gt;
''See Also [[cm Measurement]]''&lt;br /&gt;
&lt;br /&gt;
Remember that 100cm = 1m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D = \frac{1}{meters}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
conversely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;meters = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calculating correction==&lt;br /&gt;
&lt;br /&gt;
How to calculate the strength of corrective lenses&lt;br /&gt;
&lt;br /&gt;
===From 20/20 prescription===&lt;br /&gt;
&lt;br /&gt;
The advantage of calculating the strength of [[differentials]] &lt;br /&gt;
as a reduction from full prescription is that you don't have to worry about&lt;br /&gt;
the [[cylinder]] element - just preserve that part.&lt;br /&gt;
&lt;br /&gt;
Assuming you are wearing your full 20/20 correction (or even if you are fortunate&lt;br /&gt;
to be [[emmetropic]]), the eye wants to receive parallel incident light to be relaxed.&lt;br /&gt;
So we can use a simple geometric argument to calculate the strength of the (converging)&lt;br /&gt;
lens which should be interposed : an object placed at the focus of a converging&lt;br /&gt;
lens will result in parallel outgoing light (&amp;quot;focus at infinity&amp;quot;).  This parallel light&lt;br /&gt;
is exactly what the (fully corrected) eye wants to receive.&lt;br /&gt;
&lt;br /&gt;
But rather than actually placing such a lens in front of your full prescription,&lt;br /&gt;
simply add that value (being careful with signs).&lt;br /&gt;
&lt;br /&gt;
ie if your screen is 50cm away, that corresponds to a power of &amp;lt;math&amp;gt;\frac{1}{0.5} = 2D&amp;lt;/math&amp;gt;.&lt;br /&gt;
So that's the value you'd add to your full prescription (resulting in a less-negative lens).&lt;br /&gt;
&lt;br /&gt;
===From blur horizon of naked eye===&lt;br /&gt;
&lt;br /&gt;
Note that this does not take either [[cylinder]] ([[astigmatism]]) or [[vertex distance]] into account.&lt;br /&gt;
&lt;br /&gt;
Your [[cm measurement]] gives you the distance the eye can see when it is fully relaxed. You want&lt;br /&gt;
a (diverging) corrective lens which puts a virtual image of the source object there. So we can solve&lt;br /&gt;
the thin lens equation to find &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; for an arbitrary source object distance &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt;&lt;br /&gt;
given &amp;lt;math&amp;gt;s' = -cm&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For full correction, that's easy : &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; and so &amp;lt;math&amp;gt;f=s'&amp;lt;/math&amp;gt;. E.g. if your&lt;br /&gt;
blur horizon is 20cm you need a -5D correction.&lt;br /&gt;
&lt;br /&gt;
For differentials to use a screen at, say, 50cm, just use &amp;lt;math&amp;gt;\frac{1}{f} = \frac{1}{0.50} + -\frac{1}{0.20} = -3D&amp;lt;/math&amp;gt;.&lt;br /&gt;
(Which is consistent with the previous version, adding 2D to the calculated full correction of -5D.)&lt;br /&gt;
&lt;br /&gt;
==Point of refraction==&lt;br /&gt;
''See also [[Refraction]]''&lt;br /&gt;
{{#ev:youtube|9z2jjT_Gm7o|400}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Visual acuity==&lt;br /&gt;
[[File:TrigonometryTriangle.svg|right|TrigonometryTriangle]]&lt;br /&gt;
&lt;br /&gt;
A reminder about some trigonometry / geometry&lt;br /&gt;
# &amp;lt;math&amp;gt;\tan(A) = \frac{a}{b}&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so for fixed angle, 'a' is proportional to 'b'&lt;br /&gt;
# for very small angles (expressed in radians), &amp;lt;math&amp;gt;\tan(A) \approx A&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so at small angles, 'a' is proportional to 'A'&lt;br /&gt;
# &amp;lt;math&amp;gt;1 \text{ radian} = \frac{180}{\pi} \text{ degrees} = \frac{60 \times 180}{\pi} \text{ arc-minutes} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Acuity is a measure of the ability to resolve small details, defined by the &amp;quot;minimum angle of resolution&amp;quot;. Normal vision (&amp;quot;20/20&amp;quot;, or 1.0) is the ability to resolve features subtending 1 minute of arc. In order to have a bigger-is-better score, the reciprocal of the angle is usually used:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \text{Acuity} = 1/A = \frac{pi}{60 \times 180} \times \frac{b}{a} = 0.00029 \times \frac{b}{a}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An alternative representation of acuity is &amp;quot;logMAR&amp;quot; (&amp;quot;log&amp;lt;sub&amp;gt;10&amp;lt;/sub&amp;gt; Minimum Angle of Resolution&amp;quot;). This has a bigger-is-worse direction.&lt;br /&gt;
* 0.0 corresponds to &amp;quot;20/20&amp;quot; (1.0 or 1 arc-minute)&lt;br /&gt;
* 1.0 is &amp;quot;20/200&amp;quot; (0.1 or 10 arc-minutes)&lt;br /&gt;
* -0.3 is &amp;quot;20/10&amp;quot; (2.0 or 0.5 arc-minutes)&lt;br /&gt;
&lt;br /&gt;
On a [[Snellen chart]] the letters are defined on a 5x5 grid: the detail to be resolved to distinguish between characters is one pixel of that grid.&lt;br /&gt;
Here 'b' is the distance to the chart (eg 6m) and 'a' is the height of the letters. It's not critical that the eye is at the bottom or top of a row of letters - as long as the angles remain small, the numerical error is insignificant.&lt;br /&gt;
&lt;br /&gt;
Acuity is reported in the form &amp;quot;distance/letter-row&amp;quot;, such as &amp;quot;20/40&amp;quot;, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \text{Acuity} = 5 \times 0.00029 \times \frac{ \text{distance to chart} }{ \text{letter height} }&lt;br /&gt;
= \frac{ \text{distance to chart} }{690 \times \text{letter height} } &amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;{{cite jake|https://endmyopia.org/use-math-to-turn-any-text-into-your-own-impromptu-eyechart/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, for example&lt;br /&gt;
* for the &amp;quot;6/12&amp;quot; line, we need &amp;lt;math&amp;gt;690 \times \text{height} = 12m \implies \text{height} = 12m / 690 = 1.73cm&amp;lt;/math&amp;gt;&lt;br /&gt;
* for the &amp;quot;20/15&amp;quot; line, we need &amp;lt;math&amp;gt;690 \times \text{height} = 15ft \implies \text{height} = 15 * 12 / 690 = 0.26 \text{inch}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The denominator can be interpreted as the distance at which the letters subtend 5 minutes of arc.&lt;br /&gt;
&lt;br /&gt;
==Average axial length accomodation/rate of change==&lt;br /&gt;
* The typical emmetropic eye is 25mm&lt;br /&gt;
* change in axial length of 1mm = 3D&lt;br /&gt;
&lt;br /&gt;
If someone with typical eyes wanted to adapt say 20/20 to .25 less &lt;br /&gt;
normalized within 3-4 months&lt;br /&gt;
would need to decrease axial length 0.083mm&lt;br /&gt;
about 0.92microns/day - 0.69microns/day average&lt;br /&gt;
''Credit: [https://www.facebook.com/groups/endmyopia/permalink/759426960917375/ Mark Podowski]''&lt;br /&gt;
&lt;br /&gt;
==Converting from Glasses to Contact Lens Prescription or vice-versa==&lt;br /&gt;
* [[Vertex distance]]&lt;br /&gt;
* [[Wikipedia:Vertex_distance|Vertex distance formula (also for astigmatism)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Visual_acuity&amp;diff=14253</id>
		<title>Visual acuity</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Visual_acuity&amp;diff=14253"/>
		<updated>2020-08-05T15:22:40Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Reading a Snellen chart */ Moving some text here from the optic-related-math page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Visual acuity is the measurement of how well the vision system as a whole is recognizing what it sees. This is typically measured with a [[Snellen chart]] and expressed as the distance you need to be from the chart to recognize the characters over the distance that someone with normal vision can recognize the characters.&lt;br /&gt;
&lt;br /&gt;
==Reading a Snellen chart==&lt;br /&gt;
{{main|Snellen chart}}&lt;br /&gt;
* 10/400 would be very bad (possibly just [[myopic]]),&lt;br /&gt;
* 20/20 is (by definition) normal, and&lt;br /&gt;
* 40/20 is excellent.&lt;br /&gt;
&lt;br /&gt;
Visual acuity for [[myopes]] is typically measured at [[distance vision|20 feet or 6 meters]].  Lens or mirror tricks may be used to change the effective test distance in a smaller room. Visual acuity for [[hyperopes]] is typically measured at 36cm, and a [[presbyope]] would be measured at both distances.&lt;br /&gt;
&lt;br /&gt;
With text that we are familiar with, the brain may clear up that text more than our vision would actually allow.&lt;br /&gt;
&lt;br /&gt;
==Reasons differing visual acuity==&lt;br /&gt;
[[Refraction]] is only one part of visual acuity.  Various medical conditions can cause physical blockage/dispersion of light in the eye, problems detecting light in the eye, or problems with the visual processing that turns a series of electrochemical signals into a picture in our mind's eye.  See an [[optometrist]] if your vision can't be corrected with [[refraction]].&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Emmetropia]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14252</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14252"/>
		<updated>2020-08-05T13:15:42Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Scalable_Vector_Graphics|SVG]] is a simple xml markup system for describing images. (Well, simple for the trivial stuff I'm using it for...)  You just tell it &amp;quot;I want a blue circle here, a red square there, ...&amp;quot;. Unlike a bitmap, this will render perfectly at any scale. But obviously you need software to turn it into bitmap of the size you need.&lt;br /&gt;
&lt;br /&gt;
The wiki will do so itself. You can add a reference to the image from your own wiki page and tell it what size to display. Just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:filename.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. (I'm not quite sure if it renders it for each size, or if it renders it once on upload and just rescales the bitmap. Not sure if the wiki has an option to just pass the svg directly to the browser for rendering..?) see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
Modern browsers can generate svg directly. If you click on one of the images, it will take you to the wiki page about the file. Clicking again should present the svg directly to the browser for local rendering. Resizing there should be accurate since it should re-render from the vector description. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. I tend to use that to move the origin to the centre of the canvas, and various other convenient defaults, to save having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
There are some online convertors you can use. Just google.&lt;br /&gt;
&lt;br /&gt;
If you want to do it locally, one free application (both windows and linux) is [[wikipedia:Inkscape|Inkscape]]. You can either load the svg file interactively and then export via the menus, or use a command line:&lt;br /&gt;
 inkscape -w 1024 -h 1024 input.svg --export-filename output.png&lt;br /&gt;
&lt;br /&gt;
Another free command-line tool is [[wikipedia::ImageMagick|ImageMagick]]&lt;br /&gt;
 convert -size 1024x1024 input.svg output.png&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|480px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|256px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|384px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...  It's sized to suit my smartphone, but feel free to make your custom version as above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:TrigonometryTriangle.svg|right|TrigonometryTriangle]]&lt;br /&gt;
&lt;br /&gt;
A reminder about some trigonometry / geometry&lt;br /&gt;
# &amp;lt;math&amp;gt;\tan(A) = \frac{a}{b}&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so for fixed angle, 'a' is proportional to 'b'&lt;br /&gt;
# for very small angles (expressed in radians), &amp;lt;math&amp;gt;\tan(A) \approx A&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so at small angles, 'a' is proportional to 'A'&lt;br /&gt;
# &amp;lt;math&amp;gt;1 \text{ radian} = \frac{180}{\pi} \text{ degrees} = \frac{60 \times 180}{\pi} \text{ arc-minutes} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Acuity is a measure of the ability to resolve small details, defined by the &amp;quot;minimum angle of resolution&amp;quot;. Normal vision (&amp;quot;20/20&amp;quot;, or 1.0) is the ability to resolve features subtending 1 minute of arc.&lt;br /&gt;
* On a [[Snellen chart]] the letters are defined on a 5x5 grid: the detail to be resolved to distinguish between characters is one pixel of that grid&lt;br /&gt;
* On a Landolt C chart, the gaps in the circles, like the 'C's on the Snellen chart, are 1 minute of arc.&lt;br /&gt;
&lt;br /&gt;
In order to have a bigger-is-better score, the reciprocal of the angle is usually used:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \text{Acuity} = 1/A = \frac{pi}{60 \times 180} \times \frac{b}{a} = 0.00029 \times \frac{b}{a}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An alternative representation of acuity is &amp;quot;logMAR&amp;quot; (&amp;quot;log&amp;lt;sub&amp;gt;10&amp;lt;/sub&amp;gt; Minimum Angle of Resolution&amp;quot;). This has a bigger-is-worse direction.&lt;br /&gt;
* 0.0 corresponds to &amp;quot;20/20&amp;quot; (1.0 or 1 arc-minute)&lt;br /&gt;
* 1.0 is &amp;quot;20/200&amp;quot; (0.1 or 10 arc-minutes)&lt;br /&gt;
* -0.3 is &amp;quot;20/10&amp;quot; (2.0 or 0.5 arc-minutes)&lt;br /&gt;
&lt;br /&gt;
On a Snellen chart, one useful way to think of the labels on the letter rows is as &amp;quot;the distance at which they subtend 5 arc-minutes&amp;quot;.&lt;br /&gt;
On a chart designed for use at 20 feet, the letters on the &amp;quot;20/50&amp;quot; line are of such a height that they subtend 5 arc-minutes at a&lt;br /&gt;
distance of 50 feet. By the various identities above, they are 2.5 times the height of the &amp;quot;20/20&amp;quot; letters, and they subtend&lt;br /&gt;
an angle of 12.5 arc-minutes at 20 feet.&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14251</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14251"/>
		<updated>2020-08-03T15:03:17Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Scalable_Vector_Graphics|SVG]] is a simple xml markup system for describing images. (Well, simple for the trivial stuff I'm using it for...)  You just tell it &amp;quot;I want a blue circle here, a red square there, ...&amp;quot;. Unlike a bitmap, this will render perfectly at any scale. But obviously you need software to turn it into bitmap of the size you need.&lt;br /&gt;
&lt;br /&gt;
The wiki will do so itself. You can add a reference to the image from your own wiki page and tell it what size to display. Just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:filename.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. (I'm not quite sure if it renders it for each size, or if it renders it once on upload and just rescales the bitmap. Not sure if the wiki has an option to just pass the svg directly to the browser for rendering..?) see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
Modern browsers can generate svg directly. If you click on one of the images, it will take you to the wiki page about the file. Clicking again should present the svg directly to the browser for local rendering. Resizing there should be accurate since it should re-render from the vector description. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. I tend to use that to move the origin to the centre of the canvas, and various other convenient defaults, to save having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
There are some online convertors you can use. Just google.&lt;br /&gt;
&lt;br /&gt;
If you want to do it locally, one free application (both windows and linux) is [[wikipedia:Inkscape|Inkscape]]. You can either load the svg file interactively and then export via the menus, or use a command line:&lt;br /&gt;
 inkscape -w 1024 -h 1024 input.svg --export-filename output.png&lt;br /&gt;
&lt;br /&gt;
Another free command-line tool is [[wikipedia::ImageMagick|ImageMagick]]&lt;br /&gt;
 convert -size 1024x1024 input.svg output.png&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|480px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|256px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|384px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...  It's sized to suit my smartphone, but feel free to make your custom version as above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:TrigonometryTriangle.svg|right|TrigonometryTriangle]]&lt;br /&gt;
&lt;br /&gt;
A reminder about some trigonometry / geometry&lt;br /&gt;
# &amp;lt;math&amp;gt;tan(A) = \frac{a}{b}&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so for fixed angle, 'a' is proportional to 'b'&lt;br /&gt;
# for very small angles (expressed in radians), &amp;lt;math&amp;gt;tan(A) \approx A&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so at small angles, 'a' is proportional to 'A'&lt;br /&gt;
# 1 radian = &amp;lt;math&amp;gt;\frac{180}{\pi}&amp;lt;/math&amp;gt; degrees = &amp;lt;math&amp;gt;\frac{60 \times 180}{\pi}&amp;lt;/math&amp;gt; arc-minutes&lt;br /&gt;
&lt;br /&gt;
Acuity is a measure of the ability to resolve small details, defined by the &amp;quot;minimum angle of resolution&amp;quot;. &amp;quot;20/20&amp;quot;, or 1.0, is the ability to resolve features subtending 1 minute of arc.&lt;br /&gt;
* On a [[Snellen chart]] the letters are defined on a 5x5 grid: the detail to be resolved to distinguish between characters is one pixel of that grid&lt;br /&gt;
* On a Landolt C chart, the gaps in the circles, like the 'C's on the Snellen chart, are 1 minute of arc.&lt;br /&gt;
&lt;br /&gt;
In order to have a bigger-is-better score, the reciprocal of the angle is usually used.&lt;br /&gt;
Acuity &amp;lt;math&amp;gt; = 1/A = \frac{pi}{60 \times 180} \times \frac{b}{a} = 0.00029 \times \frac{b}{a}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An alternative representation of acuity is &amp;quot;logMAR&amp;quot; (&amp;quot;log&amp;lt;sub&amp;gt;10&amp;lt;/sub&amp;gt; Minimum Angle of Resolution&amp;quot;). This has a bigger-is-worse direction.&lt;br /&gt;
* 0.0 corresponds to &amp;quot;20/20&amp;quot; (1.0 or 1 arc-minute)&lt;br /&gt;
* 1.0 is &amp;quot;20/200&amp;quot; (0.1 or 10 arc-minutes)&lt;br /&gt;
* -0.3 is &amp;quot;20/10&amp;quot; (2.0 or 0.5 arc-minutes)&lt;br /&gt;
&lt;br /&gt;
On a Snellen chart, one useful way to think of the labels on the letter rows is as &amp;quot;the distance at which they subtend 5 arc-minutes&amp;quot;.&lt;br /&gt;
On a chart designed for use at 20 feet, the letters on the &amp;quot;20/50&amp;quot; line are of such a height that they subtend 5 arc-minutes at a&lt;br /&gt;
distance of 50 feet. By the various identities above, they are 2.5 times the height of the &amp;quot;20/20&amp;quot; letters, and they subtend&lt;br /&gt;
an angle of 12.5 arc-minutes at 20 feet.&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14250</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14250"/>
		<updated>2020-08-03T15:01:10Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Scalable_Vector_Graphics|SVG]] is a simple xml markup system for describing images. (Well, simple for the trivial stuff I'm using it for...)  You just tell it &amp;quot;I want a blue circle here, a red square there, ...&amp;quot;. Unlike a bitmap, this will render perfectly at any scale. But obviously you need software to turn it into bitmap of the size you need.&lt;br /&gt;
&lt;br /&gt;
The wiki will do so itself. You can add a reference to the image from your own wiki page and tell it what size to display. Just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:filename.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. (I'm not quite sure if it renders it for each size, or if it renders it once on upload and just rescales the bitmap. Not sure if the wiki has an option to just pass the svg directly to the browser for rendering..?) see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
Modern browsers can generate svg directly. If you click on one of the images, it will take you to the wiki page about the file. Clicking again should present the svg directly to the browser for local rendering. Resizing there should be accurate since it should re-render from the vector description. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. I tend to use that to move the origin to the centre of the canvas, and various other convenient defaults, to save having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
There are some online convertors you can use. Just google.&lt;br /&gt;
&lt;br /&gt;
If you want to do it locally, one free application (both windows and linux) is [[wikipedia:Inkscape|Inkscape]]. You can either load the svg file interactively and then export via the menus, or use a command line:&lt;br /&gt;
 inkscape -w 1024 -h 1024 input.svg --export-filename output.png&lt;br /&gt;
&lt;br /&gt;
Another free command-line tool is [[wikipedia::ImageMagick|ImageMagick]]&lt;br /&gt;
 convert -size 1024x1024 input.svg output.png&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|480px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|256px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|384px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...  It's sized to suit my smartphone, but feel free to make your custom version as above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:TrigonometryTriangle.svg|right|TrigonometryTriangle]]&lt;br /&gt;
&lt;br /&gt;
A reminder about some trigonometry / geometry&lt;br /&gt;
# &amp;lt;math&amp;gt;tan(A) = \frac{a}{b}&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so for fixed angle, 'a' is proportional to 'b'&lt;br /&gt;
# for very small angles (expressed in radians), &amp;lt;math&amp;gt;tan(A) \approx A&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so at small angles, 'a' is proportional to 'A'&lt;br /&gt;
# 1 radian = &amp;lt;math&amp;gt;\frac{180}{\pi}&amp;lt;/math&amp;gt; degrees = &amp;lt;math&amp;gt;\frac{60 \times 180}{\pi}&amp;lt;/math&amp;gt; arc-minutes&lt;br /&gt;
&lt;br /&gt;
Acuity is a measure of the ability to resolve small details, defined by the &amp;quot;minimum angle of resolution&amp;quot;. &amp;quot;20/20&amp;quot;, or 1.0, is the ability to resolve features subtending 1 minute of arc.&lt;br /&gt;
* On a [[Snellen chart]] the letters are defined on a 5x5 grid: the detail to be resolved to distinguish between characters is one pixel of that grid&lt;br /&gt;
* On a Landolt C chart, the gaps in the circles, like the 'C's on the Snellen chart, are 1 minute of arc.&lt;br /&gt;
&lt;br /&gt;
In order to have a bigger-is-better score, the reciprocal of the angle is usually used.&lt;br /&gt;
Acuity &amp;lt;math&amp;gt; = 1/A = \frac{pi}{60 \times 180} \times \frac{b}{a} = 0.00029 \times \frac{b}{a}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An alternative representation of acuity is &amp;quot;logMAR&amp;quot; (&amp;quot;log&amp;lt;sub&amp;gt;10&amp;lt;/sub&amp;gt; Minimum Angle of Resolution&amp;quot;). This has a bigger-is-worse direction.&lt;br /&gt;
* 0.0 corresponds to &amp;quot;20/20&amp;quot;&lt;br /&gt;
* 1.0 is &amp;quot;20/200&amp;quot;&lt;br /&gt;
