Difference between revisions of Optics related math

Divenal (talk | contribs)
Divenal (talk | contribs)
Line 72: Line 72:


For full correction, that's easy : <math>s=\infty</math> and so <math>f=s'</math>. Eg if your
For full correction, that's easy : <math>s=\infty</math> and so <math>f=s'</math>. Eg if your
blur horizon is 20cm you need a 5D correction.
blur horizon is 20cm you need a -5D correction.


For differentials to use a screen at, say, 50cm, just use <math>\frac{1}{f} = \frac{1}{0.50} + -\frac{1}{0.20} = -3D</math>.
For differentials to use a screen at, say, 50cm, just use <math>\frac{1}{f} = \frac{1}{0.50} + -\frac{1}{0.20} = -3D</math>.
(Which is consistent with the previous version, subtracting 2D from the full correction of 5D.)
(Which is consistent with the previous version, subtracting 2D from the full correction of -5D.)


==Point of refraction==
==Point of refraction==