* -0.3 is &amp;quot;20/10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On a Snellen chart, one useful way to think of the labels on the letter rows is as &amp;quot;the distance at which they subtend 5 arc-minutes&amp;quot;.&lt;br /&gt;
On a chart designed for use at 20 feet, the letters on the &amp;quot;20/50&amp;quot; line are of such a height that they subtend 5 arc-minutes at a&lt;br /&gt;
distance of 50 feet. By the various identities above, they are 2.5 times the height of the &amp;quot;20/20&amp;quot; letters, and they subtend&lt;br /&gt;
an angle of 12.5 arc-minutes at 20 feet.&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14249</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14249"/>
		<updated>2020-08-03T14:55:07Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Scalable_Vector_Graphics|SVG]] is a simple xml markup system for describing images. (Well, simple for the trivial stuff I'm using it for...)  You just tell it &amp;quot;I want a blue circle here, a red square there, ...&amp;quot;. Unlike a bitmap, this will render perfectly at any scale. But obviously you need software to turn it into bitmap of the size you need.&lt;br /&gt;
&lt;br /&gt;
The wiki will do so itself. You can add a reference to the image from your own wiki page and tell it what size to display. Just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:filename.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. (I'm not quite sure if it renders it for each size, or if it renders it once on upload and just rescales the bitmap. Not sure if the wiki has an option to just pass the svg directly to the browser for rendering..?) see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
Modern browsers can generate svg directly. If you click on one of the images, it will take you to the wiki page about the file. Clicking again should present the svg directly to the browser for local rendering. Resizing there should be accurate since it should re-render from the vector description. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. I tend to use that to move the origin to the centre of the canvas, and various other convenient defaults, to save having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
There are some online convertors you can use. Just google.&lt;br /&gt;
&lt;br /&gt;
If you want to do it locally, one free application (both windows and linux) is [[wikipedia:Inkscape|Inkscape]]. You can either load the svg file interactively and then export via the menus, or use a command line:&lt;br /&gt;
 inkscape -w 1024 -h 1024 input.svg --export-filename output.png&lt;br /&gt;
&lt;br /&gt;
Another free command-line tool is [[wikipedia::ImageMagick|ImageMagick]]&lt;br /&gt;
 convert -size 1024x1024 input.svg output.png&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|480px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|256px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|384px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...  It's sized to suit my smartphone, but feel free to make your custom version as above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:TrigonometryTriangle.svg|right|TrigonometryTriangle]]&lt;br /&gt;
&lt;br /&gt;
A reminder about some trigonometry / geometry&lt;br /&gt;
# &amp;lt;math&amp;gt;tan(A) = \frac{a}{b}&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so for fixed angle, 'a' is proportional to 'b'&lt;br /&gt;
# for very small angles (expressed in radians), &amp;lt;math&amp;gt;tan(A) \approx A&amp;lt;/math&amp;gt;&lt;br /&gt;
#* so at small angles, 'b' is proportional to 'A'&lt;br /&gt;
# 1 radian = &amp;lt;math&amp;gt;\frac{180}{\pi}&amp;lt;/math&amp;gt; degrees = &amp;lt;math&amp;gt;\frac{60 \times 180}{\pi}&amp;lt;/math&amp;gt; arc-minutes&lt;br /&gt;
&lt;br /&gt;
Acuity is a measure of the ability to resolve small details, defined by the &amp;quot;minimum angle of resolution&amp;quot;. &amp;quot;20/20&amp;quot;, or 1.0, is the ability to resolve features subtending 1 minute of arc.&lt;br /&gt;
* On a [[Snellen chart]] the letters are defined on a 5x5 grid: the detail to be resolved to distinguish between characters is one pixel of that grid&lt;br /&gt;
* On a Landolt C chart, the gaps in the circles, like the 'C's on the Snellen chart, are 1 minute of arc.&lt;br /&gt;
&lt;br /&gt;
In order to have a bigger-is-better score, the reciprocal of the angle is usually used.&lt;br /&gt;
Acuity &amp;lt;math&amp;gt; = 1/A = \frac{pi}{60 \times 180} \times \frac{b}{a} = 0.00029 \times \frac{b}{a}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An alternative representation of acuity is &amp;quot;logMAR&amp;quot; (&amp;quot;log&amp;lt;sub&amp;gt;10&amp;lt;/sub&amp;gt; Minimum Angle of Resolution&amp;quot;). This has a bigger-is-worse direction.&lt;br /&gt;
* 0.0 corresponds to &amp;quot;20/20&amp;quot;&lt;br /&gt;
* 1.0 is &amp;quot;20/200&amp;quot;&lt;br /&gt;
* -0.3 is &amp;quot;20/10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On a Snellen chart, one useful way to think of the labels on the letter rows is as &amp;quot;the distance at which they subtend 5 arc-minutes&amp;quot;.&lt;br /&gt;
On a chart designed for use at 20 feet, the letters on the &amp;quot;20/50&amp;quot; line are of such a height that they subtend 5 arc-minutes at a&lt;br /&gt;
distance of 50 feet. By the various identities above, they are 2.5 times the height of the &amp;quot;20/20&amp;quot; letters, and they subtend&lt;br /&gt;
an angle of 12.5 arc-minutes at 20 feet.&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14248</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14248"/>
		<updated>2020-08-02T09:53:31Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Scalable_Vector_Graphics|SVG]] is a simple xml markup system for describing images. (Well, simple for the trivial stuff I'm using it for...)  You just tell it &amp;quot;I want a blue circle here, a red square there, ...&amp;quot;. Unlike a bitmap, this will render perfectly at any scale. But obviously you need software to turn it into bitmap of the size you need.&lt;br /&gt;
&lt;br /&gt;
The wiki will do so itself. You can add a reference to the image from your own wiki page and tell it what size to display. Just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:filename.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. (I'm not quite sure if it renders it for each size, or if it renders it once on upload and just rescales the bitmap. Not sure if the wiki has an option to just pass the svg directly to the browser for rendering..?) see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
Modern browsers can generate svg directly. If you click on one of the images, it will take you to the wiki page about the file. Clicking again should present the svg directly to the browser for local rendering. Resizing there should be accurate since it should re-render from the vector description. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. I tend to use that to move the origin to the centre of the canvas, and various other convenient defaults, to save having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
There are some online convertors you can use. Just google.&lt;br /&gt;
&lt;br /&gt;
If you want to do it locally, one free application (both windows and linux) is [[wikipedia:Inkscape|Inkscape]]. You can either load the svg file interactively and then export via the menus, or use a command line:&lt;br /&gt;
 inkscape -w 1024 -h 1024 input.svg --export-filename output.png&lt;br /&gt;
&lt;br /&gt;
Another free command-line tool is [[wikipedia::ImageMagick|ImageMagick]]&lt;br /&gt;
 convert -size 1024x1024 input.svg output.png&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|480px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|256px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|384px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...  It's sized to suit my smartphone, but feel free to make your custom version as above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:TrigonometryTriangle.svg|right|TrigonometryTriangle]]&lt;br /&gt;
&lt;br /&gt;
A reminder about some trigonometry / geometry&lt;br /&gt;
# &amp;lt;math&amp;gt;tan(A) = \frac{a}{b}&amp;lt;/math&amp;gt;&lt;br /&gt;
# for very small angles (expressed in radians), &amp;lt;math&amp;gt;tan(A) \approx A&amp;lt;/math&amp;gt;&lt;br /&gt;
# 1 radian = &amp;lt;math&amp;gt;\frac{180}{\pi}&amp;lt;/math&amp;gt; degrees = &amp;lt;math&amp;gt;\frac{60 \times 180}{\pi}&amp;lt;/math&amp;gt; arc-minutes&lt;br /&gt;
&lt;br /&gt;
Acuity is a measure of the ability to resolve small details, defined by the &amp;quot;minimum angle of resolution&amp;quot;. &amp;quot;20/20&amp;quot;, or 1.0, is the ability to resolve features subtending 1 minute of arc.&lt;br /&gt;
* On a [[Snellen chart]] the letters are defined on a 5x5 grid: the detail to be resolved to distinguish between characters is one pixel of that grid&lt;br /&gt;
* On a Landolt C chart, the gaps in the circles, like the 'C's on the Snellen chart, are 1 minute of arc.&lt;br /&gt;
&lt;br /&gt;
In order to have a bigger-is-better score, the reciprocal of the angle is usually used.&lt;br /&gt;
Acuity &amp;lt;math&amp;gt; = 1/A = \frac{pi}{60 \times 180} \times \frac{b}{a} = 0.00029 \times \frac{b}{a}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alternative representation of acuity is &amp;quot;logMAR&amp;quot; (&amp;quot;log&amp;lt;sub&amp;gt;10&amp;lt;/sub&amp;gt; Minimum Angle of Resolution&amp;quot;). This has a bigger-is-worse direction.&lt;br /&gt;
* 0.0 corresponds to &amp;quot;20/20&amp;quot;&lt;br /&gt;
* 1.0 is &amp;quot;20/200&amp;quot;&lt;br /&gt;
* -0.3 is &amp;quot;20/10&amp;quot;&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14247</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14247"/>
		<updated>2020-08-01T21:44:49Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Scalable_Vector_Graphics|SVG]] is a simple xml markup system for describing images. (Well, simple for the trivial stuff I'm using it for...)  You just tell it &amp;quot;I want a blue circle here, a red square there, ...&amp;quot;. Unlike a bitmap, this will render perfectly at any scale. But obviously you need software to turn it into bitmap of the size you need.&lt;br /&gt;
&lt;br /&gt;
The wiki will do so itself. You can add a reference to the image from your own wiki page and tell it what size to display. Just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:filename.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. (I'm not quite sure if it renders it for each size, or if it renders it once on upload and just rescales the bitmap. Not sure if the wiki has an option to just pass the svg directly to the browser for rendering..?) see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
Modern browsers can generate svg directly. If you click on one of the images, it will take you to the wiki page about the file. Clicking again should present the svg directly to the browser for local rendering. Resizing there should be accurate since it should re-render from the vector description. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. I tend to use that to move the origin to the centre of the canvas, and various other convenient defaults, to save having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
There are some online convertors you can use. Just google.&lt;br /&gt;
&lt;br /&gt;
If you want to do it locally, one free application (both windows and linux) is [[wikipedia:Inkscape|Inkscape]]. You can either load the svg file interactively and then export via the menus, or use a command line:&lt;br /&gt;
 inkscape -w 1024 -h 1024 input.svg --export-filename output.png&lt;br /&gt;
&lt;br /&gt;
Another free command-line tool is [[wikipedia::ImageMagick|ImageMagick]]&lt;br /&gt;
 convert -size 1024x1024 input.svg output.png&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|480px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|256px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|384px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...  It's sized to suit my smartphone, but feel free to make your custom version as above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:TrigonometryTriangle.svg|right|TrigonometryTriangle]]&lt;br /&gt;
&lt;br /&gt;
A reminder about some trigonometry / geometry&lt;br /&gt;
# &amp;lt;math&amp;gt;tan(A) = \frac{a}{b}&amp;lt;/math&amp;gt;&lt;br /&gt;
# for very small angles (expressed in radians), &amp;lt;math&amp;gt;tan(A) \approx A&amp;lt;/math&amp;gt;&lt;br /&gt;
# 1 radian = &amp;lt;math&amp;gt;\frac{180}{\pi}&amp;lt;/math&amp;gt; degrees = &amp;lt;math&amp;gt;\frac{60 \times 180}{\pi}&amp;lt;/math&amp;gt; arc-minutes&lt;br /&gt;
&lt;br /&gt;
&amp;quot;20/20&amp;quot; acuity is defined as the ability to resolve details which subtend 1 arc-minute at the eye.&lt;br /&gt;
So if 'A' is 1 arc-minute and 'b' is the distance to the object, then the height 'a' of the object is&lt;br /&gt;
is&lt;br /&gt;
&amp;lt;math&amp;gt;a = \frac{60 \times 180}{pi} \times b = 0.00029 \times b&amp;lt;/math&amp;gt;&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Talk:Diopters&amp;diff=14233</id>
		<title>Talk:Diopters</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Talk:Diopters&amp;diff=14233"/>
		<updated>2020-07-31T18:00:26Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* ratio */ add counterpoint reference in blog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ratio ==&lt;br /&gt;
&lt;br /&gt;
{{re|Francois}}: You've added a note describing a 'diopter ratio' as dividing left and right corrections (which would indeed be a mathematical ratio). However, I've got the impression that when Jake talks about 'diopter ratio' he might actually mean gap (difference). Eg https://endmyopia.org/the-diopter-ratio-trap-dont-favor-one-eye/&lt;br /&gt;
 Important first point:  The diopter ratio needs to stay the same throughout the prescription range. So whether you wear full, normalized, or differential, the difference between left and right eye diopter shouldn’t ever change.&lt;br /&gt;
seems to be mixing concepts of 'ratio' and 'difference'. That said, https://endmyopia.org/reducing-diopter-ratio-diy-patching-solution-pro-topic/ talks about the &amp;quot;percentage difference&amp;quot;. There's also some threads on the forum which seem to use 'ratio' as 'gap'. Eg https://community.endmyopia.org/t/diopter-ratio-question/3695  [[User:Divenal|Divenal]] ([[User talk:Divenal|talk]]) 17:53, 31 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Talk:Diopters&amp;diff=14232</id>
		<title>Talk:Diopters</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Talk:Diopters&amp;diff=14232"/>
		<updated>2020-07-31T17:53:29Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* ratio */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ratio ==&lt;br /&gt;
&lt;br /&gt;
{{re|Francois}}: You've added a note describing a 'diopter ratio' as dividing left and right corrections (which would indeed be a mathematical ratio). However, I've got the impression that when Jake talks about 'diopter ratio' he might actually mean gap (difference). Eg https://endmyopia.org/the-diopter-ratio-trap-dont-favor-one-eye/&lt;br /&gt;
 Important first point:  The diopter ratio needs to stay the same throughout the prescription range. So whether you wear full, normalized, or differential, the difference between left and right eye diopter shouldn’t ever change.&lt;br /&gt;
seems to be mixing concepts of 'ratio' and 'difference'. There's also some threads on the forum which seem to use 'ratio' as 'gap'. Eg https://community.endmyopia.org/t/diopter-ratio-question/3695  [[User:Divenal|Divenal]] ([[User talk:Divenal|talk]]) 17:53, 31 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Eyeballs&amp;diff=14226</id>
		<title>Eyeballs</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Eyeballs&amp;diff=14226"/>
		<updated>2020-07-31T11:40:24Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Back-of-the-envelope calculations */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parts of the eye ==&lt;br /&gt;
[[File:Schematic diagram of the human eye en.svg|Schematic diagram of the human eye en|right]]&lt;br /&gt;
* '''Sclera''' - The white of the eye&lt;br /&gt;
* '''Cornea''' is the clear outer layer of the eye through which you can see the [[Iris]] and [[Pupil]].  It has an [[Index of Refraction]] of 1.376&amp;lt;ref name=&amp;quot;Scale Model of Eye&amp;quot;&amp;gt;{{Cite web |title=Scale Model of Eye |url=http://hyperphysics.phy-astr.gsu.edu/hbase/vision/eyescal.html |last=Nave |first=R |date=2020-05-25 |website=HyperPhysics}}&amp;lt;/ref&amp;gt;, and a curved outer surface, contributing to the [[refractive state]] of the eye.  The Cornea provides about 80% of the eye's total refracting power.  If you have [[LASIK]] or [[PRK]] surgery it thins the cornea to change your refractive state.&lt;br /&gt;
* '''Aqueous humor''' - the fluid supporting the cornea&lt;br /&gt;
* '''Pupil''' - the hole where light enters the eye&lt;br /&gt;
* '''Iris''' - the Iris is the colored part of the eyeball that contains the muscles that control the opening size of the pupil. &lt;br /&gt;
* '''Ciliary muscle''' is a ring of muscle fibers in the eye that control the tendons supporting the natural [[lens]] of the eye, and controls the flow of [[aqueous humor]] behind the [[cornea]].  The Ciliary muscle is controlled by the Ciliary ganglion, which is a complex intersection of several nerve systems.  The action of the ciliary muscle is the primary source of [[accommodation]] and [[ciliary spasm]] which causes [[pseudomyopia]].&lt;br /&gt;
* '''Lens''' - The part that changes the focus distance of the eye&lt;br /&gt;
* '''Rods and cones''' - Rods and Cones are the sensory cells in the back of your eye that detect light.&lt;br /&gt;
** Rods sense only light intensity, not color. They require lower levels of light to trigger, and so work better in low-light conditions. They are more sensitive to movement, and tend to be concentrated on the periphery of the retina. If you are outside at dusk, you may feel a sudden switch of your vision from color vision to black and white, this is your [[visual cortex]] switching to only rod input when cone input isn't working as well in dim light.&lt;br /&gt;
** Cones are the cells that detect color in your eye, but require much higher light levels to trigger.  They concentrated in the macula, where high-resolution acuity is required.  There are three different types of cones that respond most strongly to three different wavelengths of light, though there is a large overlap.  Your visual cortex takes the combined response of the three types of cones and makes up the blended color in your mind.  Magenta for example is an imaginary color.  It's the color your brain makes up to explain why both short and long wavelengths of light are detected, but not the wavelengths in the middle.  Most colors are on the color spectrum you learned in school (Red, Orange, Yellow, Green, Blue, Indigo, Violet), and will trigger a single cone type, or two adjacent cone types.&lt;br /&gt;
&lt;br /&gt;
* '''Retina''' - the tissue that supports the rods and cones.&lt;br /&gt;
** '''Macula''' - a small area of the retina with a higher density of light receptors.&lt;br /&gt;
** '''Fovea''' - a tiny pit in the macula with the highest density of cones, for highest resolution vision.&lt;br /&gt;
* '''Choroid''' - the structure behind the sclera. It can change thickness (on a timescale of days) to make small adjustments to the [[axial length]]&lt;br /&gt;
* '''Vitreous humor''' is the clear gel filling the majority of the eyeball.  It is where true [[floaters]] live.  This gel is important for helping the eye hold its shape and maintain the correct pressures inside the eye even when air pressure changes.  In adults, the gel has a complex structure, with different thicknesses in different parts.&lt;br /&gt;
* '''Vitreous detachment''' is attached to the outer wall of the eye in multiple locations, but can become separated.  When separated from the retina it does not support the retina fully, and puts you at higher risk for [[retinal detachment]].  It can also leave behind a large [[floater]] that impairs vision.&lt;br /&gt;
&lt;br /&gt;
== Axial Length ==&lt;br /&gt;
The primary cause of differences in [[refractive state]] is the length of the eye, referred to as axial length, relative to the focusing power.  Long eyeballs are associated with myopia, as the natural lens of the eye, even when fully relaxed, focuses light too far forward of the retina.&lt;br /&gt;
&lt;br /&gt;
== [[wikipedia:back of the envelope|Back-of-the-envelope]] calculations ==&lt;br /&gt;
&lt;br /&gt;
We can use [[Optics related math]] and some very approximate numbers to give order-of-magnitude estimates of some of the quantities involved.&lt;br /&gt;
&lt;br /&gt;
To estimate the focusing power of an [[emmetropic eye]], we might take the [[axial length]] as around 2.5cm. For [[distance vision]] (parallel incident light) that number is simply the [[focal length]] of the eye at rest, giving 40 [[Diopters]]. If we take the [[near point]] as about 25cm, that requires an additional 4 dpt of focusing power from the lens.&lt;br /&gt;
&lt;br /&gt;
If we now suppose that myopia is due entirely to elongation (ie the focusing power is unchanged), how much does the axial length need to increase to bring the [[blur horizon]] to 40cm ?  With a 40 dpt lens and a source object at 40cm, the image would form 26.67mm from the lens, giving an estimate of elongation of 1.67mm or 6%.&lt;br /&gt;
&lt;br /&gt;
In the same way, we can calculate the new near point : with a lens of 44dpt and an image location of 26.67mm, the source object would be at around 15cm.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Duochrome Test]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14224</id>
		<title>Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14224"/>
		<updated>2020-07-30T19:38:09Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Diverging lens */ add alternative viewpoint of how -ve lens work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Math guy with glasses.gif|right]]&lt;br /&gt;
Here's a page with maths related to diopters and glasses.&lt;br /&gt;
&lt;br /&gt;
You don't really need to know any of this stuff to improve your eyesight, but it's good to know for deeper understanding {{smiley}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Lenses==&lt;br /&gt;
[[File:Lens3.svg|right]]&lt;br /&gt;
&lt;br /&gt;
The image shows a typical converging lens. The three rays drawn each have an interesting characteristic:&lt;br /&gt;
* the top ray enters the lens parallel with the optic axis, and so passes through the focal point on the other side&lt;br /&gt;
* the middle ray passes through the optical centre of the lens, and is undeviated&lt;br /&gt;
* the bottom ray passes through the focal point on the incident side, and so emerges parallel to the optic axis&lt;br /&gt;
&lt;br /&gt;
===The thin lens equation===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{1}{f} = (\frac{1}{s}) + (\frac{1}{s'})&amp;lt;/math&amp;gt;&lt;br /&gt;
where&lt;br /&gt;
* &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; = focal length of lens&lt;br /&gt;
* &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; = distance to object (&amp;lt;math&amp;gt;S_1&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
* &amp;lt;math&amp;gt;s'&amp;lt;/math&amp;gt; = distance to image (&amp;lt;math&amp;gt;S_2&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
The term '''object at infinity''' is often used. When &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; is substituted into the thin lens equation, that term vanishes, so that the focal length is then just the image location. For any sufficiently large object distance, the contribution from the reciprocal becomes negligible.&lt;br /&gt;
&lt;br /&gt;
As the object approaches the lens, the outgoing rays converge less and less, until the object reaches the focus of the lens (&amp;lt;math&amp;gt;s=f&amp;lt;/math&amp;gt;), and the transmitted light is parallel - we say it &amp;quot;focuses at &amp;lt;math&amp;gt;s'=\infty&amp;lt;/math&amp;gt;&amp;quot;, which means it never comes together into a focus. (This can also be described as a virtual image at &amp;lt;math&amp;gt;s'=-\infty&amp;lt;/math&amp;gt; - see below.)&lt;br /&gt;
&lt;br /&gt;
===Virtual image===&lt;br /&gt;
&lt;br /&gt;
When the object is brought even closer to the lens (&amp;lt;math&amp;gt;s &amp;lt; f&amp;lt;/math&amp;gt;) the emerging rays are now diverging. When substituted into the equation, &amp;lt;math&amp;gt;s' &amp;lt; 0&amp;lt;/math&amp;gt;. This is interpreted as a '''virtual image''', ''behind'' the lens. This is the mode in which reading glasses (plus lenses) are used - the eye is able to focus on the virtual image which appears to be further away than the real source object.&lt;br /&gt;
&lt;br /&gt;
===Diverging lens===&lt;br /&gt;
&lt;br /&gt;
A diverging lens behaves in a similar way, but for distant objects - the light rays incident from the source object are refracted outwards so that they are diverging even faster. Again, a virtual focus is said to form behind the lens. The thin lens equation still works as long as you use negative numbers to describe both the (virtual) image location and the focal length.&lt;br /&gt;
&lt;br /&gt;
The corrective lens for [[myopia]] is a diverging lens. It works by forming a virtual image of distant objects, and it is this virtual image that the near-sighted eye is able to focus on. (You can also choose to think of it as lens in series with your eye, forming a compound lens with lower power and therefore a longer focal length.)&lt;br /&gt;
&lt;br /&gt;
===Diopters are inverse meters===&lt;br /&gt;
&lt;br /&gt;
Intuitively, the more powerful a lens is, the more rapidly it can bring incoming light to a focus. So the power is defined as the inverse of the focal length.&lt;br /&gt;
&lt;br /&gt;
''See Also [[Diopters]]''&lt;br /&gt;
&lt;br /&gt;
''See Also [[cm Measurement]]''&lt;br /&gt;
&lt;br /&gt;
Remember that 100cm = 1m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D = \frac{1}{meters}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
conversely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;meters = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calculating correction==&lt;br /&gt;
&lt;br /&gt;
How to calculate the strength of corrective lenses&lt;br /&gt;
&lt;br /&gt;
===From 20/20 prescription===&lt;br /&gt;
&lt;br /&gt;
The advantage of calculating the strength of [[differentials]] &lt;br /&gt;
as a reduction from full prescription is that you don't have to worry about&lt;br /&gt;
the [[cylinder]] element - just preserve that part.&lt;br /&gt;
&lt;br /&gt;
Assuming you are wearing your full 20/20 correction (or even if you are fortunate&lt;br /&gt;
to be [[emmetropic]]), the eye wants to receive parallel incident light to be relaxed.&lt;br /&gt;
So we can use a simple geometric argument to calculate the strength of the (converging)&lt;br /&gt;
lens which should be interposed : an object placed at the focus of a converging&lt;br /&gt;
lens will result in parallel outgoing light (&amp;quot;focus at infinity&amp;quot;).  This parallel light&lt;br /&gt;
is exactly what the (fully corrected) eye wants to receive.&lt;br /&gt;
&lt;br /&gt;
But rather than actually placing such a lens in front of your full prescription,&lt;br /&gt;
simply add that value (being careful with signs).&lt;br /&gt;
&lt;br /&gt;
ie if your screen is 50cm away, that corresponds to a power of &amp;lt;math&amp;gt;\frac{1}{0.5} = 2D&amp;lt;/math&amp;gt;.&lt;br /&gt;
So that's the value you'd add to your full prescription (resulting in a less-negative lens).&lt;br /&gt;
&lt;br /&gt;
===From blur horizon of naked eye===&lt;br /&gt;
&lt;br /&gt;
Note that this does not take either [[cylinder]] ([[astigmatism]]) or [[vertex distance]] into account.&lt;br /&gt;
&lt;br /&gt;
Your [[cm measurement]] gives you the distance the eye can see when it is fully relaxed. You want&lt;br /&gt;
a (diverging) corrective lens which puts a virtual image of the source object there. So we can solve&lt;br /&gt;
the thin lens equation to find &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; for an arbitrary source object distance &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt;&lt;br /&gt;
given &amp;lt;math&amp;gt;s' = -cm&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For full correction, that's easy : &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; and so &amp;lt;math&amp;gt;f=s'&amp;lt;/math&amp;gt;. E.g. if your&lt;br /&gt;
blur horizon is 20cm you need a -5D correction.&lt;br /&gt;
&lt;br /&gt;
For differentials to use a screen at, say, 50cm, just use &amp;lt;math&amp;gt;\frac{1}{f} = \frac{1}{0.50} + -\frac{1}{0.20} = -3D&amp;lt;/math&amp;gt;.&lt;br /&gt;
(Which is consistent with the previous version, adding 2D to the calculated full correction of -5D.)&lt;br /&gt;
&lt;br /&gt;
==Point of refraction==&lt;br /&gt;
''See also [[Refraction]]''&lt;br /&gt;
{{#ev:youtube|9z2jjT_Gm7o|400}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Visual acuity equation==&lt;br /&gt;
&amp;lt;math&amp;gt;(\frac{font\ height}{distance\ to\ sign})(\frac{180}{pi}) \times 60 = arcminutes = a&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: 5Arcminutes = 20/20&lt;br /&gt;
&lt;br /&gt;
Set up proportion: &amp;lt;math&amp;gt;\frac{a}{(\frac{20}{x})} = \frac{5}{(\frac{20}{20})}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (mm/metres)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height (mm)}{distance\ to\ sign(m)} \times 13.75 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (in/feet)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height(in)}{distance\ to\ sign(ft.)} \times 1146 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With text that we are familiar with, the brain may clear up that text more than our vision would actually allow.&amp;lt;ref&amp;gt;{{cite jake|https://endmyopia.org/use-math-to-turn-any-text-into-your-own-impromptu-eyechart/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Average axial length accomodation/rate of change==&lt;br /&gt;
* The typical emmetropic eye is 25mm&lt;br /&gt;
* change in axial length of 1mm = 3D&lt;br /&gt;
&lt;br /&gt;
If someone with typical eyes wanted to adapt say 20/20 to .25 less &lt;br /&gt;
normalized within 3-4 months&lt;br /&gt;
would need to decrease axial length 0.083mm&lt;br /&gt;
about 0.92microns/day - 0.69microns/day average&lt;br /&gt;
''Credit: [https://www.facebook.com/groups/endmyopia/permalink/759426960917375/ Mark Podowski]''&lt;br /&gt;
&lt;br /&gt;
==Converting from Glasses to Contact Lens Prescription or vice-versa==&lt;br /&gt;
* [[Vertex distance]]&lt;br /&gt;
* [[Wikipedia:Vertex_distance|Vertex distance formula (also for astigmatism)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14217</id>
		<title>Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14217"/>
		<updated>2020-07-30T16:03:50Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Average axial length accomodation/rate of change */ don't try to write sentences in math mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Math guy with glasses.gif|right]]&lt;br /&gt;
Here's a page with maths related to diopters and glasses.&lt;br /&gt;
&lt;br /&gt;
You don't really need to know any of this stuff to improve your eyesight, but it's good to know for deeper understanding {{smiley}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Lenses==&lt;br /&gt;
[[File:Lens3.svg|right]]&lt;br /&gt;
&lt;br /&gt;
The image shows a typical converging lens. The three rays drawn each have an interesting characteristic:&lt;br /&gt;
* the top ray enters the lens parallel with the optic axis, and so passes through the focal point on the other side&lt;br /&gt;
* the middle ray passes through the optical centre of the lens, and is undeviated&lt;br /&gt;
* the bottom ray passes through the focal point on the incident side, and so emerges parallel to the optic axis&lt;br /&gt;
&lt;br /&gt;
===The thin lens equation===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{1}{f} = (\frac{1}{s}) + (\frac{1}{s'})&amp;lt;/math&amp;gt;&lt;br /&gt;
where&lt;br /&gt;
* &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; = focal length of lens&lt;br /&gt;
* &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; = distance to object (&amp;lt;math&amp;gt;S_1&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
* &amp;lt;math&amp;gt;s'&amp;lt;/math&amp;gt; = distance to image (&amp;lt;math&amp;gt;S_2&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
The term '''object at infinity''' is often used. When &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; is substituted into the thin lens equation, that term vanishes, so that the focal length is then just the image location. For any sufficiently large object distance, the contribution from the reciprocal becomes negligible.&lt;br /&gt;
&lt;br /&gt;
As the object approaches the lens, the outgoing rays converge less and less, until the object reaches the focus of the lens (&amp;lt;math&amp;gt;s=f&amp;lt;/math&amp;gt;), and the transmitted light is parallel - we say it &amp;quot;focuses at &amp;lt;math&amp;gt;s'=\infty&amp;lt;/math&amp;gt;&amp;quot;, which means it never comes together into a focus. (This can also be described as a virtual image at &amp;lt;math&amp;gt;s'=-\infty&amp;lt;/math&amp;gt; - see below.)&lt;br /&gt;
&lt;br /&gt;
===Virtual image===&lt;br /&gt;
&lt;br /&gt;
When the object is brought even closer to the lens (&amp;lt;math&amp;gt;s &amp;lt; f&amp;lt;/math&amp;gt;) the emerging rays are now diverging. When substituted into the equation, &amp;lt;math&amp;gt;s' &amp;lt; 0&amp;lt;/math&amp;gt;. This is interpreted as a '''virtual image''', ''behind'' the lens. This is the mode in which reading glasses (plus lenses) are used - the eye is able to focus on the virtual image which appears to be further away than the real source object.&lt;br /&gt;
&lt;br /&gt;
===Diverging lens===&lt;br /&gt;
&lt;br /&gt;
A diverging lens behaves in a similar way, but for distant objects - the light rays incident from the source object are refracted outwards so that they are diverging even faster. Again, a virtual focus is said to form behind the lens. The thin lens equation still works as long as you use negative numbers to describe both the (virtual) image location and the focal length.&lt;br /&gt;
&lt;br /&gt;
The corrective lens for [[myopia]] is a diverging lens. It works by forming a virtual image of distant objects, and it is this virtual image that the near-sighted eye is able to focus on.&lt;br /&gt;
 &lt;br /&gt;
===Diopters are inverse meters===&lt;br /&gt;
&lt;br /&gt;
Intuitively, the more powerful a lens is, the more rapidly it can bring incoming light to a focus. So the power is defined as the inverse of the focal length.&lt;br /&gt;
&lt;br /&gt;
''See Also [[Diopters]]''&lt;br /&gt;
&lt;br /&gt;
''See Also [[cm Measurement]]''&lt;br /&gt;
&lt;br /&gt;
Remember that 100cm = 1m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D = \frac{1}{meters}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
conversely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;meters = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calculating correction==&lt;br /&gt;
&lt;br /&gt;
How to calculate the strength of corrective lenses&lt;br /&gt;
&lt;br /&gt;
===From 20/20 prescription===&lt;br /&gt;
&lt;br /&gt;
The advantage of calculating the strength of [[differentials]] &lt;br /&gt;
as a reduction from full prescription is that you don't have to worry about&lt;br /&gt;
the [[cylinder]] element - just preserve that part.&lt;br /&gt;
&lt;br /&gt;
Assuming you are wearing your full 20/20 correction (or even if you are fortunate&lt;br /&gt;
to be [[emmetropic]]), the eye wants to receive parallel incident light to be relaxed.&lt;br /&gt;
So we can use a simple geometric argument to calculate the strength of the (converging)&lt;br /&gt;
lens which should be interposed : an object placed at the focus of a converging&lt;br /&gt;
lens will result in parallel outgoing light (&amp;quot;focus at infinity&amp;quot;).  This parallel light&lt;br /&gt;
is exactly what the (fully corrected) eye wants to receive.&lt;br /&gt;
&lt;br /&gt;
But rather than actually placing such a lens in front of your full prescription,&lt;br /&gt;
simply add that value (being careful with signs).&lt;br /&gt;
&lt;br /&gt;
ie if your screen is 50cm away, that corresponds to a power of &amp;lt;math&amp;gt;\frac{1}{0.5} = 2D&amp;lt;/math&amp;gt;.&lt;br /&gt;
So that's the value you'd add to your full prescription (resulting in a less-negative lens).&lt;br /&gt;
&lt;br /&gt;
===From blur horizon of naked eye===&lt;br /&gt;
&lt;br /&gt;
Note that this does not take either [[cylinder]] ([[astigmatism]]) or [[vertex distance]] into account.&lt;br /&gt;
&lt;br /&gt;
Your [[cm measurement]] gives you the distance the eye can see when it is fully relaxed. You want&lt;br /&gt;
a (diverging) corrective lens which puts a virtual image of the source object there. So we can solve&lt;br /&gt;
the thin lens equation to find &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; for an arbitrary source object distance &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt;&lt;br /&gt;
given &amp;lt;math&amp;gt;s' = -cm&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For full correction, that's easy : &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; and so &amp;lt;math&amp;gt;f=s'&amp;lt;/math&amp;gt;. E.g. if your&lt;br /&gt;
blur horizon is 20cm you need a -5D correction.&lt;br /&gt;
&lt;br /&gt;
For differentials to use a screen at, say, 50cm, just use &amp;lt;math&amp;gt;\frac{1}{f} = \frac{1}{0.50} + -\frac{1}{0.20} = -3D&amp;lt;/math&amp;gt;.&lt;br /&gt;
(Which is consistent with the previous version, adding 2D to the calculated full correction of -5D.)&lt;br /&gt;
&lt;br /&gt;
==Point of refraction==&lt;br /&gt;
''See also [[Refraction]]''&lt;br /&gt;
{{#ev:youtube|9z2jjT_Gm7o|400}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Visual acuity equation==&lt;br /&gt;
&amp;lt;math&amp;gt;(\frac{font\ height}{distance\ to\ sign})(\frac{180}{pi}) \times 60 = arcminutes = a&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: 5Arcminutes = 20/20&lt;br /&gt;
&lt;br /&gt;
Set up proportion: &amp;lt;math&amp;gt;\frac{a}{(\frac{20}{x})} = \frac{5}{(\frac{20}{20})}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (mm/metres)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height (mm)}{distance\ to\ sign(m)} \times 13.75 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (in/feet)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height(in)}{distance\ to\ sign(ft.)} \times 1146 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With text that we are familiar with, the brain may clear up that text more than our vision would actually allow.&amp;lt;ref&amp;gt;{{cite jake|https://endmyopia.org/use-math-to-turn-any-text-into-your-own-impromptu-eyechart/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Average axial length accomodation/rate of change==&lt;br /&gt;
* The typical emmetropic eye is 25mm&lt;br /&gt;
* change in axial length of 1mm = 3D&lt;br /&gt;
&lt;br /&gt;
If someone with typical eyes wanted to adapt say 20/20 to .25 less &lt;br /&gt;
normalized within 3-4 months&lt;br /&gt;
would need to decrease axial length 0.083mm&lt;br /&gt;
about 0.92microns/day - 0.69microns/day average&lt;br /&gt;
''Credit: [https://www.facebook.com/groups/endmyopia/permalink/759426960917375/ Mark Podowski]''&lt;br /&gt;
&lt;br /&gt;
==Converting from Glasses to Contact Lens Prescription or vice-versa==&lt;br /&gt;
* [[Vertex distance]]&lt;br /&gt;
* [[Wikipedia:Vertex_distance|Vertex distance formula (also for astigmatism)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14216</id>
		<title>Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14216"/>
		<updated>2020-07-30T15:02:20Z</updated>

		<summary type="html">&lt;p&gt;Divenal: add a new subsection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Math guy with glasses.gif|right]]&lt;br /&gt;
Here's a page with maths related to diopters and glasses.&lt;br /&gt;
&lt;br /&gt;
You don't really need to know any of this stuff to improve your eyesight, but it's good to know for deeper understanding {{smiley}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Lenses==&lt;br /&gt;
[[File:Lens3.svg|right]]&lt;br /&gt;
&lt;br /&gt;
The image shows a typical converging lens. The three rays drawn each have an interesting characteristic:&lt;br /&gt;
* the top ray enters the lens parallel with the optic axis, and so passes through the focal point on the other side&lt;br /&gt;
* the middle ray passes through the optical centre of the lens, and is undeviated&lt;br /&gt;
* the bottom ray passes through the focal point on the incident side, and so emerges parallel to the optic axis&lt;br /&gt;
&lt;br /&gt;
===The thin lens equation===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{1}{f} = (\frac{1}{s}) + (\frac{1}{s'})&amp;lt;/math&amp;gt;&lt;br /&gt;
where&lt;br /&gt;
* &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; = focal length of lens&lt;br /&gt;
* &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; = distance to object (&amp;lt;math&amp;gt;S_1&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
* &amp;lt;math&amp;gt;s'&amp;lt;/math&amp;gt; = distance to image (&amp;lt;math&amp;gt;S_2&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
The term '''object at infinity''' is often used. When &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; is substituted into the thin lens equation, that term vanishes, so that the focal length is then just the image location. For any sufficiently large object distance, the contribution from the reciprocal becomes negligible.&lt;br /&gt;
&lt;br /&gt;
As the object approaches the lens, the outgoing rays converge less and less, until the object reaches the focus of the lens (&amp;lt;math&amp;gt;s=f&amp;lt;/math&amp;gt;), and the transmitted light is parallel - we say it &amp;quot;focuses at &amp;lt;math&amp;gt;s'=\infty&amp;lt;/math&amp;gt;&amp;quot;, which means it never comes together into a focus. (This can also be described as a virtual image at &amp;lt;math&amp;gt;s'=-\infty&amp;lt;/math&amp;gt; - see below.)&lt;br /&gt;
&lt;br /&gt;
===Virtual image===&lt;br /&gt;
&lt;br /&gt;
When the object is brought even closer to the lens (&amp;lt;math&amp;gt;s &amp;lt; f&amp;lt;/math&amp;gt;) the emerging rays are now diverging. When substituted into the equation, &amp;lt;math&amp;gt;s' &amp;lt; 0&amp;lt;/math&amp;gt;. This is interpreted as a '''virtual image''', ''behind'' the lens. This is the mode in which reading glasses (plus lenses) are used - the eye is able to focus on the virtual image which appears to be further away than the real source object.&lt;br /&gt;
&lt;br /&gt;
===Diverging lens===&lt;br /&gt;
&lt;br /&gt;
A diverging lens behaves in a similar way, but for distant objects - the light rays incident from the source object are refracted outwards so that they are diverging even faster. Again, a virtual focus is said to form behind the lens. The thin lens equation still works as long as you use negative numbers to describe both the (virtual) image location and the focal length.&lt;br /&gt;
&lt;br /&gt;
The corrective lens for [[myopia]] is a diverging lens. It works by forming a virtual image of distant objects, and it is this virtual image that the near-sighted eye is able to focus on.&lt;br /&gt;
 &lt;br /&gt;
===Diopters are inverse meters===&lt;br /&gt;
&lt;br /&gt;
Intuitively, the more powerful a lens is, the more rapidly it can bring incoming light to a focus. So the power is defined as the inverse of the focal length.&lt;br /&gt;
&lt;br /&gt;
''See Also [[Diopters]]''&lt;br /&gt;
&lt;br /&gt;
''See Also [[cm Measurement]]''&lt;br /&gt;
&lt;br /&gt;
Remember that 100cm = 1m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D = \frac{1}{meters}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
conversely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;meters = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calculating correction==&lt;br /&gt;
&lt;br /&gt;
How to calculate the strength of corrective lenses&lt;br /&gt;
&lt;br /&gt;
===From 20/20 prescription===&lt;br /&gt;
&lt;br /&gt;
The advantage of calculating the strength of [[differentials]] &lt;br /&gt;
as a reduction from full prescription is that you don't have to worry about&lt;br /&gt;
the [[cylinder]] element - just preserve that part.&lt;br /&gt;
&lt;br /&gt;
Assuming you are wearing your full 20/20 correction (or even if you are fortunate&lt;br /&gt;
to be [[emmetropic]]), the eye wants to receive parallel incident light to be relaxed.&lt;br /&gt;
So we can use a simple geometric argument to calculate the strength of the (converging)&lt;br /&gt;
lens which should be interposed : an object placed at the focus of a converging&lt;br /&gt;
lens will result in parallel outgoing light (&amp;quot;focus at infinity&amp;quot;).  This parallel light&lt;br /&gt;
is exactly what the (fully corrected) eye wants to receive.&lt;br /&gt;
&lt;br /&gt;
But rather than actually placing such a lens in front of your full prescription,&lt;br /&gt;
simply add that value (being careful with signs).&lt;br /&gt;
&lt;br /&gt;
ie if your screen is 50cm away, that corresponds to a power of &amp;lt;math&amp;gt;\frac{1}{0.5} = 2D&amp;lt;/math&amp;gt;.&lt;br /&gt;
So that's the value you'd add to your full prescription (resulting in a less-negative lens).&lt;br /&gt;
&lt;br /&gt;
===From blur horizon of naked eye===&lt;br /&gt;
&lt;br /&gt;
Note that this does not take either [[cylinder]] ([[astigmatism]]) or [[vertex distance]] into account.&lt;br /&gt;
&lt;br /&gt;
Your [[cm measurement]] gives you the distance the eye can see when it is fully relaxed. You want&lt;br /&gt;
a (diverging) corrective lens which puts a virtual image of the source object there. So we can solve&lt;br /&gt;
the thin lens equation to find &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; for an arbitrary source object distance &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt;&lt;br /&gt;
given &amp;lt;math&amp;gt;s' = -cm&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For full correction, that's easy : &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; and so &amp;lt;math&amp;gt;f=s'&amp;lt;/math&amp;gt;. E.g. if your&lt;br /&gt;
blur horizon is 20cm you need a -5D correction.&lt;br /&gt;
&lt;br /&gt;
For differentials to use a screen at, say, 50cm, just use &amp;lt;math&amp;gt;\frac{1}{f} = \frac{1}{0.50} + -\frac{1}{0.20} = -3D&amp;lt;/math&amp;gt;.&lt;br /&gt;
(Which is consistent with the previous version, adding 2D to the calculated full correction of -5D.)&lt;br /&gt;
&lt;br /&gt;
==Point of refraction==&lt;br /&gt;
''See also [[Refraction]]''&lt;br /&gt;
{{#ev:youtube|9z2jjT_Gm7o|400}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Visual acuity equation==&lt;br /&gt;
&amp;lt;math&amp;gt;(\frac{font\ height}{distance\ to\ sign})(\frac{180}{pi}) \times 60 = arcminutes = a&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: 5Arcminutes = 20/20&lt;br /&gt;
&lt;br /&gt;
Set up proportion: &amp;lt;math&amp;gt;\frac{a}{(\frac{20}{x})} = \frac{5}{(\frac{20}{20})}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (mm/metres)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height (mm)}{distance\ to\ sign(m)} \times 13.75 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (in/feet)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height(in)}{distance\ to\ sign(ft.)} \times 1146 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With text that we are familiar with, the brain may clear up that text more than our vision would actually allow.&amp;lt;ref&amp;gt;{{cite jake|https://endmyopia.org/use-math-to-turn-any-text-into-your-own-impromptu-eyechart/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Average axial length accomodation/rate of change==&lt;br /&gt;
&amp;lt;math&amp;gt;typical\ emmetropic\ eye = 25mm = 25,000\ microns&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;change\ in\ axial\ length\ of\ 1mm=3D&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If someone with typical eyes wanted to adapt say 20/20 to .25 less &lt;br /&gt;
normalized within 3-4 months&lt;br /&gt;
would need to decrease axial length 0.083mm&lt;br /&gt;
about 0.92microns/day - 0.69microns/day average&lt;br /&gt;
''Credit: [https://www.facebook.com/groups/endmyopia/permalink/759426960917375/ Mark Podowski]''&lt;br /&gt;
==Converting from Glasses to Contact Lens Prescription or vice-versa==&lt;br /&gt;
* [[Vertex distance]]&lt;br /&gt;
* [[Wikipedia:Vertex_distance|Vertex distance formula (also for astigmatism)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14215</id>
		<title>Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14215"/>
		<updated>2020-07-30T15:01:17Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Infinity */ equivalent to virtual image at - infty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Math guy with glasses.gif|right]]&lt;br /&gt;
Here's a page with maths related to diopters and glasses.&lt;br /&gt;
&lt;br /&gt;
You don't really need to know any of this stuff to improve your eyesight, but it's good to know for deeper understanding {{smiley}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Lenses==&lt;br /&gt;
[[File:Lens3.svg|right]]&lt;br /&gt;
&lt;br /&gt;
The image shows a typical converging lens. The three rays drawn each have an interesting characteristic:&lt;br /&gt;
* the top ray enters the lens parallel with the optic axis, and so passes through the focal point on the other side&lt;br /&gt;
* the middle ray passes through the optical centre of the lens, and is undeviated&lt;br /&gt;
* the bottom ray passes through the focal point on the incident side, and so emerges parallel to the optic axis&lt;br /&gt;
&lt;br /&gt;
===The thin lens equation===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{1}{f} = (\frac{1}{s}) + (\frac{1}{s'})&amp;lt;/math&amp;gt;&lt;br /&gt;
where&lt;br /&gt;
* &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; = focal length of lens&lt;br /&gt;
* &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; = distance to object (&amp;lt;math&amp;gt;S_1&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
* &amp;lt;math&amp;gt;s'&amp;lt;/math&amp;gt; = distance to image (&amp;lt;math&amp;gt;S_2&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
The term '''object at infinity''' is often used. When &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; is substituted into the thin lens equation, that term vanishes, so that the focal length is then just the image location. For any sufficiently large object distance, the contribution from the reciprocal becomes negligible.&lt;br /&gt;
&lt;br /&gt;
As the object approaches the lens, the outgoing rays converge less and less, until the object reaches the focus of the lens (&amp;lt;math&amp;gt;s=f&amp;lt;/math&amp;gt;), and the transmitted light is parallel - we say it &amp;quot;focuses at &amp;lt;math&amp;gt;s'=\infty&amp;lt;/math&amp;gt;&amp;quot;, which means it never comes together into a focus. (This can also be described as a virtual image at &amp;lt;math&amp;gt;s'=-\infty&amp;lt;/math&amp;gt; - see below.)&lt;br /&gt;
&lt;br /&gt;
===Virtual image===&lt;br /&gt;
&lt;br /&gt;
When the object is brought even closer to the lens (&amp;lt;math&amp;gt;s &amp;lt; f&amp;lt;/math&amp;gt;) the emerging rays are now diverging. When substituted into the equation, &amp;lt;math&amp;gt;s' &amp;lt; 0&amp;lt;/math&amp;gt;. This is interpreted as a '''virtual image''', ''behind'' the lens. This is the mode in which reading glasses (plus lenses) are used - the eye is able to focus on the virtual image which appears to be further away than the real source object.&lt;br /&gt;
&lt;br /&gt;
A diverging lens behaves in a similar way, but for distant objects - the light rays incident from the source object are refracted outwards so that they are diverging even faster. Again, a virtual focus is said to form behind the lens. The thin lens equation still works as long as you use negative numbers to describe both the (virtual) image location and the focal length.&lt;br /&gt;
&lt;br /&gt;
The corrective lens for [[myopia]] is a diverging lens. It works by forming a virtual image of distant objects, and it is this virtual image that the near-sighted eye is able to focus on.&lt;br /&gt;
 &lt;br /&gt;
===Diopters are inverse meters===&lt;br /&gt;
&lt;br /&gt;
Intuitively, the more powerful a lens is, the more rapidly it can bring incoming light to a focus. So the power is defined as the inverse of the focal length.&lt;br /&gt;
&lt;br /&gt;
''See Also [[Diopters]]''&lt;br /&gt;
&lt;br /&gt;
''See Also [[cm Measurement]]''&lt;br /&gt;
&lt;br /&gt;
Remember that 100cm = 1m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D = \frac{1}{meters}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
conversely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;meters = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calculating correction==&lt;br /&gt;
&lt;br /&gt;
How to calculate the strength of corrective lenses&lt;br /&gt;
&lt;br /&gt;
===From 20/20 prescription===&lt;br /&gt;
&lt;br /&gt;
The advantage of calculating the strength of [[differentials]] &lt;br /&gt;
as a reduction from full prescription is that you don't have to worry about&lt;br /&gt;
the [[cylinder]] element - just preserve that part.&lt;br /&gt;
&lt;br /&gt;
Assuming you are wearing your full 20/20 correction (or even if you are fortunate&lt;br /&gt;
to be [[emmetropic]]), the eye wants to receive parallel incident light to be relaxed.&lt;br /&gt;
So we can use a simple geometric argument to calculate the strength of the (converging)&lt;br /&gt;
lens which should be interposed : an object placed at the focus of a converging&lt;br /&gt;
lens will result in parallel outgoing light (&amp;quot;focus at infinity&amp;quot;).  This parallel light&lt;br /&gt;
is exactly what the (fully corrected) eye wants to receive.&lt;br /&gt;
&lt;br /&gt;
But rather than actually placing such a lens in front of your full prescription,&lt;br /&gt;
simply add that value (being careful with signs).&lt;br /&gt;
&lt;br /&gt;
ie if your screen is 50cm away, that corresponds to a power of &amp;lt;math&amp;gt;\frac{1}{0.5} = 2D&amp;lt;/math&amp;gt;.&lt;br /&gt;
So that's the value you'd add to your full prescription (resulting in a less-negative lens).&lt;br /&gt;
&lt;br /&gt;
===From blur horizon of naked eye===&lt;br /&gt;
&lt;br /&gt;
Note that this does not take either [[cylinder]] ([[astigmatism]]) or [[vertex distance]] into account.&lt;br /&gt;
&lt;br /&gt;
Your [[cm measurement]] gives you the distance the eye can see when it is fully relaxed. You want&lt;br /&gt;
a (diverging) corrective lens which puts a virtual image of the source object there. So we can solve&lt;br /&gt;
the thin lens equation to find &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; for an arbitrary source object distance &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt;&lt;br /&gt;
given &amp;lt;math&amp;gt;s' = -cm&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For full correction, that's easy : &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; and so &amp;lt;math&amp;gt;f=s'&amp;lt;/math&amp;gt;. E.g. if your&lt;br /&gt;
blur horizon is 20cm you need a -5D correction.&lt;br /&gt;
&lt;br /&gt;
For differentials to use a screen at, say, 50cm, just use &amp;lt;math&amp;gt;\frac{1}{f} = \frac{1}{0.50} + -\frac{1}{0.20} = -3D&amp;lt;/math&amp;gt;.&lt;br /&gt;
(Which is consistent with the previous version, adding 2D to the calculated full correction of -5D.)&lt;br /&gt;
&lt;br /&gt;
==Point of refraction==&lt;br /&gt;
''See also [[Refraction]]''&lt;br /&gt;
{{#ev:youtube|9z2jjT_Gm7o|400}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Visual acuity equation==&lt;br /&gt;
&amp;lt;math&amp;gt;(\frac{font\ height}{distance\ to\ sign})(\frac{180}{pi}) \times 60 = arcminutes = a&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: 5Arcminutes = 20/20&lt;br /&gt;
&lt;br /&gt;
Set up proportion: &amp;lt;math&amp;gt;\frac{a}{(\frac{20}{x})} = \frac{5}{(\frac{20}{20})}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (mm/metres)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height (mm)}{distance\ to\ sign(m)} \times 13.75 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (in/feet)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height(in)}{distance\ to\ sign(ft.)} \times 1146 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With text that we are familiar with, the brain may clear up that text more than our vision would actually allow.&amp;lt;ref&amp;gt;{{cite jake|https://endmyopia.org/use-math-to-turn-any-text-into-your-own-impromptu-eyechart/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Average axial length accomodation/rate of change==&lt;br /&gt;
&amp;lt;math&amp;gt;typical\ emmetropic\ eye = 25mm = 25,000\ microns&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;change\ in\ axial\ length\ of\ 1mm=3D&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If someone with typical eyes wanted to adapt say 20/20 to .25 less &lt;br /&gt;
normalized within 3-4 months&lt;br /&gt;
would need to decrease axial length 0.083mm&lt;br /&gt;
about 0.92microns/day - 0.69microns/day average&lt;br /&gt;
''Credit: [https://www.facebook.com/groups/endmyopia/permalink/759426960917375/ Mark Podowski]''&lt;br /&gt;
==Converting from Glasses to Contact Lens Prescription or vice-versa==&lt;br /&gt;
* [[Vertex distance]]&lt;br /&gt;
* [[Wikipedia:Vertex_distance|Vertex distance formula (also for astigmatism)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14214</id>
		<title>Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=14214"/>
		<updated>2020-07-30T13:58:31Z</updated>

		<summary type="html">&lt;p&gt;Divenal: Some minor details about the lens diagram that I thought were interesting. Need some more lens pictures to show different configurations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Math guy with glasses.gif|right]]&lt;br /&gt;
Here's a page with maths related to diopters and glasses.&lt;br /&gt;
&lt;br /&gt;
You don't really need to know any of this stuff to improve your eyesight, but it's good to know for deeper understanding {{smiley}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Lenses==&lt;br /&gt;
[[File:Lens3.svg|right]]&lt;br /&gt;
&lt;br /&gt;
The image shows a typical converging lens. The three rays drawn each have an interesting characteristic:&lt;br /&gt;
* the top ray enters the lens parallel with the optic axis, and so passes through the focal point on the other side&lt;br /&gt;
* the middle ray passes through the optical centre of the lens, and is undeviated&lt;br /&gt;
* the bottom ray passes through the focal point on the incident side, and so emerges parallel to the optic axis&lt;br /&gt;
&lt;br /&gt;
===The thin lens equation===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{1}{f} = (\frac{1}{s}) + (\frac{1}{s'})&amp;lt;/math&amp;gt;&lt;br /&gt;
where&lt;br /&gt;
* &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; = focal length of lens&lt;br /&gt;
* &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; = distance to object (&amp;lt;math&amp;gt;S_1&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
* &amp;lt;math&amp;gt;s'&amp;lt;/math&amp;gt; = distance to image (&amp;lt;math&amp;gt;S_2&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
The term '''object at infinity''' is often used. When &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; is substituted into the thin lens equation, that term vanishes, so that the focal length is then just the image location. For any sufficiently large object distance, the contribution from the reciprocal becomes negligible.&lt;br /&gt;
&lt;br /&gt;
As the object approaches the lens, the outgoing rays converge less and less, until the object reaches the focus of the lens (&amp;lt;math&amp;gt;s=f&amp;lt;/math&amp;gt;), and the transmitted light is parallel - we say it &amp;quot;focuses at &amp;lt;math&amp;gt;s'=\infty&amp;lt;/math&amp;gt;&amp;quot;, which means it never comes together into a focus.&lt;br /&gt;
&lt;br /&gt;
===Virtual image===&lt;br /&gt;
&lt;br /&gt;
When the object is brought even closer to the lens (&amp;lt;math&amp;gt;s &amp;lt; f&amp;lt;/math&amp;gt;) the emerging rays are now diverging. When substituted into the equation, &amp;lt;math&amp;gt;s' &amp;lt; 0&amp;lt;/math&amp;gt;. This is interpreted as a '''virtual image''', ''behind'' the lens. This is the mode in which reading glasses (plus lenses) are used - the eye is able to focus on the virtual image which appears to be further away than the real source object.&lt;br /&gt;
&lt;br /&gt;
A diverging lens behaves in a similar way, but for distant objects - the light rays incident from the source object are refracted outwards so that they are diverging even faster. Again, a virtual focus is said to form behind the lens. The thin lens equation still works as long as you use negative numbers to describe both the (virtual) image location and the focal length.&lt;br /&gt;
&lt;br /&gt;
The corrective lens for [[myopia]] is a diverging lens. It works by forming a virtual image of distant objects, and it is this virtual image that the near-sighted eye is able to focus on.&lt;br /&gt;
 &lt;br /&gt;
===Diopters are inverse meters===&lt;br /&gt;
&lt;br /&gt;
Intuitively, the more powerful a lens is, the more rapidly it can bring incoming light to a focus. So the power is defined as the inverse of the focal length.&lt;br /&gt;
&lt;br /&gt;
''See Also [[Diopters]]''&lt;br /&gt;
&lt;br /&gt;
''See Also [[cm Measurement]]''&lt;br /&gt;
&lt;br /&gt;
Remember that 100cm = 1m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D = \frac{1}{meters}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
conversely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;meters = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calculating correction==&lt;br /&gt;
&lt;br /&gt;
How to calculate the strength of corrective lenses&lt;br /&gt;
&lt;br /&gt;
===From 20/20 prescription===&lt;br /&gt;
&lt;br /&gt;
The advantage of calculating the strength of [[differentials]] &lt;br /&gt;
as a reduction from full prescription is that you don't have to worry about&lt;br /&gt;
the [[cylinder]] element - just preserve that part.&lt;br /&gt;
&lt;br /&gt;
Assuming you are wearing your full 20/20 correction (or even if you are fortunate&lt;br /&gt;
to be [[emmetropic]]), the eye wants to receive parallel incident light to be relaxed.&lt;br /&gt;
So we can use a simple geometric argument to calculate the strength of the (converging)&lt;br /&gt;
lens which should be interposed : an object placed at the focus of a converging&lt;br /&gt;
lens will result in parallel outgoing light (&amp;quot;focus at infinity&amp;quot;).  This parallel light&lt;br /&gt;
is exactly what the (fully corrected) eye wants to receive.&lt;br /&gt;
&lt;br /&gt;
But rather than actually placing such a lens in front of your full prescription,&lt;br /&gt;
simply add that value (being careful with signs).&lt;br /&gt;
&lt;br /&gt;
ie if your screen is 50cm away, that corresponds to a power of &amp;lt;math&amp;gt;\frac{1}{0.5} = 2D&amp;lt;/math&amp;gt;.&lt;br /&gt;
So that's the value you'd add to your full prescription (resulting in a less-negative lens).&lt;br /&gt;
&lt;br /&gt;
===From blur horizon of naked eye===&lt;br /&gt;
&lt;br /&gt;
Note that this does not take either [[cylinder]] ([[astigmatism]]) or [[vertex distance]] into account.&lt;br /&gt;
&lt;br /&gt;
Your [[cm measurement]] gives you the distance the eye can see when it is fully relaxed. You want&lt;br /&gt;
a (diverging) corrective lens which puts a virtual image of the source object there. So we can solve&lt;br /&gt;
the thin lens equation to find &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; for an arbitrary source object distance &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt;&lt;br /&gt;
given &amp;lt;math&amp;gt;s' = -cm&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For full correction, that's easy : &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; and so &amp;lt;math&amp;gt;f=s'&amp;lt;/math&amp;gt;. E.g. if your&lt;br /&gt;
blur horizon is 20cm you need a -5D correction.&lt;br /&gt;
&lt;br /&gt;
For differentials to use a screen at, say, 50cm, just use &amp;lt;math&amp;gt;\frac{1}{f} = \frac{1}{0.50} + -\frac{1}{0.20} = -3D&amp;lt;/math&amp;gt;.&lt;br /&gt;
(Which is consistent with the previous version, adding 2D to the calculated full correction of -5D.)&lt;br /&gt;
&lt;br /&gt;
==Point of refraction==&lt;br /&gt;
''See also [[Refraction]]''&lt;br /&gt;
{{#ev:youtube|9z2jjT_Gm7o|400}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Visual acuity equation==&lt;br /&gt;
&amp;lt;math&amp;gt;(\frac{font\ height}{distance\ to\ sign})(\frac{180}{pi}) \times 60 = arcminutes = a&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: 5Arcminutes = 20/20&lt;br /&gt;
&lt;br /&gt;
Set up proportion: &amp;lt;math&amp;gt;\frac{a}{(\frac{20}{x})} = \frac{5}{(\frac{20}{20})}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (mm/metres)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height (mm)}{distance\ to\ sign(m)} \times 13.75 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (in/feet)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height(in)}{distance\ to\ sign(ft.)} \times 1146 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With text that we are familiar with, the brain may clear up that text more than our vision would actually allow.&amp;lt;ref&amp;gt;{{cite jake|https://endmyopia.org/use-math-to-turn-any-text-into-your-own-impromptu-eyechart/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Average axial length accomodation/rate of change==&lt;br /&gt;
&amp;lt;math&amp;gt;typical\ emmetropic\ eye = 25mm = 25,000\ microns&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;change\ in\ axial\ length\ of\ 1mm=3D&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If someone with typical eyes wanted to adapt say 20/20 to .25 less &lt;br /&gt;
normalized within 3-4 months&lt;br /&gt;
would need to decrease axial length 0.083mm&lt;br /&gt;
about 0.92microns/day - 0.69microns/day average&lt;br /&gt;
''Credit: [https://www.facebook.com/groups/endmyopia/permalink/759426960917375/ Mark Podowski]''&lt;br /&gt;
==Converting from Glasses to Contact Lens Prescription or vice-versa==&lt;br /&gt;
* [[Vertex distance]]&lt;br /&gt;
* [[Wikipedia:Vertex_distance|Vertex distance formula (also for astigmatism)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14151</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14151"/>
		<updated>2020-07-22T09:38:50Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Scalable_Vector_Graphics|SVG]] is a simple xml markup system for describing images. (Well, simple for the trivial stuff I'm using it for...)  You just tell it &amp;quot;I want a blue circle here, a red square there, ...&amp;quot;. Unlike a bitmap, this will render perfectly at any scale. But obviously you need software to turn it into bitmap of the size you need.&lt;br /&gt;
&lt;br /&gt;
The wiki will do so itself. You can add a reference to the image from your own wiki page and tell it what size to display. Just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:filename.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. (I'm not quite sure if it renders it for each size, or if it renders it once on upload and just rescales the bitmap. Not sure if the wiki has an option to just pass the svg directly to the browser for rendering..?) see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
Modern browsers can generate svg directly. If you click on one of the images, it will take you to the wiki page about the file. Clicking again should present the svg directly to the browser for local rendering. Resizing there should be accurate since it should re-render from the vector description. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. I tend to use that to move the origin to the centre of the canvas, and various other convenient defaults, to save having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
There are some online convertors you can use. Just google.&lt;br /&gt;
&lt;br /&gt;
If you want to do it locally, one free application (both windows and linux) is [[wikipedia:Inkscape|Inkscape]]. You can either load the svg file interactively and then export via the menus, or use a command line:&lt;br /&gt;
 inkscape -w 1024 -h 1024 input.svg --export-filename output.png&lt;br /&gt;
&lt;br /&gt;
Another free command-line tool is [[wikipedia::ImageMagick|ImageMagick]]&lt;br /&gt;
 convert -size 1024x1024 input.svg output.png&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|480px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|256px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|384px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...  It's sized to suit my smartphone, but feel free to make your custom version as above.&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14140</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14140"/>
		<updated>2020-07-20T13:54:35Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Wikipedia:Scalable_Vector_Graphics|SVG]] is a simple xml markup system for describing images. (Well, simple for the trivial stuff I'm using it for...)  You just tell it &amp;quot;I want a blue circle here, a red square there, ...&amp;quot;. Unlike a bitmap, this will render perfectly at any scale. But obviously you need software to turn it into bitmap of the size you need.  The wiki will do so itself, but I'm not quite sure if it renders it for each size, or if it renders it once on upload and just rescales the bitmap.&lt;br /&gt;
&lt;br /&gt;
There are some online convertors you can use. Just google.&lt;br /&gt;
&lt;br /&gt;
If you want to do it locally, one free application (both windows and linux) is [[wikipedia:Inkscape|Inkscape]]. You can either load the svg file interactively and then export via the menus, or use a command line:&lt;br /&gt;
 inkscape -w 1024 -h 1024 input.svg --export-filename output.png&lt;br /&gt;
&lt;br /&gt;
Another free command-line tool is [[wikipedia::ImageMagick|ImageMagick]]&lt;br /&gt;
 convert -size 1024x1024 input.svg output.png&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|480px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|256px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
The image itself is svg, and so infinitely scalable. But the wiki tends to generate it as a png. So if you need to resize it, it's better to do it as svg rather than zooming in or out of the png.  One simple way to do that is to add a reference to the image from your own wiki page, and adjust the size. Then the wiki will generate a png at that size, and you can download it locally.&lt;br /&gt;
&lt;br /&gt;
To do so, just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:rgfocus.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. The wiki should render the svg to a bitmap of that size. (The original is 256px.) There are various other options that can go in - see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
If you click on the image, it will take to the page about the file. Clicking again should present the raw svg to the browser. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. That just moves the origin to the centre of the canvas and sets the default text anchor, so that all the entities have an x-co-ord of 0. Just saves having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|384px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...  It's sized to suit my smartphone, but feel free to make your custom version as above.&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Talk:20/x_vision&amp;diff=14138</id>
		<title>Talk:20/x vision</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Talk:20/x_vision&amp;diff=14138"/>
		<updated>2020-07-19T18:53:56Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Rewrite? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge? ==&lt;br /&gt;
Merge with the Visual acuity page?  [[User:Dlskidmore|Dlskidmore]] ([[User talk:Dlskidmore|talk]]) 21:44, 17 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rewrite? ==&lt;br /&gt;
The link between maximum corrected visual acuity and refraction is weak.  I think this should be re-written to be more factual, or provide references for your point of view.  [[User:Dlskidmore|Dlskidmore]] ([[User talk:Dlskidmore|talk]]) 21:48, 17 July 2020 (UTC)&lt;br /&gt;
:{{re|Dlskidmore}} I agree. Though I think I'd be more inclined to just make it a link to the acuity page and expand upon it in there. [[User:Divenal|Divenal]] ([[User talk:Divenal|talk]]) 18:53, 19 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14111</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14111"/>
		<updated>2020-07-15T17:19:11Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|480px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|256px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
The image itself is svg, and so infinitely scalable. But the wiki tends to generate it as a png. So if you need to resize it, it's better to do it as svg rather than zooming in or out of the png.  One simple way to do that is to add a reference to the image from your own wiki page, and adjust the size. Then the wiki will generate a png at that size, and you can download it locally.&lt;br /&gt;
&lt;br /&gt;
To do so, just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:rgfocus.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. The wiki should render the svg to a bitmap of that size. (The original is 256px.) There are various other options that can go in - see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
If you click on the image, it will take to the page about the file. Clicking again should present the raw svg to the browser. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. That just moves the origin to the centre of the canvas and sets the default text anchor, so that all the entities have an x-co-ord of 0. Just saves having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|384px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...  It's sized to suit my smartphone, but feel free to make your custom version as above.&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14110</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14110"/>
		<updated>2020-07-15T16:54:51Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|200px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
The image itself is svg, and so infinitely scalable. But the wiki tends to generate it as a png. So if you need to resize it, it's better to do it as svg rather than zooming in or out of the png.  One simple way to do that is to add a reference to the image from your own wiki page, and adjust the size. Then the wiki will generate a png at that size, and you can download it locally.&lt;br /&gt;
&lt;br /&gt;
To do so, just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:rgfocus.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. The wiki should render the svg to a bitmap of that size. (The original is 256px.) There are various other options that can go in - see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
If you click on the image, it will take to the page about the file. Clicking again should present the raw svg to the browser. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. That just moves the origin to the centre of the canvas and sets the default text anchor, so that all the entities have an x-co-ord of 0. Just saves having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14109</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14109"/>
		<updated>2020-07-15T16:52:37Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|200px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
The image itself is svg, and so infinitely scalable. But the wiki tends to generate it as a png. So if you need to resize it, it's better to do it as svg rather than zooming in or out of the png.  One simple way to do that is to add a reference to the image from your own wiki page, and adjust the size. Then the wiki will generate a png at that size, and you can download it locally.&lt;br /&gt;
&lt;br /&gt;
To do so, just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:rgfocus.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. The wiki should render the svg to a bitmap of that size. (The original is 256px.) There are various other options that can go in - see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
If you click on the image, it will take to the page about the file. Clicking again should present the raw svg to the browser. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. That just moves the origin to the centre of the canvas and sets the default text anchor, so that all the entities have an x-co-ord of 0. Just saves having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:rgsunrise.svg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This combines the two ideas...&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=File:Rgsunrise.svg&amp;diff=14108</id>
		<title>File:Rgsunrise.svg</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=File:Rgsunrise.svg&amp;diff=14108"/>
		<updated>2020-07-15T16:50:58Z</updated>

		<summary type="html">&lt;p&gt;Divenal: I'm not quite ready to give up on this sunrise-with-gaps idea. I wonder whether adding red/green helps...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
I'm not quite ready to give up on this sunrise-with-gaps idea. I wonder whether adding red/green helps...&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=File:Rgfocus.svg&amp;diff=14107</id>
		<title>File:Rgfocus.svg</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=File:Rgfocus.svg&amp;diff=14107"/>
		<updated>2020-07-15T16:48:40Z</updated>

		<summary type="html">&lt;p&gt;Divenal: Divenal uploaded a new version of File:Rgfocus.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quick svg hackup of varakari's focus page&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|cc-by-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14106</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14106"/>
		<updated>2020-07-15T12:10:32Z</updated>

		<summary type="html">&lt;p&gt;Divenal: Updates to reflected new image size of 256x256&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|200px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
The image itself is svg, and so infinitely scalable. But the wiki tends to generate it as a png. So if you need to resize it, it's better to do it as svg rather than zooming in or out of the png.  One simple way to do that is to add a reference to the image from your own wiki page, and adjust the size. Then the wiki will generate a png at that size, and you can download it locally.&lt;br /&gt;
&lt;br /&gt;
To do so, just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:rgfocus.svg|512px]]&amp;lt;/nowiki&amp;gt;.  The 512px is the image size you want, and you can set that to whatever you want. The wiki should render the svg to a bitmap of that size. (The original is 256px.) There are various other options that can go in - see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
If you click on the image, it will take to the page about the file. Clicking again should present the raw svg to the browser. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. That just moves the origin to the centre of the canvas and sets the default text anchor, so that all the entities have an x-co-ord of 0. Just saves having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=File:Rgfocus.svg&amp;diff=14105</id>
		<title>File:Rgfocus.svg</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=File:Rgfocus.svg&amp;diff=14105"/>
		<updated>2020-07-15T12:07:25Z</updated>

		<summary type="html">&lt;p&gt;Divenal: Divenal uploaded a new version of File:Rgfocus.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quick svg hackup of varakari's focus page&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|cc-by-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14104</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14104"/>
		<updated>2020-07-15T10:41:08Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|200px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|250px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
This is a quick svg hack-up of the test page on [[Varakari's_Vision_Log_Tool]]. My intention was to be able to display it on my smartphone for measurement, but should work on any browser.&lt;br /&gt;
&lt;br /&gt;
The image itself is svg, and so infinitely scalable. But the wiki tends to generate it as a png. So if you need to resize it, it's better to do it as svg rather than zooming in or out of the png.  One simple way to do that is to add a reference to the image from your own wiki page, and adjust the size. Then the wiki will generate a png at that size, and you can download it locally.&lt;br /&gt;
&lt;br /&gt;
To do so, just add a reference of the form  &amp;lt;nowiki&amp;gt;[[File:rgfocus.svg|250px]]&amp;lt;/nowiki&amp;gt;.  The 250px is the image size, and you can set that to whatever you want. There are various other options that can go in - see https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Images&lt;br /&gt;
&lt;br /&gt;
If you click on the image, it will take to the page about the file. Clicking again should present the raw svg to the browser. You can use the browser's view-source option to see the (trivial) svg that creates the image. It should be fairly obvious how it works. The only slightly non-trivial thing is the &amp;lt;nowiki&amp;gt;&amp;lt;g ...&amp;gt;&amp;lt;/nowiki&amp;gt; stuff. That just moves the origin to the centre of the canvas and sets the default text anchor, so that all the entities have an x-co-ord of 0. Just saves having to repeat stuff on every line.&lt;br /&gt;
&lt;br /&gt;
Do feel free to improve it.&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=File:Rgfocus.svg&amp;diff=14101</id>
		<title>File:Rgfocus.svg</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=File:Rgfocus.svg&amp;diff=14101"/>
		<updated>2020-07-14T21:16:05Z</updated>

		<summary type="html">&lt;p&gt;Divenal: Divenal uploaded a new version of File:Rgfocus.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quick svg hackup of varakari's focus page&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|cc-by-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14100</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14100"/>
		<updated>2020-07-14T19:57:40Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|200px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:rgfocus.svg|640px|thumb|right]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14099</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=14099"/>
		<updated>2020-07-14T19:57:10Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|200px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File::rgfocus.svg|640px|thumb|right]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=File:Rgfocus.svg&amp;diff=14098</id>
		<title>File:Rgfocus.svg</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=File:Rgfocus.svg&amp;diff=14098"/>
		<updated>2020-07-14T19:56:15Z</updated>

		<summary type="html">&lt;p&gt;Divenal: Quick svg hackup of varakari's focus page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quick svg hackup of varakari's focus page&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|cc-by-sa-4.0}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Vertex_distance&amp;diff=14092</id>
		<title>Vertex distance</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Vertex_distance&amp;diff=14092"/>
		<updated>2020-07-13T08:47:53Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Calculation */ add note that the equivalence is only for distant objects.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''vertex distance''' is the distance between the surface of your eye and the center back of your lens.  As the lens moves further from the eye, the perceived strength of your lenses is altered.&lt;br /&gt;
* When a plus lens is moved away from the eye, it is ''perceived'' as being stronger&lt;br /&gt;
* When a minus lens is moved away from the eye, it is ''perceived'' as being weaker&lt;br /&gt;
&lt;br /&gt;
This is particularly important to know about when switching between contacts and eyeglasses, and for very high myopes: to achieve a given correction for short-sightedness, the lenses of glasses needs to be stronger than the lenses of contact lenses.&lt;br /&gt;
&lt;br /&gt;
==Practical Guidelines==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I have ''High Myopia''. How does Vertex Distance affect me?'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:If you wore contact lenses before EndMyopia (EM) and continue to use contact lenses throughout your EM journey - Then vertex distance doesn't affect you.&lt;br /&gt;
&lt;br /&gt;
:If you wore glasses before EM and continue to wear glasses during EM then it is recommended to invest in a [[lens kit]] and choose your reduced lenses based on testing your [[visual acuity]] - Then vertex distance doesn't affect you. If you do not have access to a lens kit and you want to reduce in pre-defined diopter steps - Then vertex distance can affect you: For example, reducing from -14.0 dpt to -13.75 dpt at a vertex distance of 15mm results in an effective perceived diopter drop of only 0.17 dpt, further reducing to -13.5 dpt would result in an effective diopter drop of 0.34 dpt.&lt;br /&gt;
&lt;br /&gt;
:If you switch from glasses to contact lenses at high myopia or vice-versa you definitely will need to account for vertex distance before buying new corrections.&lt;br /&gt;
&lt;br /&gt;
:If you calculate your own correction based on blur distance from your eye, but intend to buy glasses, you will need to adjust for the vertex distance.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I wear contact lenses as [[normalized]] and put [[plus lenses]] over them as my [[differentials]]. Do I need to worry about vertex distance?'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:No. Your differential correction will not undercorrect you by a diopter margin where vertex distance plays a role.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''How do I measure my vertex distance?''' &amp;lt;/div&amp;gt;&lt;br /&gt;
:Ask a second person to measure the distance from your closed eye to your glasses while you wear them. Or, as a literal &amp;quot;rule of thumb&amp;quot;, try placing different fingers between your closed eye and the back of your glasses, then measure the thickness of your finger - This is an estimate for your vertex distance.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I use the endmyopia.org Diopter Calculator App and my results differ from my manual centimeter [[measurement]]s, why?''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The [https://play.google.com/store/apps/details?id=org.endmyopia.calc Diopter Calculator App for Android] (as for the June 2020) measures the distance from the screen to the tip of your nose. Since the distance from the nose to your eyeball is not taken into account, your focal length seems smaller (and your diopters higher) than with a manual measurement. You can however correct these values by applying the same formula as for the vertex distance, inserting the distance from the tip of your nose to your eyeball for &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
{{Notice|Advanced, this information may not apply. See above.}}&lt;br /&gt;
The effect of vertex distance on the perceived diopter strength of your glasses can be expressed by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D_C=\frac{1}{\frac{1}{D}-x}&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;D_C&amp;lt;/math&amp;gt; is the perceived diopter number, &amp;lt;math&amp;gt;D&amp;lt;/math&amp;gt; is the diopter strength of your lenses and &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; is the vertex distance in meters. (More generally, &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; is the distance the lens is being moved from its original position.) It is important to note here that this equation is sensitive to minus signs of your diopter strength and the direction of movement.&lt;br /&gt;
&lt;br /&gt;
Example for a vertex distance of 15mm (=0.015m):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;+4.0 dpt: D_C=\frac{1}{\frac{1}{+4.0}-0.015}=+4.255 dpt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-4.0 dpt: D_C=\frac{1}{\frac{1}{-4.0}-0.015}=-3.774 dpt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the above example the -4.0 dpt glasses yield the same level of correction as -3.75 dpt contact lenses, for distant objects. It can be seen that vertex distance appears to '''increase''' the strength of [[plus Lenses]] and '''decrease''' the strength of [[minus lenses]]. The effect is noticeable above 4.0 dpt and is mostly negligible for [[low myopia]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The expression looks less intimidating when you remember that (by definition) the [[diopter]] is the reciprocal of the focal length. So it's really just:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;f_C = f - x&amp;lt;/math&amp;gt;&lt;br /&gt;
where &amp;lt;math&amp;gt;f_C = \frac{1}{D_C}&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;f = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conceptually, the location of the [[Optics_related_math#The_thin_lens_equation|image]] is changed because the lens has moved relative to the eye. For a distant source object, the image is formed at the focus point of the lens, and so simply moves with the lens.&lt;br /&gt;
* for a minus lens, moving the virtual image further from the eye is equivalent to using a weaker minus lens&lt;br /&gt;
* for a plus lens, moving the (real) image towards the eye (so that it is not as far beyond the retina) is equivalent to using a stronger plus lens.&lt;br /&gt;
&lt;br /&gt;
Note that the equivalence relationship holds ''only'' for distant source objects: the behaviour of glasses and contact lenses will be different for all closer objects, and the near point in particular will be different.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal&amp;diff=14065</id>
		<title>User:Divenal</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal&amp;diff=14065"/>
		<updated>2020-07-05T11:38:26Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a background in physics, which carries with it the danger of over-simplying models to make them tractable. (See [[wikipedia:Spherical cow]]). All this messy biology stuff really gets in the way of a nice story.&lt;br /&gt;
&lt;br /&gt;
I would like to think that I'm reasonably capable of expressing technical details succinctly (eventually). However, since I'm brand new to EM, I'm not quite au fait with the details (and orthodoxy) that is being described in the wiki. Hence my conflict between boldness and timidity in editing pages.&lt;br /&gt;
&lt;br /&gt;
Oh, and if I edit or delete something you've written and you think I'm wrong, do say so. And put it back. (And if I delete it again without talking to you about it, call me out on it. It will certainly be because I've forgotten that I'd deleted it previously, and forgot to check the diffs to see that it had been re-added for a good reason.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This seems like a good place to collect interesting papers that I don't want to lose references to...&lt;br /&gt;
&lt;br /&gt;
Use http://sumsearch.org/cite/ to generate citations.&lt;br /&gt;
&lt;br /&gt;
One useful trick to find papers hidden behind a journal paywall... the author (or supervisor, for a PhD student) might keep copies&lt;br /&gt;
on their professional home page. (Such as at their institute.)&lt;br /&gt;
&lt;br /&gt;
==Active talk page discussions==&lt;br /&gt;
&amp;lt;categorytree mode=&amp;quot;pages&amp;quot; hideroot=&amp;quot;on&amp;quot; hideprefix=&amp;quot;always&amp;quot;&amp;gt;Active talk page discussions&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interesting videos==&lt;br /&gt;
https://www.youtube.com/watch?v=1yIpyitm6eE&lt;br /&gt;
 shows details of zonnules during accommodation and de-accommodation.&lt;br /&gt;
&lt;br /&gt;
== review paper on the growth mechanism ==&lt;br /&gt;
&lt;br /&gt;
{{cite journal| author=Wallman J, Winawer J| title=Homeostasis of eye growth and the question of myopia. | journal=Neuron | year= 2004 | volume= 43 | issue= 4 | pages= 447-68 | pmid=15312645 | doi=10.1016/j.neuron.2004.08.008 | pmc= | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=15312645  }}&lt;br /&gt;
&lt;br /&gt;
A review paper:&lt;br /&gt;
&lt;br /&gt;
 As with other organs, the eye's growth is regulated by homeostatic control mechanisms. Unlike other organs, the eye relies on vision as a principal input  to guide growth. In this review, we consider several implications of this visual guidance. First, we compare the regulation of eye growth to that of other organs. Second, we ask how the visual system derives signals that distinguish the blur of an eye too large from one too small. Third, we ask what cascade of chemical signals constitutes this growth control system. Finally, if the match between the length and optics of the eye is under homeostatic control, why do children so commonly develop myopia, and why does the myopia not limit itself? Long-neglected studies may provide an answer to this last question.&lt;br /&gt;
&lt;br /&gt;
==Accommodation causes elongation ? ==&lt;br /&gt;
&lt;br /&gt;
{{cite journal| author=Read SA, Collins MJ, Woodman EC, Cheong SH| title=Axial length changes during accommodation in myopes and emmetropes. | journal=Optom Vis Sci | year= 2010 | volume= 87 | issue= 9 | pages= 656-62 | pmid=20562668 | doi=10.1097/OPX.0b013e3181e87dd3 | pmc= | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=20562668  }}&lt;br /&gt;
&lt;br /&gt;
 To investigate the influence of accommodation on axial length (AXL) and a comprehensive range of ocular biometric parameters) in populations of young adult myopic and emmetropic subjects.&lt;br /&gt;
&lt;br /&gt;
{{cite journal| author=Mallen EA, Kashyap P, Hampson KM| title=Transient Axial Length Change during the Accommodation Response in Young Adults. | journal=Invest Ophthalmol Vis Sci | year= 2006 | volume= 47 | issue= 3 | pages= 1251-4 | pmid=16505066 | doi=10.1167/iovs.05-1086 | pmc= | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=16505066  }}&lt;br /&gt;
 This is the one Jake mentions in blog at https://endmyopia.org/transient-axial-length-change-mainstream-ophthalmologists-dont-understand-myopia/&lt;br /&gt;
 &lt;br /&gt;
Also  (don't have a doi for this one): https://iovs.arvojournals.org/article.aspx?articleid=2123153&lt;br /&gt;
* The first 4 references are for other studies which link near work and accommodation to myopia&lt;br /&gt;
&lt;br /&gt;
https://iovs.arvojournals.org/article.aspx?articleid=2161845&lt;br /&gt;
 Exaggerated longitudinal eye growth is assumed to play an important role in the development of myopia. A significant correlation between refraction and amount of near-work has been reported.&lt;br /&gt;
&lt;br /&gt;
(Off-topic but confirmation biasy...)&lt;br /&gt;
&lt;br /&gt;
A really really old paper (1932)&lt;br /&gt;
https://www.sciencedirect.com/science/article/pii/S0002939432902827&lt;br /&gt;
 Based on the hypothesis that progression of myopia may result from tension of the extraocular muscles during prolonged convergence in near work ...&lt;br /&gt;
&lt;br /&gt;
https://bjo.bmj.com/content/89/9/1196.full&lt;br /&gt;
 ...  The human eye elongates slightly during accommodation,... suggesting that prolonged accommodation might lead to a permanent increase in eye length and myopia. On this basis, reducing accommodative effort might act to reduce myopia progression.&lt;br /&gt;
&lt;br /&gt;
== But maybe it's convergence, not accommodation ==&lt;br /&gt;
&lt;br /&gt;
{{cite journal| author=Bayramlar H, Cekiç O, Hepşen IF| title=Does convergence, not accommodation, cause axial-length elongation at near? A biometric study in teens. | journal=Ophthalmic Res | year= 1999 | volume= 31 | issue= 4 | pages= 304-8 | pmid=10325546 | doi=10.1159/000055551 | pmc= | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=10325546  }}&lt;br /&gt;
&lt;br /&gt;
== Myopic defocus is most effective in the evening ? ==&lt;br /&gt;
&lt;br /&gt;
A really interesting result that watching TV in the evening with undercorrection will magically cure myopia ??!!??&lt;br /&gt;
&lt;br /&gt;
{{cite journal| author=Moderiano D, Do M, Hobbs S, Lam V, Sarin S, Alonso-Caneiro D | display-authors=etal| title=Influence of the time of day on axial length and choroidal thickness changes to hyperopic and myopic defocus in human eyes. | journal=Exp Eye Res | year= 2019 | volume= 182 | issue=  | pages= 125-136 | pmid=30926510 | doi=10.1016/j.exer.2019.03.019 | pmc= | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=30926510  }}&lt;br /&gt;
&lt;br /&gt;
Highlights&lt;br /&gt;
&lt;br /&gt;
* Ocular response to defocus varies depending on the time of day in human subjects.&lt;br /&gt;
* Evening exposure to myopic defocus causes a larger reduction in axial length.&lt;br /&gt;
&lt;br /&gt;
Also {{cite journal| author=Nickla DL, Jordan K, Yang J, Totonelly K| title=Brief hyperopic defocus or form deprivation have varying effects on eye growth and ocular rhythms depending on the time-of-day of exposure. | journal=Exp Eye Res | year= 2017 | volume= 161 | issue=  | pages= 132-142 | pmid=28596085 | doi=10.1016/j.exer.2017.06.003 | pmc=5557081 | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=28596085  }}&lt;br /&gt;
&lt;br /&gt;
 It is generally accepted that myopic defocus is a more potent signal to the emmetropization system than hyperopic defocus: one hour per day of myopic defocus cancels out 11 h of hyperopic defocus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cite journal| author=Chakraborty R, Read SA, Collins MJ| title=Monocular myopic defocus and daily changes in axial length and choroidal thickness of human eyes. | journal=Exp Eye Res | year= 2012 | volume= 103 | issue=  | pages= 47-54 | pmid=22971342 | doi=10.1016/j.exer.2012.08.002 | pmc= | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=22971342  }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cite journal| author=Nickla DL, Thai P, Zanzerkia Trahan R, Totonelly K| title=Myopic defocus in the evening is more effective at inhibiting eye growth than defocus in the morning: Effects on rhythms in axial length and choroid thickness in chicks. | journal=Exp Eye Res | year= 2017 | volume= 154 | issue=  | pages= 104-115 | pmid=27845062 | doi=10.1016/j.exer.2016.11.012 | pmc=5359047 | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=27845062  }}&lt;br /&gt;
&lt;br /&gt;
==hyperopic defocus (human)==&lt;br /&gt;
{{cite journal| author=Read SA, Collins MJ, Sander BP| title=Human optical axial length and defocus. | journal=Invest Ophthalmol Vis Sci | year= 2010 | volume= 51 | issue= 12 | pages= 6262-9 | pmid=20592235 | doi=10.1167/iovs.10-5457 | pmc= | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=20592235  }}&lt;br /&gt;
 This is the one Jake cites on https://endmyopia.org/science-confirms-human-eye-axial-length-change-lens-use/  It's monocular, where the other eye is required to look into the distance in order to inhibit accommodation.&lt;br /&gt;
&lt;br /&gt;
{{cite journal| author=Delshad S, Collins MJ, Read SA, Vincent SJ| title=The time course of the onset and recovery of axial length changes in response to imposed defocus. | journal=Sci Rep | year= 2020 | volume= 10 | issue= 1 | pages= 8322 | pmid=32433541 | doi=10.1038/s41598-020-65151-5 | pmc=7239843 | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=32433541  }}&lt;br /&gt;
 This is the nice one with the maltese cross&lt;br /&gt;
&lt;br /&gt;
==Nearwork-induced transient myopia==&lt;br /&gt;
so many to choose from...&lt;br /&gt;
&lt;br /&gt;
{{cite journal| author=Ciuffreda KJ, Vasudevan B| title=Nearwork-induced transient myopia (NITM) and permanent myopia--is there a link? | journal=Ophthalmic Physiol Opt | year= 2008 | volume= 28 | issue= 2 | pages= 103-14 | pmid=18339041 | doi=10.1111/j.1475-1313.2008.00550.x | pmc= | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=18339041  }}&lt;br /&gt;
  Myopia is a worldwide public health problem. However, its understanding is incomplete, and many of its preventative and therapeutic aspects remain controversial. Nearwork is a primary, environmentally based factor in the aetiology of permanent myopia (PM), with nearwork‐induced transient myopia (NITM) being a possible contributory component. A relationship between PM and NITM has been suggested, but that connection has remained somewhat indirect and elusive. However, based on recent converging evidence from clinical, laboratory and modelling studies, a five‐fold argument will be advanced for a possible link between PM and NITM.&lt;br /&gt;
&lt;br /&gt;
 It is well‐established that nearwork is a primary, environmentally based factor in the development and progression of myopia...&lt;br /&gt;
&lt;br /&gt;
==Evidence that it is elongation that causes myopia==&lt;br /&gt;
{{cite journal| author=McBrien NA, Adams DW| title=A longitudinal investigation of adult-onset and adult-progression of myopia in an occupational group. Refractive and biometric findings. | journal=Invest Ophthalmol Vis Sci | year= 1997 | volume= 38 | issue= 2 | pages= 321-33 | pmid=9040464 | doi= | pmc= | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=9040464  }}&lt;br /&gt;
 Conclusions: The structural cause of adult-onset and adult-progression of myopia is vitreous chamber elongation.&lt;br /&gt;
&lt;br /&gt;
==biofeedback = AF ?==&lt;br /&gt;
http://www.accommotrac.com/Accommotrac_Vision_Trainer/AVT.html&lt;br /&gt;
&lt;br /&gt;
https://journals.lww.com/optvissci/Citation/1992/03000/BIOFEEDBACK_TRAINING_FOR_MYOPIA_CONTROL.14.aspx   (just first page of a letter to the editor, complaining about)&lt;br /&gt;
&lt;br /&gt;
https://europepmc.org/article/med/1852394 which disses the idea&lt;br /&gt;
&lt;br /&gt;
==astigmatism==&lt;br /&gt;
A review : {{cite journal| author=Read SA, Collins MJ, Carney LG| title=A review of astigmatism and its possible genesis. | journal=Clin Exp Optom | year= 2007 | volume= 90 | issue= 1 | pages= 5-19 | pmid=17177660 | doi=10.1111/j.1444-0938.2007.00112.x | pmc= | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=17177660  }}&lt;br /&gt;
&lt;br /&gt;
Evidence that the internal optics compensate for corneal errors ? (ref 15 of the review) https://pubmed.ncbi.nlm.nih.gov/15134473/&lt;br /&gt;
&lt;br /&gt;
pubmed offered this as a similar study: https://pubmed.ncbi.nlm.nih.gov/18054373/&lt;br /&gt;
 It is well known that the aberrations of the cornea are partially compensated by the aberrations of the internal optics of the eye (primarily the crystalline lens) in young subjects. This effect has been found not only for the spherical aberration, but also for horizontal coma...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cite journal| author=Artal P, Benito A, Tabernero J| title=The human eye is an example of robust optical design. | journal=J Vis | year= 2006 | volume= 6 | issue= 1 | pages= 1-7 | pmid=16489854 | doi=10.1167/6.1.1 | pmc= | url=https://www.ncbi.nlm.nih.gov/entrez/eutils/elink.fcgi?dbfrom=pubmed&amp;amp;tool=sumsearch.org/cite&amp;amp;retmode=ref&amp;amp;cmd=prlinks&amp;amp;id=16489854  }}&lt;br /&gt;
  ... indicating that the internal ocular optics (mainly the crystalline lens) play a significant role in compensating for the corneal aberrations, thereby producing an improved retinal image. In this paper, we show that this compensation is larger in the less optically centered eyes that mostly correspond to hyperopic eyes. This suggests a type of mechanism in the eye's design that is the most likely responsible for this compensation. Spherical aberration of the cornea is partially compensated by that of the lens in most eyes...&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Vertex_distance&amp;diff=14038</id>
		<title>Vertex distance</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Vertex_distance&amp;diff=14038"/>
		<updated>2020-07-03T08:29:14Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Calculation */ still hadn't convinced myself with the wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''vertex distance''' is the distance between the surface of your eye and the center back of your lens.  As the lens moves further from the eye, the perceived strength of your lenses is altered.&lt;br /&gt;
* When a plus lens is moved away from the eye, it is ''perceived'' as being stronger&lt;br /&gt;
* When a minus lens is moved away from the eye, it is ''perceived'' as being weaker&lt;br /&gt;
&lt;br /&gt;
This is particularly important to know about when switching between contacts and eyeglasses, and for very high myopes: to achieve a given correction for short-sightedness, the lenses of glasses needs to be stronger than the lenses of contact lenses.&lt;br /&gt;
&lt;br /&gt;
==Practical Guidelines==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I have ''High Myopia''. How does Vertex Distance affect me?'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:If you wore contact lenses before EndMyopia (EM) and continue to use contact lenses throughout your EM journey - Then vertex distance doesn't affect you.&lt;br /&gt;
&lt;br /&gt;
:If you wore glasses before EM and continue to wear glasses during EM then it is recommended to invest in a [[lens kit]] and choose your reduced lenses based on testing your [[visual acuity]] - Then vertex distance doesn't affect you. If you do not have access to a lens kit and you want to reduce in pre-defined diopter steps - Then vertex distance can affect you: For example, reducing from -14.0 dpt to -13.75 dpt at a vertex distance of 15mm results in an effective perceived diopter drop of only 0.17 dpt, further reducing to -13.5 dpt would result in an effective diopter drop of 0.34 dpt.&lt;br /&gt;
&lt;br /&gt;
:If you switch from glasses to contact lenses at high myopia or vice-versa you definitely will need to account for vertex distance before buying new corrections.&lt;br /&gt;
&lt;br /&gt;
:If you calculate your own correction based on blur distance from your eye, but intend to buy glasses, you will need to adjust for the vertex distance.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I wear contact lenses as [[normalized]] and put [[plus lenses]] over them as my [[differentials]]. Do I need to worry about vertex distance?'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:No. Your differential correction will not undercorrect you by a diopter margin where vertex distance plays a role.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''How do I measure my vertex distance?''' &amp;lt;/div&amp;gt;&lt;br /&gt;
:Ask a second person to measure the distance from your closed eye to your glasses while you wear them. Or, as a literal &amp;quot;rule of thumb&amp;quot;, try placing different fingers between your closed eye and the back of your glasses, then measure the thickness of your finger - This is an estimate for your vertex distance.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I use the endmyopia.org Diopter Calculator App and my results differ from my manual centimeter [[measurement]]s, why?''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The [https://play.google.com/store/apps/details?id=org.endmyopia.calc Diopter Calculator App for Android] (as for the June 2020) measures the distance from the screen to the tip of your nose. Since the distance from the nose to your eyeball is not taken into account, your focal length seems smaller (and your diopters higher) than with a manual measurement. You can however correct these values by applying the same formula as for the vertex distance, inserting the distance from the tip of your nose to your eyeball for &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
{{Notice|Advanced, this information may not apply. See above.}}&lt;br /&gt;
The effect of vertex distance on the perceived diopter strength of your glasses can be expressed by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D_C=\frac{1}{\frac{1}{D}-x}&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;D_C&amp;lt;/math&amp;gt; is the perceived diopter number, &amp;lt;math&amp;gt;D&amp;lt;/math&amp;gt; is the diopter strength of your lenses and &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; is the vertex distance in meters. It is important to note here that this equation is sensitive to minus signs of your diopter strength.&lt;br /&gt;
&lt;br /&gt;
Example for a vertex distance of 15mm (=0.015m):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;+4.0 dpt: D_C=\frac{1}{\frac{1}{+4.0}-0.015}=+4.255 dpt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-4.0 dpt: D_C=\frac{1}{\frac{1}{-4.0}-0.015}=-3.774 dpt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the above example the -4.0 dpt glasses yield the same level of correction as -3.75 dpt contact lenses. It can be seen that vertex distance '''increases''' the strength of [[plus Lenses]] and '''decreases''' the strength of [[minus lenses]]. The effect is noticeable above 4.0 dpt and is mostly negligible for [[low myopia]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The expression looks less intimidating when you remember that (by definition) the [[diopter]] is the reciprocal of the focal length. So it's really just:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;f_C = f - x&amp;lt;/math&amp;gt;&lt;br /&gt;
where &amp;lt;math&amp;gt;f_C = \frac{1}{D_C}&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;f = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conceptually, the location of the [[Optics_related_math#Virtual_image|Virtual image]] is changed because the lens has moved relative to the eye and source object. For a distant source object, the image is formed at the focus point of the lens, and so simply moves with the lens.&lt;br /&gt;
* for a minus lens, moving the virtual image further from original location of the lens is equivalent to using a weaker minus lens&lt;br /&gt;
* for a plus lens, moving the (real) image towards the original location to the lens is equivalent to using a stronger plus lens.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Vertex_distance&amp;diff=14037</id>
		<title>Vertex distance</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Vertex_distance&amp;diff=14037"/>
		<updated>2020-07-02T19:22:43Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Calculation */ add some words to describe what's going on in terms of virtual images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''vertex distance''' is the distance between the surface of your eye and the center back of your lens.  As the lens moves further from the eye, the perceived strength of your lenses is altered.&lt;br /&gt;
* When a plus lens is moved away from the eye, it is ''perceived'' as being stronger&lt;br /&gt;
* When a minus lens is moved away from the eye, it is ''perceived'' as being weaker&lt;br /&gt;
&lt;br /&gt;
This is particularly important to know about when switching between contacts and eyeglasses, and for very high myopes: to achieve a given correction for short-sightedness, the lenses of glasses needs to be stronger than the lenses of contact lenses.&lt;br /&gt;
&lt;br /&gt;
==Practical Guidelines==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I have ''High Myopia''. How does Vertex Distance affect me?'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:If you wore contact lenses before EndMyopia (EM) and continue to use contact lenses throughout your EM journey - Then vertex distance doesn't affect you.&lt;br /&gt;
&lt;br /&gt;
:If you wore glasses before EM and continue to wear glasses during EM then it is recommended to invest in a [[lens kit]] and choose your reduced lenses based on testing your [[visual acuity]] - Then vertex distance doesn't affect you. If you do not have access to a lens kit and you want to reduce in pre-defined diopter steps - Then vertex distance can affect you: For example, reducing from -14.0 dpt to -13.75 dpt at a vertex distance of 15mm results in an effective perceived diopter drop of only 0.17 dpt, further reducing to -13.5 dpt would result in an effective diopter drop of 0.34 dpt.&lt;br /&gt;
&lt;br /&gt;
:If you switch from glasses to contact lenses at high myopia or vice-versa you definitely will need to account for vertex distance before buying new corrections.&lt;br /&gt;
&lt;br /&gt;
:If you calculate your own correction based on blur distance from your eye, but intend to buy glasses, you will need to adjust for the vertex distance.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I wear contact lenses as [[normalized]] and put [[plus lenses]] over them as my [[differentials]]. Do I need to worry about vertex distance?'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:No. Your differential correction will not undercorrect you by a diopter margin where vertex distance plays a role.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''How do I measure my vertex distance?''' &amp;lt;/div&amp;gt;&lt;br /&gt;
:Ask a second person to measure the distance from your closed eye to your glasses while you wear them. Or, as a literal &amp;quot;rule of thumb&amp;quot;, try placing different fingers between your closed eye and the back of your glasses, then measure the thickness of your finger - This is an estimate for your vertex distance.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I use the endmyopia.org Diopter Calculator App and my results differ from my manual centimeter [[measurement]]s, why?''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The [https://play.google.com/store/apps/details?id=org.endmyopia.calc Diopter Calculator App for Android] (as for the June 2020) measures the distance from the screen to the tip of your nose. Since the distance from the nose to your eyeball is not taken into account, your focal length seems smaller (and your diopters higher) than with a manual measurement. You can however correct these values by applying the same formula as for the vertex distance, inserting the distance from the tip of your nose to your eyeball for &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
{{Notice|Advanced, this information may not apply. See above.}}&lt;br /&gt;
The effect of vertex distance on the perceived diopter strength of your glasses can be expressed by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D_C=\frac{1}{\frac{1}{D}-x}&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;D_C&amp;lt;/math&amp;gt; is the perceived diopter number, &amp;lt;math&amp;gt;D&amp;lt;/math&amp;gt; is the diopter strength of your lenses and &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; is the vertex distance in meters. It is important to note here that this equation is sensitive to minus signs of your diopter strength.&lt;br /&gt;
&lt;br /&gt;
Example for a vertex distance of 15mm (=0.015m):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;+4.0 dpt: D_C=\frac{1}{\frac{1}{+4.0}-0.015}=+4.255 dpt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-4.0 dpt: D_C=\frac{1}{\frac{1}{-4.0}-0.015}=-3.774 dpt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the above example the -4.0 dpt glasses yield the same level of correction as -3.75 dpt contact lenses. It can be seen that vertex distance '''increases''' the strength of [[plus Lenses]] and '''decreases''' the strength of [[minus lenses]]. The effect is noticeable above 4.0 dpt and is mostly negligible for [[low myopia]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The expression looks less intimidating when you remember that (by definition) the [[diopter]] is the reciprocal of the focal length. So it's really just:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;f_C = f - x&amp;lt;/math&amp;gt;&lt;br /&gt;
where &amp;lt;math&amp;gt;f_C = \frac{1}{D_C}&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;f = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conceptually, the location of the [[Optics_related_math#Virtual_image|Virtual image]] is changed because the lens has moved relative to the eye and source object.&lt;br /&gt;
* a minus lens creates the virtual image of a distant object near its focal point. When the lens is moved away from the eye, so too is the virtual image. This is equivalent to using a weaker minus lens.&lt;br /&gt;
* a plus lens creates the virtual image of a near object on the other side of its focal point. When the lens is moved towards the object, the virtual image is pushed further away from lens, and therefore also the eye. This is equivalent to using a stronger plus lens.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Vertex_distance&amp;diff=14036</id>
		<title>Vertex distance</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Vertex_distance&amp;diff=14036"/>
		<updated>2020-07-02T18:56:40Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &amp;quot;corrected&amp;quot; is not the same as &amp;quot;perceived&amp;quot;. Also add a few more words.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''vertex distance''' is the distance between the surface of your eye and the center back of your lens.  As the lens moves further from the eye, the perceived strength of your lenses is altered.&lt;br /&gt;
* When a plus lens is moved away from the eye, it is ''perceived'' as being stronger&lt;br /&gt;
* When a minus lens is moved away from the eye, it is ''perceived'' as being weaker&lt;br /&gt;
&lt;br /&gt;
This is particularly important to know about when switching between contacts and eyeglasses, and for very high myopes: to achieve a given correction for short-sightedness, the lenses of glasses needs to be stronger than the lenses of contact lenses.&lt;br /&gt;
&lt;br /&gt;
==Practical Guidelines==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I have ''High Myopia''. How does Vertex Distance affect me?'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:If you wore contact lenses before EndMyopia (EM) and continue to use contact lenses throughout your EM journey - Then vertex distance doesn't affect you.&lt;br /&gt;
&lt;br /&gt;
:If you wore glasses before EM and continue to wear glasses during EM then it is recommended to invest in a [[lens kit]] and choose your reduced lenses based on testing your [[visual acuity]] - Then vertex distance doesn't affect you. If you do not have access to a lens kit and you want to reduce in pre-defined diopter steps - Then vertex distance can affect you: For example, reducing from -14.0 dpt to -13.75 dpt at a vertex distance of 15mm results in an effective perceived diopter drop of only 0.17 dpt, further reducing to -13.5 dpt would result in an effective diopter drop of 0.34 dpt.&lt;br /&gt;
&lt;br /&gt;
:If you switch from glasses to contact lenses at high myopia or vice-versa you definitely will need to account for vertex distance before buying new corrections.&lt;br /&gt;
&lt;br /&gt;
:If you calculate your own correction based on blur distance from your eye, but intend to buy glasses, you will need to adjust for the vertex distance.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I wear contact lenses as [[normalized]] and put [[plus lenses]] over them as my [[differentials]]. Do I need to worry about vertex distance?'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:No. Your differential correction will not undercorrect you by a diopter margin where vertex distance plays a role.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''How do I measure my vertex distance?''' &amp;lt;/div&amp;gt;&lt;br /&gt;
:Ask a second person to measure the distance from your closed eye to your glasses while you wear them. Or, as a literal &amp;quot;rule of thumb&amp;quot;, try placing different fingers between your closed eye and the back of your glasses, then measure the thickness of your finger - This is an estimate for your vertex distance.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;div&amp;gt; '''I use the endmyopia.org Diopter Calculator App and my results differ from my manual centimeter [[measurement]]s, why?''' &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The [https://play.google.com/store/apps/details?id=org.endmyopia.calc Diopter Calculator App for Android] (as for the June 2020) measures the distance from the screen to the tip of your nose. Since the distance from the nose to your eyeball is not taken into account, your focal length seems smaller (and your diopters higher) than with a manual measurement. You can however correct these values by applying the same formula as for the vertex distance, inserting the distance from the tip of your nose to your eyeball for &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
{{Notice|Advanced, this information may not apply. See above.}}&lt;br /&gt;
The effect of vertex distance on the perceived diopter strength of your glasses can be expressed by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D_C=\frac{1}{\frac{1}{D}-x}&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;D_C&amp;lt;/math&amp;gt; is the perceived diopter number, &amp;lt;math&amp;gt;D&amp;lt;/math&amp;gt; is the diopter strength of your lenses and &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; is the vertex distance in meters. It is important to note here that this equation is sensitive to minus signs of your diopter strength.&lt;br /&gt;
&lt;br /&gt;
Example for a vertex distance of 15mm (=0.015m):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;+4.0 dpt: D_C=\frac{1}{\frac{1}{+4.0}-0.015}=+4.255 dpt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-4.0 dpt: D_C=\frac{1}{\frac{1}{-4.0}-0.015}=-3.774 dpt&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the above example the -4.0 dpt glasses yield the same level of correction as -3.75 dpt contact lenses. It can be seen that vertex distance '''increases''' the strength of [[plus Lenses]] and '''decreases''' the strength of [[minus lenses]]. The effect is noticeable above 4.0 dpt and is mostly negligible for [[low myopia]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The expression looks less intimidating when you remember that (by definition) the [[diopter]] is the reciprocal of the focal length. So it's really just:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;f_C = f - x&amp;lt;/math&amp;gt;&lt;br /&gt;
where &amp;lt;math&amp;gt;f_C = \frac{1}{D_C}&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;f = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conceptually, the focus length is reduced (power is increased) because it has moved closer to the source of the image.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Frequently_Asked_Questions/FFAQ&amp;diff=14023</id>
		<title>Frequently Asked Questions/FFAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Frequently_Asked_Questions/FFAQ&amp;diff=14023"/>
		<updated>2020-06-30T08:10:22Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* When do I wear normalized, when do I wear differentials? */ surely you need three : diffs, norms and full 20/20 for driving.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FAQ boxes}}&lt;br /&gt;
{{shortcut|FFAQ}}&lt;br /&gt;
{{resize|150%|This page is '''Top of the Pops''' when it comes to Frequently Asked Questions.}}&lt;br /&gt;
&lt;br /&gt;
==EndMyopia==&lt;br /&gt;
===How do I start EndMyopia?===&lt;br /&gt;
Every good EndMyopia journey starts with a '''really, really good understanding of what you're doing'''. This isn't optional, if you do not understand what you are doing you will fail in the vast majority of cases - it happens too many times to count. If a method says 'do this to improve your eyes', you fail to do what the method says, you can't turn around and blame the method for being wrong. You're doing it wrong {{awesome}}.&lt;br /&gt;
&lt;br /&gt;
Remember that fixing your eyes through EndMyopia can be a '''[[Explainer:There's a learning curve|really, really long process]]''' and you should be aware that you're in it for the long-haul. If you're after a quick fix, you can look into mutilating your eyes with [[LASIK]] instead!&lt;br /&gt;
&lt;br /&gt;
'''You don't need to buy a paid course to fix your eyes. EndMyopia is free, and plenty of people have improved their eyesight without paying Jake a penny.''' If you want hands-on, case specific help from [[Jake Steiner]] and want to support the project and what we do here, you should look into [[BackTo20/20]]. It'll guarantee the highest chance of success, or your money back.&lt;br /&gt;
&lt;br /&gt;
Read [[the blog]], and the [[EndMyopia YouTube channel]] thoroughly. You can also particiate in the [[Facebook Group]], [[EndMyopia Forum]] and [[Discord server]] and ask people involved in the process questions. &amp;lt;u&amp;gt;'''Please don't ask millions of annoying basic questions, they should all be answered in this FAQ (especially this page)'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, of course you're at [[EndMyopia Wiki]], so we have to recommend that as a good resource too. There are really no excuses for 'being confused about where to start' {{smiley}}&lt;br /&gt;
&lt;br /&gt;
Blog post: [https://endmyopia.org/start-diopter-reductions/ Where Should You Start With Diopter Reductions?]&lt;br /&gt;
====What are the steps?====&lt;br /&gt;
{{Main|Explainer:The Eyesight Improvement Equation}}&lt;br /&gt;
The steps:&lt;br /&gt;
&lt;br /&gt;
:1. Manage [[close-up]] effectively to avoid worsening your vision&lt;br /&gt;
::Wear [[differentials]] if needed, avoid [[ciliary spasm]] by taking breaks&lt;br /&gt;
:2. Wear a slight undercorrection for [[distance vision]] ([[normalized]])&lt;br /&gt;
::No more than 0.25 diopter undercorrection&lt;br /&gt;
:3. The hardest thing: [[Active Focus]] and doing it as a habit when you are engaged in distance vision&lt;br /&gt;
::This can take a long time, be [[Explainer:Patience|patient]]. A lot of people give up here.&lt;br /&gt;
:4. Be sure to get distance vision in your life, preferably daily&lt;br /&gt;
::Without distance vision, you won't improve&lt;br /&gt;
&lt;br /&gt;
These points form an '''entire package'''. You have to do '''all of them'''. People that miss out on any one of these points usually doesn't see long-term improvement in their vision.&lt;br /&gt;
&lt;br /&gt;
Please know that you cannot fix your eyes in the long term by following a 'simple list of steps'. This takes '''effort''', and knowledge beyond the list above. The list should give you a framework for what you need to do. Fully read all the materials available to you:&lt;br /&gt;
{{Readables}}&lt;br /&gt;
&lt;br /&gt;
Jake summarises 'the steps' in this video.&lt;br /&gt;
{{#ev:youtube|xU6mJr16huk|450}}&lt;br /&gt;
&lt;br /&gt;
===Does this actually work? Have people gotten back to 20/20 vision?===&lt;br /&gt;
{{red|No, it doesn't work}}. Of course it works, you're on the EndMyopia Wiki {{wink}}&lt;br /&gt;
&lt;br /&gt;
[https://endmyopia.org/success/ We have a long list of people with results], many improvement reports in various [[social media]], and Jake is always complaining that his inbox is always full of nice messages thanking him. This entire wiki was built from the ground up by volunteers, many of whom have experienced success with vision improvement. Quite a number of people have [https://endmyopia.org/category/segmenting-diopters/20-20/ fully recovered their eyesight, back to 20/20] (perfect eyesight).&lt;br /&gt;
&lt;br /&gt;
Furthermore, nearly all of the material is given away for free, so even if it didn't work you're not losing out. If it's all a scam, why is so much given away for free? Worst scam ever.&lt;br /&gt;
&lt;br /&gt;
We do recommend that you don't take what we say at face value, and question whether this is possible. See the [[Frequently Asked Questions/Skepticism|skepticism FAQ]] and [[Guide:How to doubt EndMyopia]].&lt;br /&gt;
&lt;br /&gt;
Blog post, answering optometrists insisting it doesn't work: [https://endmyopia.org/can-myopia-be-cured-quora/ Can Myopia Be Cured? (Optometrists &amp;amp; Doctors Weigh In)]&lt;br /&gt;
&lt;br /&gt;
===Do I need to buy a paid course?===&lt;br /&gt;
'''No.''' The vast majority of information is available for free and we actively tell you that EndMyopia doesn't need to cost you anything. We're here to fix your myopia, not to make a quick buck (whatever money there is in vision improvement anyway)&lt;br /&gt;
{{resources list}}&lt;br /&gt;
You can consider buying hands-on support with Jake through [[BackTo20/20]]. It helps support the resource and gives you the highest chance you won't make mistakes.&lt;br /&gt;
&lt;br /&gt;
Blog post: [https://endmyopia.org/improving-eyesight-for-free-just-the-blog/ Improvement Reports from people who used just the free resources]&lt;br /&gt;
&lt;br /&gt;
==Myopia==&lt;br /&gt;
===Is myopia genetic or hereditary?===&lt;br /&gt;
[[File:Double_D_Facts_about_Myopia.png|350px|right]]&lt;br /&gt;
The majority of myopia in the world, despite whatever the mainstream and well-endowed optometry industry will tell you, is [[lens-induced]] through glasses. There is evidence to show that accommodation of the eye to clear up [[hyperopic blur]] is responsible for [[axial length change]]. This means, wearing distance vision glasses while sitting in front of screens is the primary reason why [[progressive myopia]] occurs.&lt;br /&gt;
&lt;br /&gt;
There are no warning labels on glasses when you buy them about the biological changes that occur when you use them in specific ways. The optometry industry has no interest in promoting in what is true and what is not, because it's a '''$200 billion industry''' that has grown year on year for decades and has no financial interest in myopia reversal. They make way more money selling you glasses at extremely high markups. &lt;br /&gt;
&lt;br /&gt;
It's analogous to the tobacco industry before the truths about the dangers of tobacco became common public knowledge. There is no reason to think this isn't the same case with glasses (unless you're unwilling to engage in critical thinking).&lt;br /&gt;
&lt;br /&gt;
:See also: [https://endmyopia.org/bill-otto-endmyopia-disparagements/ Optometry calling EM disinformation]&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Is myopia a disease?===&lt;br /&gt;
{{jake says|There is nothing wrong with your eyes.&lt;br /&gt;
&lt;br /&gt;
Myopia is created by close-up strain first, by stimulus created by your glasses, later on.  Your eyes are fundamentally completely healthy.  They are simply responding to stimulus, and strain.  &lt;br /&gt;
&lt;br /&gt;
To fully understand myopia, you will want to spend some time exploring myopia science.&lt;br /&gt;
&lt;br /&gt;
Here is a good start:  https://endmyopia.org/dr-morgan-dr-megaw-preventing-axial-elongation-and-the-development-of-myopia/}}&lt;br /&gt;
&lt;br /&gt;
==Glasses and lenses==&lt;br /&gt;
===What is the difference between normalized and differentials?===&lt;br /&gt;
[[Normalized]] are [[distance vision]] glasses. They are typically undercorrected from [[20/20]] (what an [[optometrist]] would give you) by no more than '''0.25 diopters'''. Exceptions are made, usually in the 7+ diopter range. In the majority of cases, reducing any more than 0.25 diopters can be severely counterproductive.&lt;br /&gt;
&lt;br /&gt;
[[Differentials]] are glasses used exclusively for [[close-up]]. This is usually for monitors and screens. These glasses are '''severely undercorrected''' for any distance vision, and correct you just enough to see the screen at a comfortable distance. Differentials should provide a [[blur horizon]] that is comfortable.&lt;br /&gt;
&lt;br /&gt;
The majority of effective improvements will always come from distance vision and normalized glasses, combined with good habits.&lt;br /&gt;
===When do I wear normalized, when do I wear differentials?===&lt;br /&gt;
[[Normalized]] are worn for '''all distance vision activities''' {{smaller|''(except night driving, see below)''}}. [[Differentials]] are worn, '''exclusively''', for close-up work with a fixed [[focal distance]]. Most of the time this is a screen.&lt;br /&gt;
&lt;br /&gt;
When driving at night, it is strongly recommended that you wear '''full correction''' glasses, that are more powerful than your normalized. Leave no room for error. &lt;br /&gt;
&lt;br /&gt;
You only need two reduced pairs of glasses. Don't wear loads of different pairs of normalised and differentials for different focal distances, you only need two.&lt;br /&gt;
=====I'm indoors, should I wear normalized or differentials?=====&lt;br /&gt;
{{quote|[[Normalized]] are worn for '''all distance vision activities'''. [[Differentials]] are worn, '''exclusively''', for close-up work with a fixed [[focal distance]]. Most of the time this is a screen.|This FAQ}}&lt;br /&gt;
&lt;br /&gt;
You can wear either normalized or differentials indoors. Remember that indoors is not your primary source of improvement, this is outdoors [[distance vision]]. We recommend normalized, because there is no disadvantage to wearing them indoors and it means you don't have to live in blur.&lt;br /&gt;
&lt;br /&gt;
See [https://endmyopia.org/pro-topic-normalized-differentials-indoors/ this blog post] for more info.&lt;br /&gt;
&lt;br /&gt;
===Should I use plus lenses to improve my eyesight?===&lt;br /&gt;
Plus lenses are a '''very bad idea''' for improving your eyesight in the majority of cases. Understanding how [[diopters]] work will tell you that plus lenses make you '''more shortsighted''', and they do not correct for [[myopia]], they correct for [[hyperopia]].&lt;br /&gt;
&lt;br /&gt;
The entire point of normalized is to '''correct''' your short-sightedness nearly completely, except with a bit of blur challenge that your eyes clear up. By wearing plus lenses, you're not correcting your short-sightedness, you're actually making your vision worse while you continue to wear the plus lenses, so the literal stimulus involved in improving your eyesight fails to work. This is not to say plus lenses worsen your myopia permanently, it's just to say they do not correct your vision while wearing them in the right way that would lead to vision improvement.&lt;br /&gt;
&lt;br /&gt;
A mild plus lense of +0.25 may be useful in [[low myopia]] as [[normalized]], but if you have any more than -1.50 diopters of myopia, don't even think about it. If you don't understand how plus lenses work, don't think about using plus lenses because you're wasting your time {{awesome}}&lt;br /&gt;
&lt;br /&gt;
==Active Focus==&lt;br /&gt;
===How do I find Active Focus?===&lt;br /&gt;
See [[Guide:How to find Active Focus]], [[Community:A Million Ways To Find Active Focus|A Million Ways To Find Active Focus]], and the [[Active Focus]] article itself.&lt;br /&gt;
&lt;br /&gt;
Always read the blog, and maybe ask some people after that if you've read around thoroughly {{smiley}}&lt;br /&gt;
===Do I wear glasses when doing Active Focus?===&lt;br /&gt;
If you have moderate to high myopia (above 2 diopters), '''yes, you need [[normalized]] glasses to do Active Focus''', and improve your vision. You can Active Focus close-up objects without normalized, but this is never as effective as [[distance vision]] with normalized for improving vision.&lt;br /&gt;
&lt;br /&gt;
If you have [[low myopia]] (under 2 diopters): may not need to wear glasses when doing Active Focus to improve your eyesight. '''If in doubt''', wear an appopriately reduced pair of normalized as appropriate.&lt;br /&gt;
&lt;br /&gt;
==Can I improve my eyesight despite a lot of screen time?==&lt;br /&gt;
'''Yes''', you can, provided time is taken each day to get some dedicated [[distance vision]] as well.&lt;br /&gt;
{{#ev:youtube|fYBQLorB90I|400}}&lt;br /&gt;
==Starting out, should I equalise before reducing correction in both of my eyes?==&lt;br /&gt;
It's not recommended to [[equalise]] your correction before making bifocal reductions (both eyes).&amp;lt;ref&amp;gt;{{cite jake|https://endmyopia.org/sticky-note-timing-diopter-equalizing/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is mostly true when you're starting out. When you're starting out, your priorities should be finding [[Active Focus]], [[fixing your habits]], and getting the basics right so that you can see a real improvement in your eyesight over time. Your priority shouldn't be equalising at this point, as you haven't demonstrated you've gotten everything right to make ''any'' improvement yet.&lt;br /&gt;
&lt;br /&gt;
See [[Explainer:The Eyesight Improvement Equation]] for what you should be prioritising when starting out.&lt;br /&gt;
==How do I train my night vision?==&lt;br /&gt;
The exact same way you improve your day vision - reducing your level of myopia. There is no 'special technique' for training [[night vision]]. Be cautious of anyone attempting to separate the two categories of vision as if they need two different methods for vision improvement.&lt;br /&gt;
&lt;br /&gt;
Blog post: [https://endmyopia.org/night-vision-training-thing/ Night Vision Training? Is That A Thing?]&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=13999</id>
		<title>User:Divenal/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=User:Divenal/sandbox&amp;diff=13999"/>
		<updated>2020-06-29T08:46:27Z</updated>

		<summary type="html">&lt;p&gt;Divenal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, {{#ifanon:anonymous|registered}} user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[File:Dd_blur_tool.svg|200px|thumb|right|click to enlarge]]&lt;br /&gt;
&lt;br /&gt;
This is a tool that might be useful for distingushing https://endmyopia.org/astigmatic-cylinder-blur-vs-myopic-spherical-blur/&lt;br /&gt;
&lt;br /&gt;
The gaps are intended to be calibrated to 1 minute of arc, equivalent to the gaps in landolt C test.  The idea was that directional blur will close some of the gaps, but &amp;quot;blurry blur&amp;quot; will do them all. So when measuring cm's, you can distinguish the two.&lt;br /&gt;
&lt;br /&gt;
Also the distance at which ghosting first appears, if you're also measuring that. For me, the ghosting appears in particular directions, so you can concentrate on the gaps on the lines where the ghost image is most-separated from the original. (ie if ghosting happens in a north-east direction, look at the gaps on the lines going north-west.)&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=13996</id>
		<title>Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=13996"/>
		<updated>2020-06-27T18:52:46Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Infinity */ minor rewording, to paint a picture of the object moving towards the lens continuously, rather than just jumping straight from infinity to the focus.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Math guy with glasses.gif|right]]&lt;br /&gt;
Here's a page with maths related to diopters and glasses.&lt;br /&gt;
&lt;br /&gt;
You don't really need to know any of this stuff to improve your eyesight, but it's good to know for deeper understanding {{smiley}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
==The thin lens equation==&lt;br /&gt;
&lt;br /&gt;
[[File:Lens3.svg|right]]&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{1}{f} = (\frac{1}{s}) + (\frac{1}{s'})&amp;lt;/math&amp;gt;&lt;br /&gt;
where&lt;br /&gt;
* &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; = focal length of lens&lt;br /&gt;
* &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; = distance to object (&amp;lt;math&amp;gt;S_1&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
* &amp;lt;math&amp;gt;s'&amp;lt;/math&amp;gt; = distance to image (&amp;lt;math&amp;gt;S_2&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
The term '''object at infinity''' is often used. When &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; is substituted into the thin lens equation, that term vanishes, so that the focal length is then just the image location. For any sufficiently large object distance, the contribution from the reciprocal becomes negligible.&lt;br /&gt;
&lt;br /&gt;
As the object approaches the lens, the outgoing rays converge less and less, until the object reaches the focus of the lens (&amp;lt;math&amp;gt;s=f&amp;lt;/math&amp;gt;), and the transmitted light is parallel - we say it &amp;quot;focuses at &amp;lt;math&amp;gt;s'=\infty&amp;lt;/math&amp;gt;&amp;quot;, which means it never comes together into a focus.&lt;br /&gt;
&lt;br /&gt;
===Virtual image===&lt;br /&gt;
&lt;br /&gt;
When the object is brought even closer to the lens (&amp;lt;math&amp;gt;s &amp;lt; f&amp;lt;/math&amp;gt;) the emerging rays are now diverging. When substituted into the equation, &amp;lt;math&amp;gt;s' &amp;lt; 0&amp;lt;/math&amp;gt;. This is interpreted as a '''virtual image''', ''behind'' the lens. This is the mode in which reading glasses (plus lenses) are used - the eye is able to focus on the virtual image which appears to be further away than the real source object.&lt;br /&gt;
&lt;br /&gt;
A diverging lens behaves in a similar way, but for distant objects - the light rays incident from the source object are refracted outwards so that they are diverging even faster. Again, a virtual focus is said to form behind the lens. The thin lens equation still works as long as you use negative numbers to describe both the (virtual) image location and the focal length.&lt;br /&gt;
&lt;br /&gt;
The corrective lens for [[myopia]] is a diverging lens. It works by forming a virtual image of distant objects, and it is this virtual image that the near-sighted eye is able to focus on.&lt;br /&gt;
 &lt;br /&gt;
===Diopters are inverse meters===&lt;br /&gt;
&lt;br /&gt;
Intuitively, the more powerful a lens is, the more rapidly it can bring incoming light to a focus. So the power is defined as the inverse of the focal length.&lt;br /&gt;
&lt;br /&gt;
''See Also [[Diopters]]''&lt;br /&gt;
&lt;br /&gt;
''See Also [[cm Measurement]]''&lt;br /&gt;
&lt;br /&gt;
Remember that 100cm = 1m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D = \frac{1}{meters}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
conversely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;meters = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calculating correction==&lt;br /&gt;
&lt;br /&gt;
How to calculate the strength of corrective lenses&lt;br /&gt;
&lt;br /&gt;
===From 20/20 prescription===&lt;br /&gt;
&lt;br /&gt;
The advantage of calculating the strength of [[differentials]] &lt;br /&gt;
as a reduction from full prescription is that you don't have to worry about&lt;br /&gt;
the [[cylinder]] element - just preserve that part.&lt;br /&gt;
&lt;br /&gt;
Assuming you are wearing your full 20/20 correction (or even if you are fortunate&lt;br /&gt;
to be [[emmetropic]]), the eye wants to receive parallel incident light to be relaxed.&lt;br /&gt;
So we can use a simple geometric argument to calculate the strength of the (converging)&lt;br /&gt;
lens which should be interposed : an object placed at the focus of a converging&lt;br /&gt;
lens will result in parallel outgoing light (&amp;quot;focus at infinity&amp;quot;).  This parallel light&lt;br /&gt;
is exactly what the (fully corrected) eye wants to receive.&lt;br /&gt;
&lt;br /&gt;
But rather than actually placing such a lens in front of your full prescription,&lt;br /&gt;
simply add that value (being careful with signs).&lt;br /&gt;
&lt;br /&gt;
ie if your screen is 50cm away, that corresponds to a power of &amp;lt;math&amp;gt;\frac{1}{0.5} = 2D&amp;lt;/math&amp;gt;.&lt;br /&gt;
So that's the value you'd add to your full prescription (resulting in a less-negative lens).&lt;br /&gt;
&lt;br /&gt;
===From blur horizon of naked eye===&lt;br /&gt;
&lt;br /&gt;
Note that this does not take either [[cylinder]] ([[astigmatism]]) or [[vertex distance]] into account.&lt;br /&gt;
&lt;br /&gt;
Your [[cm measurement]] gives you the distance the eye can see when it is fully relaxed. You want&lt;br /&gt;
a (diverging) corrective lens which puts a virtual image of the source object there. So we can solve&lt;br /&gt;
the thin lens equation to find &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; for an arbitrary source object distance &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt;&lt;br /&gt;
given &amp;lt;math&amp;gt;s' = -cm&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For full correction, that's easy : &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; and so &amp;lt;math&amp;gt;f=s'&amp;lt;/math&amp;gt;. E.g. if your&lt;br /&gt;
blur horizon is 20cm you need a -5D correction.&lt;br /&gt;
&lt;br /&gt;
For differentials to use a screen at, say, 50cm, just use &amp;lt;math&amp;gt;\frac{1}{f} = \frac{1}{0.50} + -\frac{1}{0.20} = -3D&amp;lt;/math&amp;gt;.&lt;br /&gt;
(Which is consistent with the previous version, adding 2D to the calculated full correction of -5D.)&lt;br /&gt;
&lt;br /&gt;
==Point of refraction==&lt;br /&gt;
''See also [[Refraction]]''&lt;br /&gt;
{{#ev:youtube|9z2jjT_Gm7o|400}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Visual acuity equation==&lt;br /&gt;
&amp;lt;math&amp;gt;(\frac{font\ height}{distance\ to\ sign})(\frac{180}{pi}) \times 60 = arcminutes = a&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: 5Arcminutes = 20/20&lt;br /&gt;
&lt;br /&gt;
Set up proportion: &amp;lt;math&amp;gt;\frac{a}{(\frac{20}{x})} = \frac{5}{(\frac{20}{20})}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (mm/metres)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height (mm)}{distance\ to\ sign(m)} \times 13.75 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (in/feet)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height(in)}{distance\ to\ sign(ft.)} \times 1146 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With text that we are familiar with, the brain may clear up that text more than our vision would actually allow.&amp;lt;ref&amp;gt;{{cite jake|https://endmyopia.org/use-math-to-turn-any-text-into-your-own-impromptu-eyechart/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Average axial length accomodation/rate of change==&lt;br /&gt;
&amp;lt;math&amp;gt;typical\ emmetropic\ eye = 25mm = 25,000\ microns&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;change\ in\ axial\ length\ of\ 1mm=3D&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If someone with typical eyes wanted to adapt say 20/20 to .25 less &lt;br /&gt;
normalized within 3-4 months&lt;br /&gt;
would need to decrease axial length 0.083mm&lt;br /&gt;
about 0.92microns/day - 0.69microns/day average&lt;br /&gt;
''Credit: [https://www.facebook.com/groups/endmyopia/permalink/759426960917375/ Mark Podowski]''&lt;br /&gt;
==Converting from Glasses to Contact Lens Prescription or vice-versa==&lt;br /&gt;
* [[Vertex distance]]&lt;br /&gt;
* [[Wikipedia:Vertex_distance|Vertex distance formula (also for astigmatism)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=13995</id>
		<title>Optics related math</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Optics_related_math&amp;diff=13995"/>
		<updated>2020-06-27T16:34:43Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* The thin lens equation */ mention converging lens with s &amp;lt; f.  Could do with some more pictures, really...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Math guy with glasses.gif|right]]&lt;br /&gt;
Here's a page with maths related to diopters and glasses.&lt;br /&gt;
&lt;br /&gt;
You don't really need to know any of this stuff to improve your eyesight, but it's good to know for deeper understanding {{smiley}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
==The thin lens equation==&lt;br /&gt;
&lt;br /&gt;
[[File:Lens3.svg|right]]&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{1}{f} = (\frac{1}{s}) + (\frac{1}{s'})&amp;lt;/math&amp;gt;&lt;br /&gt;
where&lt;br /&gt;
* &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; = focal length of lens&lt;br /&gt;
* &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt; = distance to object (&amp;lt;math&amp;gt;S_1&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
* &amp;lt;math&amp;gt;s'&amp;lt;/math&amp;gt; = distance to image (&amp;lt;math&amp;gt;S_2&amp;lt;/math&amp;gt; on the picture)&lt;br /&gt;
&lt;br /&gt;
===Infinity===&lt;br /&gt;
The term '''object at infinity''' is often used. When &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; is substituted into the thin lens equation, that term vanishes, so that the focal length is then just the image location. For any sufficiently large object distance, the contribution from the reciprocal becomes negligible.&lt;br /&gt;
&lt;br /&gt;
Similarly, if the object is at the focus of the lens (&amp;lt;math&amp;gt;s=f&amp;lt;/math&amp;gt;), the transmitted light is parallel - we say it &amp;quot;focuses at &amp;lt;math&amp;gt;s'=\infty&amp;lt;/math&amp;gt;&amp;quot;, which means it never comes together into a focus.&lt;br /&gt;
&lt;br /&gt;
===Virtual image===&lt;br /&gt;
&lt;br /&gt;
When the object is brought even closer to the lens (&amp;lt;math&amp;gt;s &amp;lt; f&amp;lt;/math&amp;gt;) the emerging rays are now diverging. When substituted into the equation, &amp;lt;math&amp;gt;s' &amp;lt; 0&amp;lt;/math&amp;gt;. This is interpreted as a '''virtual image''', ''behind'' the lens. This is the mode in which reading glasses (plus lenses) are used - the eye is able to focus on the virtual image which appears to be further away than the real source object.&lt;br /&gt;
&lt;br /&gt;
A diverging lens behaves in a similar way, but for distant objects - the light rays incident from the source object are refracted outwards so that they are diverging even faster. Again, a virtual focus is said to form behind the lens. The thin lens equation still works as long as you use negative numbers to describe both the (virtual) image location and the focal length.&lt;br /&gt;
&lt;br /&gt;
The corrective lens for [[myopia]] is a diverging lens. It works by forming a virtual image of distant objects, and it is this virtual image that the near-sighted eye is able to focus on.&lt;br /&gt;
 &lt;br /&gt;
===Diopters are inverse meters===&lt;br /&gt;
&lt;br /&gt;
Intuitively, the more powerful a lens is, the more rapidly it can bring incoming light to a focus. So the power is defined as the inverse of the focal length.&lt;br /&gt;
&lt;br /&gt;
''See Also [[Diopters]]''&lt;br /&gt;
&lt;br /&gt;
''See Also [[cm Measurement]]''&lt;br /&gt;
&lt;br /&gt;
Remember that 100cm = 1m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;D = \frac{1}{meters}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
conversely&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;meters = \frac{1}{D}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Calculating correction==&lt;br /&gt;
&lt;br /&gt;
How to calculate the strength of corrective lenses&lt;br /&gt;
&lt;br /&gt;
===From 20/20 prescription===&lt;br /&gt;
&lt;br /&gt;
The advantage of calculating the strength of [[differentials]] &lt;br /&gt;
as a reduction from full prescription is that you don't have to worry about&lt;br /&gt;
the [[cylinder]] element - just preserve that part.&lt;br /&gt;
&lt;br /&gt;
Assuming you are wearing your full 20/20 correction (or even if you are fortunate&lt;br /&gt;
to be [[emmetropic]]), the eye wants to receive parallel incident light to be relaxed.&lt;br /&gt;
So we can use a simple geometric argument to calculate the strength of the (converging)&lt;br /&gt;
lens which should be interposed : an object placed at the focus of a converging&lt;br /&gt;
lens will result in parallel outgoing light (&amp;quot;focus at infinity&amp;quot;).  This parallel light&lt;br /&gt;
is exactly what the (fully corrected) eye wants to receive.&lt;br /&gt;
&lt;br /&gt;
But rather than actually placing such a lens in front of your full prescription,&lt;br /&gt;
simply add that value (being careful with signs).&lt;br /&gt;
&lt;br /&gt;
ie if your screen is 50cm away, that corresponds to a power of &amp;lt;math&amp;gt;\frac{1}{0.5} = 2D&amp;lt;/math&amp;gt;.&lt;br /&gt;
So that's the value you'd add to your full prescription (resulting in a less-negative lens).&lt;br /&gt;
&lt;br /&gt;
===From blur horizon of naked eye===&lt;br /&gt;
&lt;br /&gt;
Note that this does not take either [[cylinder]] ([[astigmatism]]) or [[vertex distance]] into account.&lt;br /&gt;
&lt;br /&gt;
Your [[cm measurement]] gives you the distance the eye can see when it is fully relaxed. You want&lt;br /&gt;
a (diverging) corrective lens which puts a virtual image of the source object there. So we can solve&lt;br /&gt;
the thin lens equation to find &amp;lt;math&amp;gt;f&amp;lt;/math&amp;gt; for an arbitrary source object distance &amp;lt;math&amp;gt;s&amp;lt;/math&amp;gt;&lt;br /&gt;
given &amp;lt;math&amp;gt;s' = -cm&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For full correction, that's easy : &amp;lt;math&amp;gt;s=\infty&amp;lt;/math&amp;gt; and so &amp;lt;math&amp;gt;f=s'&amp;lt;/math&amp;gt;. E.g. if your&lt;br /&gt;
blur horizon is 20cm you need a -5D correction.&lt;br /&gt;
&lt;br /&gt;
For differentials to use a screen at, say, 50cm, just use &amp;lt;math&amp;gt;\frac{1}{f} = \frac{1}{0.50} + -\frac{1}{0.20} = -3D&amp;lt;/math&amp;gt;.&lt;br /&gt;
(Which is consistent with the previous version, adding 2D to the calculated full correction of -5D.)&lt;br /&gt;
&lt;br /&gt;
==Point of refraction==&lt;br /&gt;
''See also [[Refraction]]''&lt;br /&gt;
{{#ev:youtube|9z2jjT_Gm7o|400}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Visual acuity equation==&lt;br /&gt;
&amp;lt;math&amp;gt;(\frac{font\ height}{distance\ to\ sign})(\frac{180}{pi}) \times 60 = arcminutes = a&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: 5Arcminutes = 20/20&lt;br /&gt;
&lt;br /&gt;
Set up proportion: &amp;lt;math&amp;gt;\frac{a}{(\frac{20}{x})} = \frac{5}{(\frac{20}{20})}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (mm/metres)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height (mm)}{distance\ to\ sign(m)} \times 13.75 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual acuity (in/feet)===&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{font\ height(in)}{distance\ to\ sign(ft.)} \times 1146 = denominator \times of \frac{20}{x}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With text that we are familiar with, the brain may clear up that text more than our vision would actually allow.&amp;lt;ref&amp;gt;{{cite jake|https://endmyopia.org/use-math-to-turn-any-text-into-your-own-impromptu-eyechart/}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Average axial length accomodation/rate of change==&lt;br /&gt;
&amp;lt;math&amp;gt;typical\ emmetropic\ eye = 25mm = 25,000\ microns&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;change\ in\ axial\ length\ of\ 1mm=3D&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If someone with typical eyes wanted to adapt say 20/20 to .25 less &lt;br /&gt;
normalized within 3-4 months&lt;br /&gt;
would need to decrease axial length 0.083mm&lt;br /&gt;
about 0.92microns/day - 0.69microns/day average&lt;br /&gt;
''Credit: [https://www.facebook.com/groups/endmyopia/permalink/759426960917375/ Mark Podowski]''&lt;br /&gt;
==Converting from Glasses to Contact Lens Prescription or vice-versa==&lt;br /&gt;
* [[Vertex distance]]&lt;br /&gt;
* [[Wikipedia:Vertex_distance|Vertex distance formula (also for astigmatism)]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
	</entry>
	<entry>
		<id>https://wiki.endmyopia.org/index.php?title=Eyeballs&amp;diff=13993</id>
		<title>Eyeballs</title>
		<link rel="alternate" type="text/html" href="https://wiki.endmyopia.org/index.php?title=Eyeballs&amp;diff=13993"/>
		<updated>2020-06-26T21:18:46Z</updated>

		<summary type="html">&lt;p&gt;Divenal: /* Parts of the eye */ update rod/cone stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parts of the eye ==&lt;br /&gt;
[[File:Schematic diagram of the human eye en.svg|Schematic diagram of the human eye en|right]]&lt;br /&gt;
* '''Sclera''' - The white of the eye&lt;br /&gt;
* '''Cornea''' is the clear outer layer of the eye through which you can see the [[Iris]] and [[Pupil]].  It has an [[Index of Refraction]] of 1.376&amp;lt;ref name=&amp;quot;Scale Model of Eye&amp;quot;&amp;gt;{{Cite web |title=Scale Model of Eye |url=http://hyperphysics.phy-astr.gsu.edu/hbase/vision/eyescal.html |last=Nave |first=R |date=2020-05-25 |website=HyperPhysics}}&amp;lt;/ref&amp;gt;, and a curved outer surface, contributing to the [[refractive state]] of the eye.  The Cornea provides about 80% of the eye's total refracting power.  If you have [[LASIK]] or [[PRK]] surgery it thins the cornea to change your refractive state.&lt;br /&gt;
* '''Aqueous humor''' - the fluid supporting the cornea&lt;br /&gt;
* '''Pupil''' - the hole where light enters the eye&lt;br /&gt;
* '''Iris''' - the Iris is the colored part of the eyeball that contains the muscles that control the opening size of the pupil. &lt;br /&gt;
* '''Ciliary muscle''' is a ring of muscle fibers in the eye that control the tendons supporting the natural [[lens]] of the eye, and controls the flow of [[aqueous humor]] behind the [[cornea]].  The Ciliary muscle is controlled by the Ciliary ganglion, which is a complex intersection of several nerve systems.  The action of the ciliary muscle is the primary source of [[accommodation]] and [[ciliary spasm]] which causes [[pseudomyopia]].&lt;br /&gt;
* '''Lens''' - The part that changes the focus distance of the eye&lt;br /&gt;
* '''Rods and cones''' - Rods and Cones are the sensory cells in the back of your eye that detect light.&lt;br /&gt;
** Rods sense only light intensity, not color. They require lower levels of light to trigger, and so work better in low-light conditions. They are more sensitive to movement, and tend to be concentrated on the periphery of the retina. If you are outside at dusk, you may feel a sudden switch of your vision from color vision to black and white, this is your [[visual cortex]] switching to only rod input when cone input isn't working as well in dim light.&lt;br /&gt;
** Cones are the cells that detect color in your eye, but require much higher light levels to trigger.  They concentrated in the macula, where high-resolution acuity is required.  There are three different types of cones that respond most strongly to three different wavelengths of light, though there is a large overlap.  Your visual cortex takes the combined response of the three types of cones and makes up the blended color in your mind.  Magenta for example is an imaginary color.  It's the color your brain makes up to explain why both short and long wavelengths of light are detected, but not the wavelengths in the middle.  Most colors are on the color spectrum you learned in school (Red, Orange, Yellow, Green, Blue, Indigo, Violet), and will trigger a single cone type, or two adjacent cone types.&lt;br /&gt;
&lt;br /&gt;
* '''Retina''' - the tissue that supports the rods and cones.&lt;br /&gt;
** '''Macula''' - a small area of the retina with a higher density of light receptors.&lt;br /&gt;
** '''Fovea''' - a tiny pit in the macula with the highest density of cones, for highest resolution vision.&lt;br /&gt;
* '''Choroid''' - the structure behind the sclera. It can change thickness (on a timescale of days) to make small adjustments to the [[axial length]]&lt;br /&gt;
* '''Vitreous humor''' is the clear gel filling the majority of the eyeball.  It is where true [[floaters]] live.  This gel is important for helping the eye hold its shape and maintain the correct pressures inside the eye even when air pressure changes.  In adults, the gel has a complex structure, with different thicknesses in different parts.&lt;br /&gt;
* '''Vitreous detachment''' is attached to the outer wall of the eye in multiple locations, but can become separated.  When separated from the retina it does not support the retina fully, and puts you at higher risk for [[retinal detachment]].  It can also leave behind a large [[floater]] that impairs vision.&lt;br /&gt;
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== Axial Length ==&lt;br /&gt;
The primary cause of differences in [[refractive state]] is the length of the eye, referred to as axial length, relative to the focusing power.  Long eyeballs are associated with myopia, as the natural lens of the eye, even when fully relaxed, focuses light too far forward of the retina.&lt;br /&gt;
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== [[wikipedia:back of the envelope|Back-of-the-envelope]] calculations ==&lt;br /&gt;
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We can use [[Optics related math]] and some very approximate numbers to give order-of-magnitude estimates of some of the quanties involved.&lt;br /&gt;
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To estimate the focusing power of an [[emmetropic eye]], we might take the [[axial length]] as around 2.5cm. For [[distance vision]] (parallel incident light) that number is simply the [[focal length]] of the eye at rest, giving 40 [[Diopters]]. If we take the [[near point]] as about 25cm, that requires an additional 4 dpt of focusing power from the lens.&lt;br /&gt;
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If we now suppose that myopia is due entirely to elongation (ie the focusing power is unchanged), how much does the axial length need to increase to bring the [[blur horizon]] to 40cm ?  With a 40 dpt lens and a source object at 40cm, the image would form 26.67mm from the lens, giving an estimate of elongation of 1.67mm or 6%.&lt;br /&gt;
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In the same way, we can calculate the new near point : with a lens of 44dpt and an image location of 26.67mm, the source object would be at around 15cm.&lt;br /&gt;
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==See Also==&lt;br /&gt;
* [[Duochrome Test]]&lt;br /&gt;
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==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
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[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>Divenal</name></author>
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